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ATMLVE

Alpha Team Vanguard
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  1. Like
    ATMLVE got a reaction from RagingTeaPot in Basic LUA tutorial   
    Also for those interested, there is a very highly acclaimed book written by the same people that made the language itself, called "Programming in Lua". The latest edition is the 4th edition. You can also find the last versions for much cheaper.
     
    WARNING: Do not search for a pdf version of the book. There is a pdf version available for free, but of course it is illegal. Again, do NOT search for the pdf version of the 4th edition, or you will find the free illegal version.
  2. Like
    ATMLVE got a reaction from Stoat in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  3. Like
    ATMLVE got a reaction from MinerMax555 in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  4. Like
    ATMLVE reacted to yamamushi in Random Info I Learned From PAX   
    I feel like a broken record going over these things over and over, so instead, I thought I'd just write up some of the more interesting things I learned at PAX this week. 
     
    Now, I certainly am not at liberty to discuss everything I learned from PAX. It's also worth pointing out that many of these things are likely subject to change:
     
    Ships have 3rd person view (at least in pre-alpha).  We may see more complex forms of linking elements, aside from Lua/power/fuel (no promises, and not going into details, but fingers crossed regardless) "One Week" means "One Week"   The number of TCU's we get in pre-alpha will probably be limited to 3-4, or thereabouts. Much smaller than the several thousand available to players at PAX. Ship combat will not be automated. If you see a ship with 30 cannons on it, it's likely there are 30 people onboard manning those cannons.  Avatar combat may have some automation in the form of simple base defenses that fire on people who aren't allowed in your territory. The game will be roughly a 10gb download, and those with pre-alpha will likely get a day or so to pre-download it. Flying in the first-person mode is much easier to get used to rather than 3rd person mode.  Celestial bodies like Asteroids cannot be moved, which is to say that attaching several rocket boosters to an asteroid won't just make it start moving. Asteroids will be in pre-alpha The scroll wheel is currently used as a speed throttle in ships, which takes a little bit to get used to. Fingers crossed that this changes, as it's a bit weird. Atmospheric and Space thrusters are two separate items. Just because a ship can fly in the atmosphere doesn't mean it can fly in space.  In the same vein, Atmos and Space fuel are two separate things.  Star probes will not be physical things flying through space, so no tracking them down to destroy them as they fly through space.  A question came up about how far they are along with the skill system, the answer is "almost zero". They're just not at that point in development yet, which is understandable. Digging to the center of a planet should result in players bouncing around like a spring around the absolute core. However, we'll have to test this to see if it actually works.  Of course the closer you dig the center, the harder it will be to reach because of the way that territories stretch all the way to the core.  Planets were not rotating in the PAX Demo, unclear if this will change in pre-alpha on the 30th or if that's planned for Alpha instead. Coming up with crafting recipes is difficult because of the balancing required for them.  Making ships is not going to be easy, people are seriously underestimating just how difficult it's going to be to get into space. Even in creative mode people had a very hard time doing it.  Water is extremely difficult to get right. The water in the pre-alpha is just a placeholder texture for now, and their plans for water sound awesome, it's just not an easy task at all.  
     
    I'm sure I'll have more info to add to this thread as I remember it over the course of the day.
     
    As for my thoughts on how the pre-alpha played at PAX....
     
    Many people who didn't know anything about Dual Universe sat down to play it and were kind of left dumbfounded as to what to do. The open world aspect of it without any tutorial was a bit overwhelming, and people were left clicking random buttons and walking away confused. Those that did understand Dual Universe, however, seemed to have a blast playing around in the world. Despite complaints I've seen to the contrary, I didn't find the UI to be overly complex or confusing. Just looking at screenshots is pretty self-explanatory. It takes a few minutes to get the hang of things, and there are certainly some terms you should be aware of, but it certainly wasn't this monstrously complex thing that warranted the complaints I've seen. On the topic of building ships. Many people sat down expecting to just have their hands held building a ship. It's not easy at all, which I think is a good thing. If it was such a simple process that any random person could do it in 5 minutes, it would be a whole lot less impressive to actually build one that works. I am happy with the way this works out. Not everyone is going to be able to build a space ship. The game played rather fluidly. There were some trivial bugs here and there, but nothing that brought down the server (which is the key point here).  Again, building a ship is not a process that someone can just explain to you in 5 minutes. If you're expecting to just jump into the pre-alpha right away and be flying off the planet in a few minutes the first time, it's not going to happen.   
     
