Jump to content

NQ-Nyota

Community Manager
  • Posts

    228
  • Joined

Everything posted by NQ-Nyota

  1. AN EGG-CELLENT ADVENTURE TOUR BEGINS SOON! Spring is here and it is the perfect opportunity to see what you've been up to Noveans! We'll be starting up the engines of our Egg-cellent Adventure Tour ship starting on Tuesday, April 18th at 18:00 UTC. Come join us as we fly through the friendly and sometimes not so friendly skies of Helios visiting the amazing places that have been created! Here's all the details: Your tour guide NQ-Nyota and your skillfull pilot NQ-Nicodemus will be welcoming you on this most Egg-cellent adventure. We will be visiting as many places as we can and we will be hopping on/off the ship at different locations. The expected duration of these tours will be approximately one hour to 90 minutes long depending on where we visit. We will also be having a livestream for our first tour, starting at 18:00 UTC on April 18th, 2023. Please join us for all the fun on our Twitch channel! Where will we be visiting? Each of our daily tours will be different as we search high and low for all of the places to see. However, we need your help! We need you to suggest the best places to visit (even if it's your own build/place) via this form. All places we will visit will receive a most egg-cellent gift! You like surprises right? On top of the gift(s) there will also be a screen with a quote inside. Which quote will you get? Which quote will your friends and fellow Noveans get? What's in the egg? How many different quotes will there be? These egg-cellent mysteries will be solved during the tours! 🥚DEADLINE TO SUBMIT LOCATIONS IS APRIL 18th, 2023 @ 18:00 UTC🥚 Here is the schedule of An Egg-cellent Adventure Tours: Tuesday April 18th, 18:00 UTC (2:00PM New York/Toronto time) Wednesday April 19th, 23:00 UTC (7:00PM New York/Toronto time) Thursday April 20th, 18:00 UTC (2:00PM New York/Toronto time) Friday April 21st, 21:00 UTC (5:00PM New York/Toronto time) Saturday April 22nd, 14:00 UTC (10:00AM New York/Toronto time) Saturday April 22nd, 23:00 UTC (7:00PM New York/Toronto time) Sunday April 23rd, 18:00 UTC (2:00PM New York/Toronto time) These tours will all begin and end at The Institutes (which you can find on the Point of Interests) and will be available via VR: Eggcellent Adventure Tour when the tours start. We’ll do our best to make sure these journeys are safe and secure, but we must tell you that we cannot be responsible for any lost items in case of emergency (especially if Nyota gets in the pilot seat)! So, we advise you to please arrive with empty inventories on your characters and make sure to leave your valuables in your containers before hopping in these tours. There will be a rez node available should things take a few 180 degree turns. The Egg-cellent Adventure tour basket ship can be admired over at The Exchange, but you might want to bring your sunglasses. It is bright and spectacular! Here is the location: ::pos{0,2,24.4148,99.1215,128.0843} We are looking forward to seeing you on this Egg-cellent Adventure Noveans!
