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Kurosawa

Alpha Team Vanguard
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Everything posted by Kurosawa

  1. i did not redicule you, i did ask a geniue question My own spelling is often, shall we say creative
  2. Do you use google translate, your text are amazing. i am almost sure your texts can give pedantic grammar Nazis aneurysms "There is light at the end of the tunnel"
  3. At this point it's not tough any more, they have burned all good will with inaction and deceptive post that has little to no context. + At this point the player base is so small it doesn't matter either way what happens. Loses will be takes, how they come out on the flipside is more interesting, will they kick development up in to 2nd gear, communicate clearly or just the same old same old. That will make or break what remains
  4. the market can correct it self, if someone sell something below cost others will buy and resell
  5. i though pvp was so you could pew pew each other
  6. what would your reaction be if 20 players worked together to game the system? clearly sometimes road block must be made, but it sounds like the equilateral of 20 players working togethers
  7. So my suggestion to you would be. A: Get 20 friends in DU (does DU have 20 players, trololo?) B: Get 20 Accounts yourself C : Ignore what other have and enjoy your own game. bonus some [filtered] pays for 20 account meaning the over all health of the game increases for you D : All of the above
  8. If some one willing to pay for 20 account in game, more power to them. that is after all 20 paid account to support the game. But the game should not be balanced around or have requirements that makes it necessary to have more then 1 account.
  9. in general I feel there should be a lot less modules but more distinct, right now it all feels like a bad copy and paste of eve's 5 tier system sooo much missing balance missing between modules and production costs as well
  10. Maybe NQ find someone else to help them? Maybe Black Mesa? That was a joke *Haha - Fat Chance* p.s. deleting history and memory seems like a bad story line. Deleting those things and you are just force to repeat the same mistake ad nauseam
  11. if that was the case they could just off load them to the primary owns account, no bp or anything just despawn them with a token for respawn when/ if the users returns. That way the use has more incentive to return, now "all" is just lost
  12. things do tend to drift, you can add adjustors or compensate and then enable the emergency thingy that will try and hold you inplace. is your core in the right direction, you can fix that with a gyro scope if not, although i would rebuild
  13. Yes, you point being? In it's current stage DU is not ready for release as a fully fleshed product which is what i suspect the OP is referring to. Are they forced to release anyway, perhaps as a last ditch effort to safe the dumpster fire that is DU
  14. damn you necromancers... started reading, sound like DU today, then noticed the OP was from 2020... sad
  15. Careful with the assumptions, we have different play styles and visions for what is fun, but that does not mean we fit in to specific categories, it's not all black and white. As for a wipe, that would not solve anything around game play, sure the first 1-2 day everyone will be at the same level but at the end of week 2 we will be back where we are now. only valid reason for wipe is major DB or coding errors that cannot be solve in any other way. Dismantling in PVP, good example but not really a problem. that is exactly what coding a game involves eg this pseudo code.< if construct has recieved or cause damange then disallow dismantle >
  16. Care to explain that a bit, the name of the thread is "Quality of Live improvement suggestions" all the suggestion will make life easier. Well except the last one perhaps. Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned > Removes pointless and repetitive "game loop" and allows manual calibrations for extra ore Mirror mode in 3 axis > building in mirror mode is awesome, if you want to try it From the depths has 1 axis and starmade had 3 axis mirror mode Dismantle to container > Dismantling a construct straight to a container so you do not have to hunt for that 1 voxel and manually dismantle Remove scematics > they didn't add anything to the game and only block game play Remove excessive amounts of equipment tiers (reduce clutter and easier balance) > Granted this might just be me, but i fell NQ just copied EvE but with out the skills and knowledge CCP has Boost existing equipment to reduce walls of engine/wings and so on. > Today you need tons of equipment, increasing power of equipment would lower the volume count. Yes some will just slap more on, but that is fine as well as long as the over all requirement drops Make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore) > This will allow casual or people with little time/resources to slap a T1 rocket together and go pewpew. For reference think n EvE T1 frigate/cruiser Increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org > Increase ore output = more building = more fun for a larger audience, not everyone can play 24/7 with 50 alts Publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay > many if not all NQ idea revolve around some kind of punishment. you get more with a carrot then a stick basic game design and physiology. NQ should be spanked for (almost) tanking what started out as the best game ever.
  17. - Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned - Mirror mode in 3 axis - dismantle to container - remove scematics - remove excessive amounts of equipment tiers (reduce clutter and easier balance) - boost existing equipment to reduce walls of engine/wings and so on. - make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore) - increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org - publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay
  18. @Overstimuloredom and you are making millions of liters running how many tiles / accounts? Im trying to understand what is considered the new meta, because it is clearly not 1 account with 1 tile and not 1 sanct tile for sure,
  19. on the calibration screen right after pressing start you click the X right away, that will give you the calibration bonus but skip the tedious minigame. click X right after pressing start, if you are to slow the game will start.
  20. NQ could have had the best AI there is... from human players, but nope they change the open sandbox, took away the joy and fun while refusing to at least listen to the AIs, so now most of them are gone and we left with a barrow empty game. perhaps the AI's are runnign a hotel somewhere...
  21. at the end of blazemonger link you see a few people milling about, they give a good picture of how large the thing actually is
  22. So 28 hexes is the new meta, how does that work with the core reduction NQ is doing ? as a casual player i do not mind being relocated to sanct and get less, but if i have to wait hours for the MU cycle just to build a basic screw i also dont mind quitting the game = less money for NQ. (exaggeration might occur)
  23. Why would you shoot people that have no interest in pvp, sound a bit weak and pathetic, are you projecting your carebearness on to PvE players. there is plenty of room for everyone but perhaps the pvp's are to afraid to actually risk something ?
  24. just put the change on a 24 hour timer so you cannot switch skill every 5 min or in the middle of a fight while still be mobile to change gameplay every 24 hour. Adding a quanta cost dont add anything to the gameplay as i see it
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