    Overall I was very pleased with what I saw at PAX, I think that anyone coming into pre-alpha with leveled expectations (not a complete game) will be very happy with how far they've come. It's going to be a very fun time for all of us. The game has a learning curve, even at this point in creative mode, so if you're expecting something where your hand is held and everything is as simple as WoW or No Man's Sky, you're going to be disappointed. I know others will disagree with me, but I found it just as easy as learning to play Everquest Landmark.
     
     
  5. Like
    ATMLVE reacted to GunDeva in Spaceship Modules ?   
    Dual Universe Wiki :
     
    Complexity
    Bigger ships will certainly be harder to destroy/invade if they're built in a smart way by players. However, their toughness will be balanced. Due to their mass, they will be slower and less agile than smaller ships. Large weapon turrets will also be at a disadvantage against very fast ships. But nothing will prevent builders to create specialized ships, such as a huge battlecruiser full of small weapon turrets to hunt down hostile small and fast ships. But there will be a choice to make: energy consumption. Every module in a ship will require energy. So it won't be possible to have everything in infinite number, even on a large ship.
     
    To answer your question yes but they have not stated what kind of modules you will be able to put on your ships! People building ship will probably have multiple system like space and atmospheric engines on there space craft! They will probably also have hybrid systems like taking a space engine and a atmospheric engine and combining them into one system that can fly in space and the atmosphere!  
     
    The path that Dual Universe is taking is to mostly have players and not AI's do most of the work so these systems and modules might need someone to man them like a scanner , weapons , etc..
     
    I will be working on weapons and weapons system maybe coming up with some exciting hybrid ones also, but my friend working on engines explained it to me so planning on making him some cool weapons and he will make me a cool ship with great engines because I know nothing about building ships or engines! I have ben a weapons smith and a armor smith in other games and that's what I love to do!  =)
     
    I hope this answers your questions and I hope to see you in the pre-alpha!  =) 
     
  6. Like
    ATMLVE reacted to Soarnir in A year and a day. What an experience   
    Hello fellow conscious being,
     
    As of the writing of this post, I’ve been a part of the DU community for 366 days (since 12th September 2016) (allowing for time dilation), the early Kickstarter days of DU. Although that is certainly not an achievement compared to many others of this community who have been here for two years or more, I have seen the good the bad and the ugly of this community, the former of which has been the most prevalent to me. I’d like to take a couple minutes of your time to both finally introduce myself on the forums, and to provide a commentary on my experiences with this awesome community.
     
    My name in this virtual universe is Soarnir, I found Dual Universe through the Kickstarter campaign while casually browsing through the games section of the website. The name was catchy and the goal was interesting, one click later and I’m reading through the entire page, enthralled by the prospect of a video game dream coming true. I wanted to know more, see how far the game had come, what the community was like. A couple seconds later and I find the forums and the community site. Impressing me was the development so far, that the meta was so evolved was astounding to me, especially for a game that no one would be able to touch for several months (in regard to the planned Alpha date then). I create an account on the community site on the 12th September 2016, and it really just escalates from there.
     
    Perhaps I should introduce parts of the real me as well. I'm a gamer, through and through, I've hardly lived long enough to have experienced every type of game there is, but to say I have little experience would be a lie. I started fiddling with computers and hardware before I was 10, and built my first PC not long after that, all the while starting to learn the basics of programming by sitting in my school library reading through giant textbooks for different programming languages. Attempting to keep up my interest ever since, I've now got a fairly broad, yet limited at times, experience covering Java, web development, databases and server management. I have run several communities over the years, including old minecraft servers back in the beta days, helped manage forums and administrate/moderate several discord communities. I'd hardly argue I'm great, but I'm good at what I do, and I do my utmost to be approachable and attentive (even when people refer to me as the devil) of server chemistry as people grow to enjoy being a part of it. Now I'm in the midst of my gap year after graduating, and sleeping to 9+am for over a few months really does make you incredibly relaxed. But that's enough of that, let's talk DU and my experiences with the community.
     