  2. Well, I posted it first thing in my time zone and it's still April 1st two hours later. But I can see how I can be the fool in this case since it's not your time zone. 😇
  3. Hello Noveans! We’re thrilled to introduce our newest, most innovative feature yet: Boxels! For years, we’ve marveled at the boundless creative expression of our community using our voxel tech, from the reactor days of voxelmancy, to the VPT and beyond. Our players have built epic worlds, intricate machines, warships, factories, and flying insectoids. But, alas, even as we’ve enjoyed the countless masterpieces crafted, we couldn’t help but notice that something was wrong. Our voxel technology, while enabling creative freedom, was paradoxically restricting the true artistic potential of our players. With a near-infinite number of possibilities, it was simply too daunting for players to express themselves properly. The number of choices was overwhelming, leaving players adrift in indecision while building in-game. That’s why we decided to think outside the voxel and give you: BOXELS! We're upgrading our voxel building technology to Boxels, a set cubic shape for enhanced building in Dual Universe. Here’s what our producer, NQ-Deckard has to say on Boxels: “With DU's existing voxel systems, you have the freedom of moving any vertex of a voxel on a 3-dimensional 253-point grid; we do this in such a way to store a single 3D coordinate into 3 bytes of variable data. But with our new Boxel technology, we've gone the extra mile to achieve higher levels of cubeness. As the Boxels are always just cubes, and nothing more than cubes, we decided to go above and beyond traditional precision for the never-changing corners of each Boxel by dedicating 4, 64bit, double precision floats to every single corner of every single Boxel. (The fourth one allows us to proudly say we are now the first 4D game!) If you suffer the effects of high gas prices, don't worry, we've got you covered. Instead of using gas to heat your house, with Boxels, your CPU and Memory will now provide most of the heating your home requires.” Boxels are your inner artist’s ticket to liberation from the oppressive chains of choice. No longer will you need to worry about crafting the perfect shape because our team of geometricians has created it for you! You’re guaranteed (but not actually guaranteed) to find the Boxel to meet your building needs. With Boxels, you can confidently build knowing that our extensive (but not extensive) shapes library will ensure you’ll never feel overwhelmed by choice again! We can’t wait to see your Boxel-based masterpieces in Helios. Stay tuned for more updates on our groundbreaking and innovative Boxel technology. Remember: When it comes to creative freedom, sometimes more is less! Happy Boxel-ing, Noveans. Yours Cubically, The Novaquark Team
  4. It's not everyday that Noveans get to guess how much gold is at the end of the rainbow! A huge thank you to all of the guesses that we received. The guesses submitted were from as low as 2 m3, all the way to 9000 m3 and everything in between! If you're wondering the exact amount of gold honeycomb that was in the pot, it was 83.72 m3. No one's luck managed to win the grand prize, (we'll add that to the pot for the next time!) but we've still got some lucky winners to announce! First place: Scherbe with the guess of 82.45 m3 Runner Up: GeorgeHunt with the guess of 78.75 m3 So close! Congratulations to our winners! You will find your prize on your Haven territories. Enjoy your shiny gold honeycomb! Thanks for participating everyone! We hope that you enjoyed seeing that awesome construct made by RyanPryde too!
  5. Noveans, are you feeling lucky? Lucky at guessing that is! Take your best shot with your keen eyes for your chance at some extra riches in the form of glossy gold honeycomb. Head over to our Fool’s Gold pot of luck located at the Green Hall at The Exchange ::pos{0,2,24.4125,99.1239,120.4460}, carefully analyze (don’t forget to look inside the window), and take a guess at how much gold is inside the pot! A huge thanks to RyanPryde for creating the pot of gold construct for this event! (He does not know how much gold is in it though! That’s a secret.) What’s in it for you? Glad you asked. Grand prize winner: 500 m3 of glossy gold honeycomb First prize winner: 250 m3 of glossy gold honeycomb Runner up: 100 m3 of glossy gold honeycomb How it works: If you’ve got your sights on the grand prize, then you will need to be the very first Novean to submit the correct EXACT answer to how much gold honeycomb m3 is in the pot. This would be the exact decimal point. For example, if you think there is 30.03 m3 of gold honeycomb, and you are the first to submit the answer, you will win the grand prize! First prize winner will be the one who guesses closest to the actual number of gold honeycomb m3 in the pot without going over. Runner up will be the next closest guess without going over (after the first prize guess). Remember, it is the first to submit their correct guesses, so be quick with your counting! Deadline: Monday, March 20th @ 14:00 UTC (winners to be announced shortly after) Please use this form to submit your guess. You only get one guess (any additional ones you submit will not be included for judging), so make it count. Oh, and good luck! 🍀
  6. Our PvP event is starting at 19:00 UTC today (February 24th, 2023)! NQ Ripley and a trusted gunnery crew (NQ Nyota, NQ Nicodemus, and NQ Lasius) will attempt to transport high-value goods through PvP space while streaming live on Twitch! Get your ships fueled and armed, Noveans! Please join us or watch the action on our livestream! See you there!
