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Everything posted by Cyberknight

  1. This is a proposal to make docking at space constructs easier and less time consuming / dangerous. Suggestion: create a docking tether module that can be deployed on a space construct that will 'grab' any authorized, unpiloted construct within a certain radius (configurable, or based on size?) and give some visual queue that the construct is tethered. The construct should still be maneuverable while tethered, but will not stray from the station. A pilot should be able to manually engage the tether while piloting the craft, or receive a que that they are in range and free to release control of the construct. The tether could also govern the maximum speed of a construct in tether range. An unpiloted, tethered construct should rapidly come to rest in relation to the tether module when it becomes unpiloted or the maneuver tool is disengaged. It should not be possible to maneuver a construct out of tether range once the tether is engaged. Future enhancement: the tether module could also in the future serve as a valet point, where a player could approach and choose to 'park' their construct. The module would remove the construct from view until the player re-approached the module and claimed the construct. This action could automatically activate the player's maneuver tool, restore the construct and allow the player to place their ship within the tether range. The player would then be free to place the construct, board and be on their way.
  2. As an industry player, I would like to be able to link industry units in nearby constructs so that products produced in one facility can be used as inputs in an adjacent facility.
  3. As a pilot, I would like an XL atmospheric engine that is an analogue to the XL space engine so that I can place fewer engines on a ship to achieve similar thrust and dedicate more design effort (and construct space) towards aesthetics and other meta.
  4. I'd like to propose the following quality of life changes to the market interface. I think that implementing some or all of these will increase market utilization. 1) Hover over an item or stack in my inventory to see a market valuation of the stack. 2) Right click an item in my inventory, and have a context menu item "View market details" that will instantly open the market interface to that item. 3) While using a market terminal, right click items to instant sell them from a linked container. 4) While using a market terminal, freely change between my linked container and nano pack. 5) Active order matching when non-instant buy and sell orders are price matched at the same physical market.
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