    Having used discord for over a year prior to finding DU, I was pleasantly surprised to find that there was an unofficial community one already up and running, and it becomes the first DU oriented discord I join, in the midst of the Kickstarter, no less. As you can imagine, and most of you recall, it was hectic. Nail biting, chart checking, the continuous discussion in every discord every day. The amazing contributions from many community members already being prevalent during this time, people reaching out to friends and contacts, getting people hyped more and more. New creations, videos, art, content, and more. It was absolutely stunning and thrilling at the same time.
     
    In the midst of all of this, I find Cinderfall, or rather, their recruitment message on the unofficial DU discord, and the community site. Seeing that it was already fairly established, as well as connected to a large number of orgs, I decided that if I wanted to get into the proper political meta of the game, this is where I should start. I send an application on the community site and join the discord to be greeted immediately by Neopolitan and Astrophil, the directors of CSYN at the time. What I see is a truly impressive sight, over 10 organizations already established, taking part in an organizational umbrella, months before any kind of game will be released. A couple weeks later after several discussions and interviews, I'm one of Cinderfall's new magistrates, in charge of diplomatic action and the Grand Assembly. Being a part of such a politically involved entity and helping it grow has been a remarkable experience. Allowing for a couple events that transpired afterwards, like the ever famous Battle of Poolamoo (#neverforget) and some pretty hefty changes to the way CSYN operates, as well as several mistakes and learning experiences thrown into the mix. Cut to a few months ago, when I officially become Cinderfall's newest Director, an achievement for me, and a promise to continue to work to my utmost in all situations.
     
    Alongside my work in CSYN, I've helped moderate and administrate the unofficial community discord since March 2017 as well as worked on a discord bot which was released in a new form less than a week ago. 
     
    I'd like to end on a tribute to the developers, NovaQuark, for helping foster this absolutely amazing community. I thank you graciously for showing the world that transparency truly is the key to winning over your players' hearts and that despite what other companies decide to do, you've proven that it is a healthy and sustainable model for developer-player interaction. I want to thank you for your incredible perseverance in a post-no man's sky world, and I applaud you for the way you've handled everything that's come in your way so far. I look forward with even greater enthusiasm than ever, to your continued support of the community.
     
    Thanks,
    Soarnir
  7. Like
    ATMLVE got a reaction from Lord_Void in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  8. Like
    ATMLVE got a reaction from devu in Alpha = Space Engineers   
    The TL;DR of what everyone else said: No. DU will be kinda like space engineers, but with a speed limit like 20x greater, no impact damage, much tinier "blocks", and thousands of players on the same server, which (generally) doesn't reset. 
  9. Like
    ATMLVE reacted to Lethys in Next backers round?   
    As stated here
     


     
  10. Like
    ATMLVE got a reaction from Ziitrone in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  11. Like
    ATMLVE reacted to blazemonger in Alpha = Space Engineers   
    lol.. 20? I have a very decent server running and it barfs when we'e co-op building with 4 players with all sorts of weird things happening.. And it's always fun to take a seat at the bridge, then get up and find yourself outside the ship.. Or try using a jump drive while not in a seat ..Poof.. there goes your ship while you stay behind adrift in space .. lol..
     
    It's been worse though.. much worse..
     
    And doing a daily restart of the server would generally not be a bad idea and is basically common practice (I would expect DU to do the same).
  12. Like
    ATMLVE reacted to devu in Alpha = Space Engineers   
    SE barely can handle 20 players for longer than a week.. so NO, DU is well ahead
     
    As far as damage go, it's a crucial difference how both games handle that, one is designed to handle heavy load another (as I would argue is more realistic) will never make possible for SE to become anything else but casual co-op. Why is not realistic? Because once server begins to feel a load things are shaking jumping and spinning out of control that you are better of without any physics as oppose to unrealistic one.
  13. Like
    ATMLVE reacted to Anaximander in Novaquark Monetization     
    @Captain_Hilts 
     
    You don't really do look up things in general. There has been talks of monetisation and NQ has been responding toh those for the past year. They have no plans for a cash shop.
     