  7. Noveans! Please join us for a preview livestream of update 1.3! NQ Ripley will go live at 20:00 UTC (Monday, February 20th, 2023) on twitch.tv/dualuniverse to show the exciting new features coming to Dual Universe in tomorrow’s update. We hope to see you there! ❤️
  8. Greetings Noveans, We are pleased to introduce our new Ask Aphelia Mini-Guides to all of you! We are starting out with some basics and we hope that new and experienced players alike will enjoy these mini guides and find the information helpful. Ask Aphelia Mini Guides Introduction Ask Aphelia Mini Guides Episode One (Schematics) Ask Aphelia Mini Guides Episode Two (Linking System) Ask Aphelia Mini Guides Episode Three (Talents) Ask Aphelia Mini Guides Episode Four (Engineering Reports) Ask Aphelia Mini Guides Episode Five (Flight Mechanics) If you have a gameplay question for Ask Aphelia, a question about from the above mini guides or even a topic that you would like to suggest for a future Mini Guides episode, please use our handy and easy to fill-out form. And as always, whether you are new to Dual Universe or an experienced Novean, we wish to thank all of you for being part of our universe. ❤️
  9. Greetings Noveans! Welcome to Ask Aphelia, a Novaquark Q&A where we answer your gameplay questions about Dual Universe! Season Two is just revving up, and today Episode Three is available to view/watch. It is available by clicking the following link. If you have a Dual Universe gameplay question, or a follow-up questions to what has been discussed in this episode, please use our easy to fill out form. We're looking forward to answering your questions! ❤️
  10. Please join us for our special Steam Base Builder Fest 2023 on Twitch on Tuesday, January 24th @ 19:00 UTC! We hope to see you there! ❤️
  11. Greetings Noveans, Welcome to Ask Aphelia, a Novaquark Q&A where we answer your gameplay questions about Dual Universe! This week is part two of our new player questions. We hope that you enjoy it! Please watch/listen to it here. f you have any Dual Universe gameplay questions, or follow-up questions to what has been discussed in this episode, we ask that you please use this form. We look forward to hearing from you!
  12. Please join us for our Livestream on Friday, January 20th @ 19:00 UTC! Here is the link to use: https://www.twitch.tv/dualuniverse We hope to see you there! ❤️
  13. Hallo, alle zusammen! Ich bin Mark van den Heuvel, vielen von Euch als NQ-Deckard bekannt, ein Mitglied des Produktionsteams hier bei Novaquark. Zunächst einmal wünsche ich denjenigen unter Euch, die kürzlich ihr neues Jahr gefeiert haben, ein wunderbares neues Jahr und ich freue mich darauf, all Eure Kreationen im Spiel zu sehen. Zu Beginn des Jahres 2023 möchte ich Euch alle darüber informieren, wo wir derzeit mit Dual Universe stehen und was als Nächstes kommt. Nach dem Start im letzten September haben wir hart daran gearbeitet, noch vorhandene Fehler zu beseitigen und das Balancing zu verbessern. Außerdem wurden die versprochenen digitalen Kickstarter-Belohnungen an unsere Unterstützer ausgegeben. Wie immer der Fall bei Dual Universe, liegt die Arbeit wie von selbst vor uns, und wir haben viel zu tun und zu verbessern. Eines unserer aktuellen Hauptziele ist es, das Spielerlebnis zu erweitern und einige Features und Qualitätsverbesserungen nachzuholen, insbesondere einige der von unserer Community gewünschten. Ich möchte Euch einige der geplanten Neuerungen vorstellen, sowohl für die nahe als auch für die fernere Zukunft. Planeten Wir haben kürzlich eine neue Version von Talemai veröffentlicht und arbeiten weiter an den anderen Planeten. Nach Überprüfung unserer Fortschritte, haben wir beschlossen, uns zukünftig etwas mehr Zeit zu nehmen, damit sich die neuen Planeten wirklich anders anfühlen, mit neuer Grafik, neuem Terrain und aufregenderen Eigenschaften. Das bedeutet, dass sie in einem langsameren Tempo und möglicherweise in einer anderen Reihenfolge erscheinen werden, als