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Kurosawa

Alpha Team Vanguard
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Everything posted by Kurosawa

  1. While you cannot predict the pricing 1 decade in to the future you can measure and forecast your expectations and go from there. They could also have ask any number of contractors for help, hell they could even have asked CCP which they have ripped off any way to help in forecasting. There are plenty of public statistics that could have help and properly even more paid. It is not like gaming/mmo/servers/db/network is something new and magical, so much data could be used to forecast.
  2. Obviously but it is not very rewarding, its a punishment. Instead perhaps have ships be repaired for free in garages, that way there is a reward and incentive to tug away your construct. That is of cause just an example there are plenty of other ways i am sure.
  3. why should you need to pay a fee to retrieve your constructs? how does that boost player retention and re-absorption of player?
  4. I would like to see cores go away completely so for static constructs you can just build anywhere on the tile you desire, right can be controlled from the tcu or with some new block specifically for access control, no need for those square restrains let the sandbox out. Dynamic core should be change to be actually dynamic by growing as you build... dynamically... no need for all those cores. Simplify and streamline the blocks require and allow builders room to do more. add structural integrity for shits and giggles when you do that double digit G turn in your stick ship
  5. @sHuRuLuNi the 2nd post by the thread starter specifically mentions water and food... Any way Survival is a game genre frequently including aspects of food, rest, water and environment, so when that genre in invoked it is natural to think on food, water and so on. It sounds like you referee mostly to environment which could use a boost, but some off it is good fun and should be allowed even encourage, like the space chair. falling from space through atmo in your space suit, no so much.
  6. They could Just make a function that un-deploys to a static container with endless capacity from which you can only remove items. The undeploy process could visually be removing elements and voxels at a certain speed so you can see you structure disappear and make it go slower for larger constructs. a warning could also be send out to corp officers of x level
  7. never would be my hope, Survival games are not fun. repeating the same life cycle over and over ad nauseam get old really fast. On top of that it has taken NQ 5(more?) years to get where we are now, they like to make shallow punishing game play cycles, i cannot see how they in any way shape or form would be able to pull of survival elements in a good way
  8. wiping the servers solves nothing, casual player will always be behind those that are more dedicated or organizations, as it is suppose to be. just like new player will have less then one that is 1,2,3 years old. key is it doesn't matter what others have, focus on what you have and can do and have fun. but i agree, with the sentiment, the game sucks, i still come back from time to time, but now the game is even more like a second job, where you pay a subscription to be part of it...
  9. there are tons of spaces, literally 1 between each word. (mark the text with the mouse as you read so you dont lose track, it is not that hard) But the OP is right, the game pain full to play, so will DU make it, not at its current progress unless they have a money man their back pocket that sees it as his pet project.
  10. energy sounds boring, it is yet another survival element like auto mining, air or food. No real game play and a continuations of the degradation of open game play. (well unless you like survival games :))
  11. another age old bug paste the cords in a chat channel then right click and set destination
  12. it is almost like NQ dont want players to play the game
  13. The game was marketed as and open skills games, so ofcause you can do everything, just not at once. This allows the player to try out all aspect of the game to it fullest and chose what ever they want on a given day. What the OP seems to want is class based game, you know the same old paladin, wizard priest, we can call them miner, pilot and ceo. A system where you get locked in, unless you delete your character and start over. Open skill systems give the play options to do what they want, in a manner they want. But it is not for all players many prefer the more linear class based route
  14. I know right, it is a funny concept. It is amazing what we humans do for a little positive feedback. Would you believe we sit around and look at a counter go up? no? what about the xp counter?
  15. There is no aim for it as such, NQ just believe that punishment is something people like so that is what they do. If they could have made it in to a carrot by allow the MU to function at 100% standard but 150% or higher calibrated.
  16. lando is drunk as f... cannot maintain a straight line
  17. aaaah that was why i had tons of iron in seperate containers. to add weight. thanks
  18. not really, this is what happens when workers are ignored repeatly, NQ could have the good coders but if you keep ignoring them you get a meeeh product. and a huge employee rotation. personally i think the NQ work etich is "meeeeh good enough for now, it sort of work i fix it later" which would explain the errors we see
  19. are the other planets also re balanced, i am thinking on returning. but i want to play a fun game and not to chores. right now DU is to much work and no fun
  20. we do not think you are angry or ranting all the time, we KNOW
  21. perfect you can do what ever you want in what ever manner, shape or form you want. freeform openworld, yes please
  22. i had this error on my sanct tile, NQ could not solve it so i essentially had a tile with no surface rocks from beta start to 0.24 what did solve it was quitting the game around 0.24 and coming back now... weeeee....
  23. schematics turned the game from an open building game in tot a mining grind fest survival simulator, which for me is just a big no. So patch .23, combined with all the other errors and DU apparent meeeeh good enough attitude was the nail in my coffin
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