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VandelayIndustries

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Everything posted by VandelayIndustries

  1. Well said. Looking good but serving no function is what is killing this game. Its why you see all these empty cities. Literally no point to them. Everyone runs their own hexes, their own factories, their own tiles, and their own orgs. Oh you shaped the front of you ship like a skull? WOWWWWW. You are so [filtered]ing amazing.
  2. hell ya, in the end I just care about an engaging pvp system that can scale at least a bit for somewhat bigger fleet battles/war and also have some rock/paper/scissors to it. Voxel dmg really does nothing, but [filtered] the server up. If you seen one hole in a ship you seen em all. And its not like we arent immortal, you dont need a pressurized space ship or you die. Do away with voxels as any tank whatsoever im total on board with.
  3. Element destruction sure. I'd even say the way things are going we don't even need 3 lives. More destruction more people have to buy new parts, etc. Th voxel dmg should be minimal AT BEST like it is now. The game literally can't handle it, as shown by the year plus testing it.
  4. Hard disagree. There is a reason in the past pvp engagements lagged even in 1v1, and that's voxels. You will never get big battles with voxels as the main tank. Just the way it is. You can tweak other things first before you do something so stupid as shield bleed. Terrible idea.
  5. At least they can be seen on the radar. A small step in the right direction. Now is there a continuous spawn of them? I hope so and we don't have to know the spawn rate, some mystery is good. But I'd like this to be "ongoing" as just being out and flying can net some loots that isn't ore. A step in the right direction if so.
  6. Yes I agree with what you are saying, it has never proved to scale. And building,mining, lua all those things cause problems as NQ has said ou right. This game is probably a lost cause honestly because the current form of building won't attract many people (otherwise we already had those people) and they have gone panic survival mode so been forever to get actual content gameplay developed. But if they did want to still be single shard removing lua and removing building would be the best chance they have at getting at least some higher player counts in same area for cities and battles. Make the building prefab stuff you put together or something that has less strain.
  7. 3 years this has been discussed. If NQ could of done it would have by now.
  8. Im not a fanboi but it's my opinion they need to remove the building of the game, or make it completely on the back burner. Building won't attract thousands and hopefully 10s of thousands to play, not in the context of how NQ had built this game. The only real uniqueness of DU is supposed to be the single shard. But it is vastly under used. The "game" and I use that term loosely needs actual gameplay and content. Where is the politics promised? Where is some sort of exploration, NPC spawns that drop something other than ore, where is the massive orgs controlling planets and going to war or making alliances, etc etc. If building is to be the main focus they coulda scraped the whole single shard, and make players pay for their own servers then NQ maybe coulda eeeked out a small profit.
  9. Rockets need some love imo. Probably need dbl the current thrust, and half the consumption rate. But tbh I think it would have been WAY better if space engines didn't turn on until you actually out in space, not the 3.5km above surface area. If would lead to more interesting gameplay. And a usefulness to Rockets. Either use a slow AGG or use Rockets to punch up into space to turn your space engines on. Missed opportunity by NQ.
  10. Good, now you might need a convoy and protection for those, OR do multiple ships that are smaller going together. Good riddance to the people who make hundreds of millions a day flying ships like that solo and AFK.
  11. Gameplay > realism It's always cringe putting realism up to video games. You add things for immersion when you can, but it's a game. The flights already are stupid with designs don't add lift in atmo, Magic "space fuel" and warp drive. Shooting a railgun projectile while flying 30k speed onto another ship also doing 30k. The speed changes are desperately needed, and they are coming.
  12. It's happening regardless as they have said. One way or another bigger ships will be going slower. We just don't know yet if it's tied to core size or ties to mass.
  13. Gonna be interesting times when the speed changes come and those things can't go max speed anymore.
  14. Group up with other people? The game shouldn't cater to these people who literally build huge ghost towns.
  15. It, along with Atmo pvp, has been pretty much abandoned indefinitely. They are focusing on survival and making it to release.
  16. Taxes should only be for Org tiles. And org tiles should give some bonus's to building on them. HQ tiles should be free of taxes, but tied to a subscription. But you have 3 months after your sub ends before its abandoned. Some people will build on HQ tiles and thats fine, others who want the industry bonus's will build on a Org tile.
  17. While I like the shipwreck idea (Provided it's in pvp space) I'm concerned over how we find these. We have a pretty shit radar system. And being given the exact way points takes out possible "exploration" side of finding them. Guess we will see.
  18. They also allow lua to destroy their own gameplay they implemented. So now I can have lua automatically choose the best resist when I'm being attacked. It's 100% automated. So everyone who pvp does it. So at that point even having resists in game becomes quite pointless. GG nq.
  19. Dont tell that to the pvp guys, they think if you shape it into a skull it adds +1000 dmg and range.
  20. The point is ships die now. Thats a huge step in the right direction. Second, we need the speed changes in first as they said are coming. Once those are in with testing, then balance passes can begin with CCS, voxel hp, and shield HP. Perhaps regulating shield size to core, maybe ore maybe not. Then hopefully some unique pvp elements or mechanics also introduced, things we have speculated on are ways to slow ship down, or legit warp interdiction gameplay. That is the path to go for a more balanced pvp gameplay. Not going back to the shitty days of old. This game is on life support as is, we need new gameplay, and to move forward. Not go back.
  21. i bet you think arranging voxels in a certain way actually effects how a ship performs dont you? haha. Anyone who actually pvp'd before shields knows it was just mass and how much voxel you had was your "HP" then you brought 10k T5 scrap to keep guns/engines alive which also added millions in add HP. Then after that you just added enough elements to get your desired speed and brake. Then placed you adjusters. As long as it wasnt blocked it didnt matter. You could burry voxel around elements but how you shaped it matter ZERO. A cube with the same stats as the gold skull performed 100% the same as that ship, Literally the same. And you know it.
  22. Speed changes are coming. They are confirmed. The voxel tanking was removed, and for good reason. S and M cores will be the main pvp ships. Thats just the way its progressing that way you can start to form balanced gameplay. L cores will be niche roles, best suited for sieges in their design for TW or for carriers. Having the ability to use a L core to be the fsastest, most dps, and tankiest all at the same time is TERRIBLE game design, and why its being removed. Also multi crew of old days just lend to even more advantages to people with greater numbers. I dont know who OP is but seems he is crying because now his ships are dying when before you could just use 100k voxel and safely fly about.
  23. Thanks for proving you didn't participate in any pvp pre shields.
  24. Hahaha all those pre shields are nothing. You take the BP and see what the list of elements are and voxels, make it a cube, and you get exact same results. That's obvious to anyone who actually pvped and you making yourself seem like you never did.
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