wir es uns vorgestellt hatten. Erwartet in Kürze neue Teaser, Konzeptzeichnungen und weitere Bilder von uns! Soon™ Kampfmissionen Wir hatten aufgrund von anders liegenden Prioritäten schon früh in der Entwicklung von Dual Universe beschlossen, uns nicht auf ein PvE-Kampfsystem zu konzentrieren. Bei all dem Feedback, das wir seit Beginn des Spiels erhalten haben, ist der PvE-Kampf ein von unserer Community immer wieder gefordertes Feature geblieben. Wir versuchen immer, auf Euer Feedback zu hören, und ich freue mich, ankündigen zu können, dass wir damit begonnen haben, die erste Iteration eines PvE-Kampfsystems in das Spiel zu implementieren! Die erste Version wird ein PvE-Missionssystem sein, das die Spieler mit ihren Schiffen in den Kampf führt. Die Missionen werden in ihrer Größe und Schwierigkeit skalierbar sein, damit alle Spieler (solo oder als Teil einer größeren Gruppe) daran teilnehmen können. Wir sind sehr gespannt auf das PvE-Kampf-Feature. Es wird das Gameplay für alle Noveans noch interessanter machen und den Spielern die Möglichkeit geben, die Härte des Weltraumkampfes zu erleben, bevor sie sich in die Schlacht gegen andere Spieler im Dual Universe PvP stürzen. Wir befinden uns noch in der frühen Entwicklungsphase dieses Features und es wird Zeit brauchen, aber wir freuen uns schon jetzt darauf, Euch zu ermöglichen es in zukünftigen PTS-Sitzungen auszuprobieren. Euer Feedback wird uns bei der Weiterentwicklung des PvE-Kampfes in Dual Universe sehr hilfreich sein. PvP-Verbesserungen Nach einer kürzlich stattgefundenen und sehr erfolgreichen Diskussionsrunde mit Mitgliedern unserer PvP-Community sind wir dabei, das gesammelte Feedback und unsere eigenen Daten auszuwerten, um zu entscheiden, welche Änderungen wir vornehmen werden. Wir ziehen in Erwägung, die Wichtigkeit und/oder die Anforderung zu erhöhen, dass erfolgreiche PvP-Schiffsdesigns eine Voxel-Rüstung haben müssen, Wege zu finden, um Schiffs-Setups mit mehreren Besatzungen zu fördern, und möglicherweise die Optionen einzuschränken, Fracht während des Kampfes zu entfernen. Bleibt dran für weitere spannende Entwicklungen im PvP. Konstruktionen der Wettbewerbsgewinner Vor dem Start des Spiels haben wir einen Wettbewerb veranstaltet, bei dem Spieler ihre eigenen Außenposten und Flitzer entwerfen konnten, und die Gewinner wurden in Dual Universe aufgenommen. Wir arbeiten derzeit daran, die Konstruktionen, welche die Gewinner des Wettbewerbs eingereicht haben, beim schon beim ersten Start des Spiels als Optionen zur Verfügung zu stellen, und wir wollen sie auch im UEF-Shop zum Kauf anbieten. Die Wettbewerbsbeiträge waren originell und beeindruckend. Ich möchte nochmals allen, die teilgenommen haben, gratulieren. Wartungseinheit Für die Veröffentlichung von Version 1.2 kurz vor den Feiertagen war eine komplette Überarbeitung der Reparatureinheit geplant. Da die Funktion noch mehr Arbeit benötigte, haben wir beschlossen, ihre Veröffentlichung zu verschieben und sie in das kommende Update 1.3 aufzunehmen. Nach der Fertigstellung wird die Reparatureinheit durch die Wartungseinheit ersetzt, die Konstruktionen mit Schrott reparieren und demontieren kann. Das Zerlegen von Konstrukten ist jedoch die Funktion, an der noch am meisten gearbeitet werden muss, und wir prüfen derzeit, ob diese Funktion in die Version 1.3 aufgenommen werden kann. Sobald diese Funktion hinzugefügt wird, wird es kein Aufwand mehr sein, das letzte Stückchen Voxel in einem Konstrukt zu finden, und es wird die Neugestaltung von Konstruktionen vereinfachen, da die Wartungseinheit diese für Euch abbaut. Joystick-Unterstützung Dual Universe verfügt bereits über ein vereinfachtes System zum Anschluss von Joysticks. Diese waren jedoch nie mit dem Lua-System verbunden. Wir werden das ändern und es den Spielern ermöglichen, Analog- und Tasteneingaben von Joysticks, Schubreglern, Pedalen und sogar einfachen Gamepads in Dual Universe festzulegen. Dies wird das Flugerlebnis für Spieler, die keine