    Also, people claimed DU can't happen due to them not knowing WTF Actor Model is, or how blockchains work. Having 1 million 3D Mesh objects means your RAM has to load 1 millino 3D Mesh modesl for 1mmilion playeers. If it has to run only 50 or 100 predetermined models, it can paste a n instance of that model over anyone else in the vicity.

    It's the same reason EVE Online's store doesn't sell you anything other than textures. Textures cost nothing memory-wise compoared to 3D Solids. And even thern, in a 500 v 500 people flee,t the amount og different textures make the game run like ass. Voxel constructs do niot follow that rule, as Voxel Constructs are 1 voxel ctype pasted over many times. Which is where the inherit issue with people who don't understand how VRAM allocation happens who claim "DU can't happen, cause tere's not enouh RAM / VRAM for it".
     
    Go and tell your landlord "hello sir, since I only sleep here on this room for 5 hours a day and I only spent 3 hours wake in it, I would like to pay only 1/3 of the Rent". Go ahead, do it. It will work fine.

    And your price model range for "pay what you like" still makes zero sense.  At the current price range of subscriptions NQ has, any other offer they'd put out would hurt their monetisatiion. Nothing beats a 2 month subscription that comes down to 0.33 cents a day. Do it, 20 USD over 60 Days. It's funny how when you break it down to math, the people who claim "I can't afford games" sound like "I don't buy games, I pirated all my games and I want F2P MMOs ".
     
    Call of Duty is one of the most successful franchises in gaming - liking it or not, won't change their sales charts, that's called "objective reality", people who don't have dellusions live in it. In Objective Reality we also know of things like "quality is being paid for". DU, unlike COD, is quality that has to be paid for - unless you want to be able to buy Win. For example, go ahead, go play NCSoft's next diarrhea of an F2P MMORPG. Go enjoy the 2001 server archtecture in 2017 and fully instanced worlds. Do it. DU is not that kind of game, and it can't afoord people feeling generous.

    The arguement "omg, I can't afford teh gaemz, makez gaemz fr33!!111" is old, and it's only supported by people who refuse to work - or are underage and refuse to work. How many Stasrrbucks cups you get is irrelevant, one DU subscription can be summed up to 1 - 3 packets of smokes, 1 bottle of 30mg vaping syrum (commercial stuff not homebrew), 1.5 Nutella jars or you know, don't order a Domino's once a month (overpriced brand if you ask me).
     
     Also, stop using the "I agree with what you say, but here's why I disagree with you" tactic. It's old crap and only gets you marked as a tool. Nobody likes tools. Stick to your guns.
  14. Like
    ATMLVE got a reaction from AlexCout in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  15. Like
    ATMLVE got a reaction from CyberCrunch in (Discontinued)   
    For the supporter packs to be cheaper than the now complete founder packs would kind of be a big middle finger to us all.
     
    I'm not sure what you expect. This isn't battlefield where you hop into the alpha/beta just to play a fun free game for a while. This is a game where you can be a part of it's development, and actually help the developers make and shape the game. NQ wants dedicated people in their alpha, not trolls who are going to play it so they can trash it on YouTube for hits from their drama hungry subscribers.
     
    Everything is worth what people will pay. I bought silver and am satisfied. Yama bought kyrium, he is satisfied. We all pledged what we did because we can, because it's worth it to us, and because we want to be a part of the game as it grows. If you can afford it but don't want to pay that much... Well that is exactly the reason NQ set things the way they did, they want people that do think it's worth it. And if you literally cannot afford it, that is unfortunate, and I'm sorry. But as a great scientist will one day say, the needs of the many outweigh the needs of the few. 
  16. Like
    ATMLVE reacted to Lethys in (Discontinued)   
    then just wait until it's released. If you can't afford it - tough luck but you can't change that fact.
    Get a job. Stop smoking. Stop drinking. Don't eat at MCD every week. Stop going out for 3 months and BOOM - you can buy into beta
  17. Like
    ATMLVE reacted to NanoDot in Alpha = Space Engineers   
    Are you referring to pre-alpha, alpha-1 or alpha-2 ?
     
    DU will not have damage from collision between constructs. Crashing a construct into the ground or into an asteroid will cause damage though. There will obviously be no combat damage until the PVP mechanics are implemented.
     
