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VandelayIndustries

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Everything posted by VandelayIndustries

  1. Ya, its just obvious NQ is telling us that the server is their biggest problems. All developments have been to reduce cost to "keep the game afloat" at the cost of REAL development of cool gameplay. So agian, what is the point of this single shard, when everyone is on their own 10 tiles, teleporting thru VR to calibrate, and making the majority of their own products thru industry, selling stuff to bots, and AFK traveling thru space for quanta. Where is the need for single shard universe when NQ isnt even utilizing it in ANY sense. As many pointed out unless you go to market 6 you aint gonna see people, and even then its like 5 people there at a time. just all around terrible.
  2. This is very spot on. in eve highsec a player citadel can take up to 14 days to kill it (dunno if that has been tweaked). Thats a long time to prep for defense, call allies, evacuate, etc. And the defenders choose the timezones. NQ could of done the same, and it could of also used that adjacency bonus if you own tiles touching it increased the days too. So in reality if some org or person owned 50 some tiles, and the inner tiles were its city/base it could take literally a month to chew threw the outer tiles/timers. That right there is not some fly by night pvp gank. That is a declaration of WAR. and that is a good thing. Plenty of time for the defenders to find options. or just win the fight. But instead we have safe zone universe. Unless NQ comes up with something soon the game will probably be put into separate servers like space engineers where you host your own server on your own dime and admin it yourself. At least that way NQ could then turn some sort of profit.
  3. the open skill system is fine, if you actually have a game. If people have way more options then to do industry, then things usually even themselves out. People find their niche or place in the world. DU is severely lacking in that department so these things seem more of a problem then they are. If a new person can come in, set a few autominers, mine a MOON near alioth. get a xs core with some guns and go shoot some rats, or go do a scan/radar exploration game to get some loot from NPC wreck, you have other ways to progress, earn $$ and then buy stuff you need. Right now the game is so [filtered]ing bare bones, and whats scary to people is "release" seems to be coming sooner rather than later. NQ cant keep letting these 10s of thousands of beta keys keep logging in without paying.
  4. 10,000 x 150k = 1.5 bil. x 30days is only 45bil. But that is spread out so no it didnt really matter. And as numbers showed a lot of those people quit after 30 days. Huge drops on twitch from streamers too trying out the new game. BOTS from ore and people exploiting selling honeycomb and other things was how quanta was introduced. These are facts.
  5. Also where do you think all that money you made in early beta come from? It want daily logins that's for sure. It was people mass exploiting the bots. If you can't understand that then I can't help you.
  6. That's completely irrelevant as I'm talking of money coming into the game. YOU SELLING ONLY TRANSFERS QUANTA IT DOES NOT CREATE IT. DU doesn't have npcs to attack and took them about a year for missions so at that time the major income of quanta was bots. Thus as we said going against the player run markers we were promised since kickstarter and even alpha.
  7. You all also forget, the biggest ships that also deal the most dps are the fastest. That right there is one of the biggest problems. There is a reason speed is such a valuable Stat in eve online and ships even warp at slower speeds.
  8. For the game. There was no way for quanta to come into the game. Until missions came out. There is the daily login but that isn't a gameloop to put quanta in the game.
  9. They think they can keep removing stuff without also adding shit to do. That may and well be fine during an alpha. But they chose to charge people a monthly sub. Kind of backed themselves into a corner and it shows.
  10. Again you are right they use eve model without using the T5 as a time gate. So many things can't be done or even sit in ships until T5 skills are trained. In DU you get 80% of the bonus of a skill for 20% time invested. Then some skills it's 26 days for the last 5%. If you aren't gonna hard gate with T5 then it should be way different for skills. Lvl 1-4 should be 2.5% and lvl 5 should be 15% increase. This would separate the people a lot more who master certain skills. And allow at least a little more specialization.
  11. It works in eve because there is other stuff to do and make money. Majority of people don't craft in eve. A very good portion don't ever mine either. That's because there are NPCs to shoot for loot and money. There is PI. There is exploration and the hacking mini game for loots. There is trading In stations. There is hauling. There is ganking for profit. Now look at DU. That is the problem and why everyone does everything as there is like 2 things to do, mining and industry.
  12. Yes just because you did tho, didn't mean other people didn't make mass amounts selling to bots.
  13. so then the 150% actually becomes the new 100%. Fudging the numbers to make something look more attractive isnt what is needed.
  14. Ya NQ really screwed that up. They also released their beta with no way to generate quanta but sell to bots, and in the beginning people were exploiting hard selling things like honeycomb cause the talents gave so much and turned it into huge money maker. We didnt have missions so they went with a market and bots on every single orbital body. Did nq really think each moon would have people selling shit? There wasn't anything to do but run your own factory early beta. NQ can't see past their own nose that's just one of their many problems. But this game in its current form doesn't need to be single shard, as it has no redeemable features that require such a thing. And as shown by NQ they can't afford the servers so every development patch is to reduce server costs.
  15. They had to call it beta because charging a sub for an "alpha" wouldn't fly and if it's still alpha then it's subject to wipe and that would cause even more to not want to pay. They [filtered]ed up no doubt, their best solution was go another year of alpha but guessing they didn't have the funds for it. If so then the project was probably always doomed.
  16. It's almost as if having a Player run markets in a game the devs say is player driven would be the way to go. If I own tiles I can yeet any players ship if they leave it there too long. If I own a space station I should be able to do the same. Let players control the land and property they own. We don't want/need aphelia. Give us player run markets.
  17. It'd already meta ship building. XLs best engines for the job for anything that carries actual weight. And NQ doesn't develop active gameplay you know this. Missions, afk. Industry, afk after u set it up. If you are waiting for NQ to develop then you be forever waiting.
  18. That is active gameplay involved because you have to choose how you build your ship. Second, camping a planet should be totally viable. It doesn't stop people from warping. Camping planets would actually provide some conflict and reason to fight.
  19. They literally stated in a video a long time ago that 30k was the cap because of server limitations. 30k is here to stay.
  20. The year was 2012. I was in a wormhole alliance in EvE online. The hot topic lately between corp mates was this new game being crowd funded at it was getting a lot of money. One particular guy in my Corp was adamant that Star Citizen would kill EvE when it would be released. Almost 10 years ago to the day. Time flies.
  21. It still comes down to force projection, NQ has said TW in some capacity Is coming, so they seem to want to continue developing pvp. If anyone can be anywhere instantly that's terrible game design no matter how you slice it. If warp was going between many solar systems then flying to your POI then sure, but as it stands warp an in conjunction the big distances ruin the game. I mean this is a space game all about ships, that are used for everything we should be flying them.
  22. They will come back for the wipe. ? But seriously NQ is figuring it out. People lose their shit in EvE if they don't secure it and it's just fine. And if your goal is hoarding shit then that's on you. I even quit eve completely once but then cake back with brand new characters I made and played again for many more years, because the game was fun to me. And I quickly doing fleet pvp even with new characters. Moving forward NQ just needs to say Sanc is only place that won't lose stuff if that's what they want everything else is subject to being lost whether is pvp or inactivity. And who gives a [filtered] about the people who unsubbed 95% will never come back anyway and like I said only thing that matters is if the game loops are fun (that's an entirely different debate). This really isn't an issue at all its just a few neck beards shouting at the wind.
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