Lua-Entwickler sind, erheblich verbessern und neue Türen für Lua-Entwickler öffnen, z.B. durch Projekte wie Lua-Arcade-Spiele, benutzerdefinierte Flugkontrollsysteme und andere raffinierte Dinge, die unsere Community entwickelt. Standard-Lua-Konfiguration ÜberarbeitungSobald wir die Joystick-Unterstützung hinzugefügt haben, werden wir die Standard-Lua-Skripte, die wir den Spielern zur Verfügung stellen, neu gestalten. Unsere Community hat sich dieses Update schon lange gewünscht, und wir wollen sicherstellen, dass wir es auch liefern. Wir werden eine ganze Reihe von Funktionen und Verbesserungen hinzufügen. Das bedeutet neue Lua-Flugsteuerungssysteme, die Möglichkeit, Widgets ein- und auszuschalten, ohne Lua-Code zu benötigen, und die Integration verschiedener Systeme, die in den aktuellen Steuerungsskripten nicht vollständig gekapselt sind, wie z. B. Anti-Gravitations-Generatoren. Auftank - Prozess Änderungen Dies war ein beliebter Wunsch unserer Spieler, und wir überprüfen gerade unsere Optionen, um es Spielern zu ermöglichen, Tanks von einem anderen Element aus aufzutanken. Zurzeit planen wir, einen "Treibstoffeinlass" zu schaffen, der als Stellvertreter für einen einzelnen Treibstofftank fungieren kann. Diese Funktion befindet sich noch in der Planungsphase und kann sich bei eingehender Beschäftigung unsererseits in der Funktionalität noch ändern. Wie immer danke ich Euch für die Lektüre dieses kurzen Überblicks und das, was auf uns zukommt. Ich hoffe, Ihr habt ein klareres Bild von der Richtung, in die wir Dual Universe bewegen, und ich freue mich darauf, Eure Meinung im Forum zu hören. Ich wünsche Euch einen schönen Tag. -Mark (NQ-Deckard)
  14. Greetings new Novean! From what you described (thanks for all the details), you will need to submit a Support ticket to help you get this resolved. If you need help on how to submit a Support ticket, please let us know!
  15. Greetings Noveans! Welcome to Ask Aphelia, a Novaquark Q&A where we answer your gameplay questions about Dual Universe! The long awaited Season Two of Ask Aphelia has landed. We're starting off with the first of two episodes all about new player questions, to help those who have just begun their journey in Dual Universe. Please watch/listen to it here. If you have any Dual Universe gameplay questions, or follow-up questions to what has been discussed in this episode, we ask that you please use this form. We look forward to hearing from you!
  16. I'm sorry to hear you're having this trouble. Are you trying to access the form in German? Could you please try in English and see if you get the options to appear?
  17. Hi nnnev3! Oh! I'm sorry to hear that you have not been able to access the tutorial. Could you please try again? If that's still the case, please create a bug report about it so that we can look into it. The tutorial is definitely helpful to guide you on your way as a new Novean. Welcome to Dual Universe!
  18. When we updated the forum, we made an announcement about it and explained about the Idea Box and what was happening with it. More specifically about the Idea Box this was said: "The "Idea Box" forum section will be closed soon as well: we thank you for all your input and ideas you have shared with us. However, right now, we already have a (very) long list of things that we want to add to the game. It doesn’t make much sense to ask for more suggestions and keep this section open for now, as we won’t be able to allocate much time for new ideas in the near future and may give the feeling that the team doesn’t listen to the Community. So we prefer to close it at the moment, and reopen it later when the developer team will have some bandwidth to take into consideration new ideas. You’re still more than welcome to share your feedback and suggestions on what to improve among the already existing features in the game in the thread dedicated to specific features!" You can read all about the forum changes in the announcement area and here's the link.