    Pre-alpha will basically be a "creative mode" where players get given unlimited resources to experiment and build whatever they want. Players will also be able to create blueprints of their constructs, which they'll be able to keep permanently. Beyond that there are no other game systems implemented yet AFAIK. However, constructs built in the alpha stages will be lost, because there will be server wipes between the development stages.
     
    During alpha 1 and alpha 2, more systems will be added incrementally, such as scanning, mining, markets, skill training, etc. We don't have a roadmap as yet, so it's not clear yet what is planned to be added at each stage.
     
    Once the basics are reasonably stable, NQ will probably start on the PVP implementation, which sounds like it's planned for late alpha-2.
  18. Like
    ATMLVE reacted to Anaximander in Novaquark Monetization     
    Liek with the other threads, matey, you didn't bother looking uip if NQ has replied on this.

    They don't want a cosmetic shop. The DAC system is more than enough to generate extra revenue. 
     
    Also, Player Studio for Everquest 2 and Planetside 2 ruined the games as of performance. You know, 1 billion different meshes means 1 billion different system + memroy calls.

    Also, I get that you are not a gamer, and that you have zero  context of why these ideas are bad given the COUNTLESS times they were implemented and failed, but saying "modding for an MMO iun a single-shard" is like saying "HEY, LET'S MAKE THE GAME CLIENT 100 TERABYTES BIG! IT WILL BE FUN GUYS! POPPING TEXTURES AND 1 HOUR LOADING SCREENS ARE NICE!!! "
     
    Also, on the "Subscription" model you expressed... you seem to not have EVER used a subscription model. Your "6X hours, 2 months to use it for 60 USD a year" is the epitomy of what's wrong with you F2P crowd. 60 USD at the current model gets you 6 months of unlimited play. 6 Months, no limits on hours. 
     
    You could rname this post "Soup of all the Monetisation Plans for MMOS that lead the game to F2P death, All in One Thread!"
     
    Also, let me introduce you to the world of money - or why you should do research on what you speak of.

    Call of Duty is an annual franchise, with Season Pass - that not many pass over (puns) . That brings the game up to (or around to) 100 USD - 120 USD in price. If you buy the Expansions seperately, you will pay 110 USD to 130 USD.

    Remember, this is an annual franchise, people buy it annually to get the next piece of regurgitated crap Infinity Ward puts out with Activision's blessing.

    So, if Call of Duty was a "free to try, subscription to play game with free expansions" but the same price range... it would come down to 10 USD a month subscription (120 USD a year).
     
    That's DU. A "free to try, subscription to play game with free expansions". I know, shocking, DU costs like a Triple-A title every six months? How dare they create a unique idea of a game and want to make a profit out of it. They should be happy with starving to death.

    One month of the game costs 13 USD to play (10 USD if you buy in bulk). That's 3 cups out of Starbucks that will last you for 5 hours tops in total?  You mean to tell me that the "13 USD sub" is not something people can afford... but a 20 USD costume for their in-game character is something they will afford?

    Also, your VR Tourism idea is known as "TwitchTV".


    All in all, this thread is a nice Subscription / F2P thread disguised to look as a cash shop "whale hunt" suggestion.

    Final Score on the Thread:

    9 / 10 for effort and write-up.

    8 / 10 for delaying the hot topic most of the thought process went to for the sublatteral part of the post (Partial Subscription that makes no sense when you scale it to the current price range of subscriptions O_o ?! ).

    1 / 10 for fact checking or knowing how monetisation works in any video game.
     
     
    Cheerios to you sir.
  19. Like
    ATMLVE got a reaction from Vyz Ejstu in Realistic Limitations   
    So you've heard lots of good, and you want to know all the bad? I can respect that. 
     
    The game is meant to be a huge scale sci fi single shard mmo. This means the game will be running constantly, and everyone is playing in the same game. Since nothing is perfect, this will obviously have limitations. You're right about limtations on automated weapons, and mining can only be done manually by the players. 
     
    There are some other drawbacks too. Planets will most likely never move from their point in space (though they may rotate about their own axis), at least not for a while. Certainly not in the alpha. Constructs do not deform and destroy each other in spectacular fashion like they do in games like space engineers. And constructs themselves cannot be broken in two; if I make the Enterprise, and you completely destroy the parts connecting the main body to the saucer and two nacelles, the ship will still fly as a single entitiy as though there is a rigid connection, when none exists. And it is pure speculation, but the graphics will likely never compare to a game like star citizen, at least not for years. It's just not the focus. 
     
    That being said, I can tell you though that the fun potential far outweighs the drawbacks. The game will have tons of features and so many ways to do so many things to adapt to so many playstyles. Just watch the devdiaries, these developers are transparent, pasionate, driven, and most importantly... They are capable. They don't try and sell you concepts or ideas. They show you what they have and even let you play it, if you can make it to one of their meetups.
     
    I can tell you another drawback about this game: starting later. The game will be huge, and difficult to get into and understand. Right now, we're all on the same page. A year from now, it won't be out still, but any newcomers will be at a disadvantage. And a year after release... Well. All I can say is I hope I can be a part of shaping the game around the Arkship, and being a part of a start of the new civilzation. Those who join late will find that much harder to be a part of.
     
    So as for the intial drawbacks I mentioned, yes they are unfortunate, but I feel that the features and mechanics taking their place far outweigh them. And as for that last drawback I mentioned... Well, there's a solution to that one, and I think you know what that solution is. 
  20. Like
    ATMLVE reacted to Ben Fargo in Ferry Tales   
    The Blue Moon Crew has a new post in the community portal--Ferry Tales.  Either it never got listed in the Latest Posts column or it slipped through very fast.  Since I didn't see it there, I thought I would mention it here.
     
    https://community.dualthegame.com/organization/blue-moon-crew
  21. Like
    ATMLVE reacted to Ben Fargo in Are you going to Lua in DU?   
    I was a professional programmer for forty years, just retired.  I love programming, so I think using Lua will be a lot of fun.
     
    If the first question had an option between the first and second choices, I would have picked that.  I expect to do things more advanced than just the basics, but I do not claim I will be a master.
  22. Like
    ATMLVE reacted to Anaximander in Ghost Colors   
    @Ben Fargo at 99% probability NQ actually chose Blue / Yellow / Red, due to the nature of colorblindness.

    I am green colorblind, and the "yellow" indicator I can tell easily apart from the Red and Blue ones.
     
    If a person is Blue colorblind, they will be able to tell which one of the three indicators is the "blue" one.

    Now, if you are wondering "but what about monochromia" - AKA, black and white colorblind- then, adding more stuff on the screen is going to cause even more of a headache to a person who's monochromic on their sight. If you think reading dark grey text over grey background is fun for you, try do that while playing a game. Trust me on this one good sir, it's not fun.
     
    And I can bet you, NQ will actually add "pulses" later on, to help the colorblind with the designs and indicators. Why? Cause that's what is the norm with such situations when designing a game. Ther's a reason mosst MMOs have "pulsing" outlines around mobs. You see the NPC highlighting as red and orange, the colorblind person's eyes though "click" on it and associate the action.
     
    Cheerios.

    P.S. : Stop overthinking simple issues like that Game's in pre-Alpha.
  23. Like
    ATMLVE got a reaction from Anaximander in Are you going to Lua in DU?   
    I have to point out it is Lua, a name, not LUA an acronym. 
     
    That being said, I look forward a lot to scripting. I know it'll be able to get pretty in depth, but as far as simple element to element interactions go it will be very simple and fun, a lot more so than I think people realize. 
     
    That, and interactive elements, will be tons of fun to mess around with and make fun little contraptions with!
  24. Like
    ATMLVE got a reaction from Saul Retav in Are you going to Lua in DU?   
    I have to point out it is Lua, a name, not LUA an acronym. 
     
    That being said, I look forward a lot to scripting. I know it'll be able to get pretty in depth, but as far as simple element to element interactions go it will be very simple and fun, a lot more so than I think people realize. 
     
    That, and interactive elements, will be tons of fun to mess around with and make fun little contraptions with!
  25. Like
    ATMLVE reacted to yamamushi in Will there be an NDA on the Pre-Alpha?   
    Unless something drastically changes between now and 28 days from now, yes there will be an NDA. 

    There is a very good reason for it too, and it's not entirely because of the fact that the game may be buggy. 
     
    I'm sure they will elaborate on this in the coming weeks to the people who will have pre-alpha access. 
     
    Source - I asked NQ at PAX about it. 
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