  19. Hey everyone! We just wanted to give everyone a HUGE HUGE HUGE thank you for attending our Jingle Bell Hop Sleigh Ride Tours! We hope that you had as much fun as we did and we hope to see you on another tour in the future! As promised, here is a long list of locations of places we visited or flew by (In no particular order): The Prospectors Factory ::pos{0,2,35.0955,86.5170,-0.0000} Darkstar Divisions ::pos{0,2,35.6273,87.4019,-0.0001} CrazyCrew Universe ::pos{0,2,34.7581,72.5932,-0.0001} Alioth Marina ::pos{0,2,38.3030,62.7695,34.2826} Wonderland Racetrack ::pos{0,2,41.4708,78.0550,71.7318} Wazzas Ailoth Base ::pos{0,2,50.3104,81.0950,26.2837} Nitro City ::pos{0,2,39.4566,63.6038,177.7863} Dead Reckoning Shipworks ::pos{0,2,42.0423,86.1491,-0.0000} BorK-Station ::pos{0,2,20.4045,99.5840,100.4384} Dragons Spire ::pos{0,2,31.4334,109.0876,64.0981} Kosmos Showroom ::pos{0,2,2.8507,105.4220,53.0799} Hadron HQ Alioth ::pos{0,2,-21.7558,122.4978,129.6287} The AESIR Showroom ::pos{0,2,-1.0125,166.0309,-0.0000} Dark Forges ::pos{0,2,-1.1502,178.6903,55.2632} The Giza Plateau ::pos{0,2,36.8486,105.3679,247.2923} New Vegas / The DOME / Dazz Auto ::pos{0,2,36.0281,105.1504,-0.0000} ChimerA Base ::pos{0,2,37.1524,103.9408,130.4791} Tatooine Trading Post ::pos{0,2,20.1614,104.4010,50.1527} Obsidian Paradox Shipyard Complex ::pos{0,2,16.8529,83.9891,344.2610} Flo's Home in the Hot Desert ::pos{0,2,4.2278,74.9652,59.4165} SOL Galactic Consortium ::pos{0,2,-8.9056,77.9598,-0.0000} ADMI Build Store ::pos{0,2,-24.7372,16.8070,151.6790} Seekers Wonderland ::pos{0,2,31.8085,75.9459,339.3501} sHuRuLuNi's Floating Island and Illyrian shipyards ::pos{0,2,1.1784,77.6985,-0.0000} IC Spaceport & Gingerbread Tiny House Build Contest ::pos{0,2,8.0898,79.9377,76.6290} Underdun Arcade ::pos{0,2,38.0757,106.5348,116.8560} [DRM] Pixel Art Museum ::pos{0,0,-1230638.0590,1201611.7230,-2617105.4044} Chalana's Atelier ::pos{0,27,14.6313,108.1493,310.1708} District 11 Replica & Industry Cube ::pos{0,27,12.8247,-67.3016,-0.0000} SNS Sentinels Junkyard ::pos{0,22,-22.9251,157.8422,21.2080} SNS Sentinels Showroom ::pos{0,22,-24.0681,158.4720,64.3307} Starlantis (::pos{0,0,-1000318.6091,592898.9957,-1417832.3316}) MBI ::pos{0,2,40.2439,88.1248,0.0000} Planets Alliance / Hyperion Ship Expo ::pos{0,2,34.3525,83.5579,123.4134} Dolphin Cove Resort ::pos{0,2,38.5285,61.2428,-7.2995} CUBE Station ONE ::pos{0,0,19360.4573,283803.7807,172900.9854} Lexikon @ Aegis Market ::pos{0,0,13855593.4013,7386818.1901,-258385.6218} Utopia II ::pos{0,0,13808486,7372041,-273161.0125} Ikara Industries ::pos{0,2,21.3359,129.9867,116.0849} Shai-Hulud Home Base ::pos{0,2,22.7625,113.9618,157.6765} UEF Outpost Museum ::pos{0,0,-9633.8508,107098.3627,-60013.5106} Darkmatter Military Base ::pos{0,2,18.3089,93.9870,127.5041} Pepes ::pos{0,2,20.7275,99.7466,29.2656} Intergalactic Explorers HQ Alioth ::pos{0,2,21.5772,103.2957,13.4495} Statue of Liberty Recreation ::pos{0,2,45.0037,86.3866,992.9501} Moonrise Valley ::pos{0,2,55.0675,85.4581,510.0347} VOL Industries ::pos{0,2,27.0259,76.5825,-0.0001} Scherbenhaufen Schiffswerften ::pos{0,27,53.0718,-0.6428,144.1973} RC Square ::pos{0,27,-65.4827,0.0261,262.3828} DIA Plaza ::pos{0,2,32.3115,109.1064,145.7383} UEF Medium Ship Museum ::pos{0,2,1.0569,157.7369,186.3855} One Ring to Rule Them All ::pos{0,0,-414640.8856,1065492.1661,-1244357.2535} Omega Factory ::pos{0,2,34.7554,85.4909,192.3160} Outpost Base Pad ::pos{0,2,36.0884,124.3124,61.3999} TMO HQ ::pos{0,2,23.0625,70.5238,0.0000} Club Six-C ::pos{0,0,-1000510.8803,592276.3465,-1417911.7840} stargate ::pos{0,26,81.2468,26.7367,10.7586} VB's Retreat ::pos{0,9,15.2567,21.5078,501.2119} CYT Station 19 ::pos{0,419,-21.5697,35.2294,-721.3115} NovaX building site ::pos{0,3,48.9306,-61.5243,6279.1865} Hyperion Main Station ::pos{0,0,-91325.0628,408201.3070,39856.4801} Phew! That's a lot of traveling. Once again, a gigantic thanks to everyone for joining us or for submitting places for us to land the sleigh. Wishing you all the best this holiday season Noveans, please stay safe wherever you are no matter what you celebrate (or don't celebrate), and we'll see on the next tours! ❤️
  20. Hi Sethioz! Sorry to hear you've encountered this issue. I have forwarded this over to the team and they are investigating what could be causing it. Thank you for reporting it to us!
  21. Hi Celestis, I don't think we'll be planning to add any additional Sleigh Ride Tour times (unless we get a lot of requests). There is one on Friday that might be easier for you to attend? More late evening for you instead of early morning. 13:00 UTC on Friday December 23rd. Please correct me if I'm wrong with the times though. (Math is hard!)
  22. The Sleigh's VR location name is: Jingle Bell Hop Tour
  23. The Jingle Bell Hop Sleigh Ride Tour! We know that many Noveans have been very busy since launch, so we've decided to do a special Jingle Bell Hop Sleigh Ride Tour in which we’ll be visiting many places around Helios to see all of the amazing creations! Details: With (Saint) NQ-Nicodemus at the reigns and NQ-Nyota as your guide, we invite you to join us as we visit as many places across Dual Universe as we can. We will be hopping on/off the sleigh at different locations. The expected duration of these tours will be approximately one hour in duration for the sleigh voyage. Each of the 10 Jingle Bell Hop tours will be different, where will we go? Well, that's partly up to you! We need you to suggest to us the best places to visit (even if it's your build/place) via this form. All places we will visit will receive a special Jingle Hop Sleigh gift, so make sure to submit your favorite ones! Here is the Jingle Hop Sleigh Ride Schedule: Thursday December 15th 20:00 UTC (3:00PM New York/Toronto time) Friday December 16th 20:00 UTC (3:00 PM New York/Toronto time) Saturday December 17th 18:00 UTC (1:00PM New York/Toronto time) Sunday December 18th 18:00 UTC (1:00PM New York/Toronto time) Monday December 19th 20:00 UTC (3:00PM New York/Toronto time) Tuesday December 20th 20:00 UTC (3:00PM New York/Toronto time) Wednesday December 21st 20:00 UTC (3:00PM New York/Toronto time) Thursday December 22nd 20:00 UTC (3:00PM New York/Toronto time) Friday December 23rd 13:00 UTC (8:00 AM New York/Toronto time) & 20:00 UTC (3:00 PM New York/Toronto time) These tours will all begin and end at The Institutes (which you can find on the Point of Interests) and will be available via VR when the tours start. We’ll do our best to make sure these journeys are safe and secure, but we must tell you that we cannot be responsible for any lost items in case of emergency (especially if Nyota has the reigns)! So, we advise you to please arrive with empty inventories on your characters and make sure to leave your valuables in your containers if you plan on hopping on the sleigh with us! There will be a rez node available, just in case.
  24. Thanks everyone for the Support Staff love. ❤️ They appreciate the kind words!
×
×
  • Create New...