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VandelayIndustries

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Everything posted by VandelayIndustries

  1. Maybe some people are confused, your ships in DU are not NFTs you own, secured on the block chain. They are tools to be created, used, lost, and rebuilt. The circle of life!
  2. Before we blink, it will soon be 2 years since "beta" release. Still no pvp planets. Atmo pvp for all we know could be scraped, but at least remove the 2su safe zone around some outer planets, so people can control who comes and goes. Can't have politics,empires, and such if an org cant even attempt to control a planet. Maybe 2025 will be our year.
  3. I've always thought this was weird as hell for NQ to take this kind of stance. I can befriend you, you give me RDMS to your tile so we can team up, and then I can steal every single thing you own. I know personal responsibility. Then now we can claim and steal from people who leave something for a few days. Steal whole tiles, constructs, whatever, with not even a chance of pvp or defense. But when we ask for more things or even 1 planet to be pvp, in the zone that was created for just that, no....no we can't have that. NQ is weird as hell.
  4. They dont/wont even acknowledge how bad the DSAT idea and implementation was.
  5. Just like their model for YEARS of resource gathering was digging underground and finite ore. Man how quickly that changed. Just like their newtonian physics. Looks like they finally see that making a game is better move. And if NQ really gave a damn, they wouldnt have put in "space brakes" or the retro rockets that consume no fuel. You would have adjusters that consume fuel, and only engines to speed you up, and slow you down. But we dont have that do we. Dont even need rockets to get outta atmo. We have atmo engines that thrust us into space than magical space engines to propel us further. And anti-gravity drives. And warp. Take a hint.
  6. The speed should be the same regardless. What if I want to fight at asteroids? or near a planet. IT would be pretty stupid to restrict it to some new TW spot they make. Its kinda stupid that the main gameplay for missions is 5 hours right now to start with, and changing the solar system when they wipe for release is the best solution realistically. Otherwise what, we gonna have all these tacked on half baked ideas that dont ever mesh together? So if i go to asteroid im back to my L core being defacto fastest, tankiest, highest dps, but only in some battle arena it slows down? Doesnt sound like a game i really want to play at all.
  7. Ya, honestly anything in that vein where we are given a hint to where to go. If im on Jago and just pick a random direction, and go "explore" i should be able to find SOMETIHNG in 30min-1hr. Maybe its a shitty wreck, maybe its a basic asteroid. But its something, and the pings give us a general direction to go. And obv i dont think i should ping and see everywhere and 100su away and all that. But 10su sounds like a good starting point, as I can ping, and if nothing, ok fly 20su or so, do it again. So given time i can cover at least some ground to do some exploration and find something.
  8. 100% agreed. That's why even a 10su radar that "pings" would be amazing. That mechanic alone could tie in to so much content. Was the ping another player ship? A wreck? An asteroid? If it is an asteroid it might be a basic, might be an exotic!! Some actual excitement to explore. And if NQ added other content down the road like some anomaly or something, they already got the radar base gameplay so easier to Incorporate it. So much win.
  9. "Suppose to be a challenge" Jesus christ they have their heads in the clouds. This is like on Easter I take my kids to the country and put 3 Easter eggs hidden...only over 20 acres. Good luck. Make no mistake, this is them doing the BARE MINIMUM and trying to call it content. There is no challenge, or subsequent reward for aimlessly roaming empty space without some guidance.
  10. And why the game will fail. You don't get that emergent gameplay without pvp long term. Its why EvE still around for 20 years, and NQ is in crisis mode limiting gameplay left and right to "reduce server costs".
  11. But yes, lets have that Warfare and politics while every planet and territory is a safe zone. Lets also let people make billions in a few days doing missions, non-stop. Thats also great for a game. Let people access the best missions and have an infinite money faucet. Do you even realize how much money people make running missions? And if you are a person with little alts, or no alts, you can be the one who flys the packages, making 50% of all the ones you haul. Many people are hauling 50-100 packages per trip. Sometimes doing 500m-1bil per run depending on how big a group they running with. And if 99.9% of mission runners in the pvp are successful, then its completely out of whack. It should be infinitely more hard running them, and need more people than 1 afk person to deliver them successfully. Dont wanna risk it? Safe zone missions.
  12. Yes, do you notice in how all the videos when they pitched how they said Sanc was the safe zone where that non-pvp would be possible? Guess that doesn't count does it?
  13. PVP in this game was always pitched to be WAY more than it is right now. Those are facts. Where we end up no one knows,
  14. Thats how bad its gotten hasnt it? We cant even imagine in our heads that NQ could create a meaningful radar system for legit exploration that was both balanced, and useful.
  15. One thing too, is now that we have shields in, the 3 lives seem less like a good idea tbh. Maybe add more HP but just 1 life would add to that element sink at least for some pvp. The salvaging game loop will never be a thing if we dont get a real radar mechanic where we can head out in a random direction and explore, and do so at greater than 2su. The solar system is too big, radar is too small. Just the way it is until NQ realizes that adding a legit radar to a space game would be amazing. Imagine that, actual exploration.
  16. This is one thing ive been saying for awhile now. Remove 4 planets. We only need 8. Shrink the solar system so only like 1 or 2 planets are 2 hours or so from alioth. the rest are 20min-1.5hr. Add in a radar, and now you have a great scaled gameworld. If your population increases, you can always add new solar systems. This would also allow you to remove warp drive.
  17. 10 su radar you can ping for wrecks, player ships, asteroids, anything is desperately needed, and could take this game to a whole new level.
  18. Ya, if I had my way I'd remove at least 4 planets and then also move them closer. Expansion of DU as a game seems better as in more systems (only if needed by population increas) then mindless 5 hour slow boats. But that's not gonna be on the table. I hope if they ever do get a new system they learn to do less planets and a little less distance.
  19. I personally think space should be space whatever/however they implement the mechanic. Isn't that kind of the problem right now? Tacking on pvp instead of having it interwoven with all mechanics to make a game that flows and works. Im firmly against "combat zones" being the only thing that slow you down, and NQ has at least not hinted anything of the such. What makes a combat zone, is if you bring combat....to that zone.
  20. Because in the past NQ has specifically said 30k was chosen because the game breaks down past that speed. So you can only go down. Unless they somehow remedied that, then that's the way its gonna be.
  21. Don't waste your time replying to him, he is irrelevant and even NQ knows it.
  22. A game means more subs, more money, more population. They already made hard limits with cores. Then they made limits on what size guns could be on the cores. We desperately need a game, or else there won't even be servers to log into.
  23. A freighter in eve doesn't move or warp as fast as a frigate. A plated battleship moves slower than a cruiser, and warps slower. A Titan capital ship moves at a crawl, takes 45 seconds to align, and warps the slowest. Do you go on eve forums and complain about the speed of light there. This is suppose to be a game and you need restrictions. You are out of your element in this thread.
  24. I kinda agree. NPCs that drop loot become Point of Interest for players to run into each other, creating that interaction MMOs are suppose to give. The more point of interest the better and more opportunities for people. Right now we only have a few asteroids but the "loot" they can drop is not unique, or often now worth the time and risk, as you can get it passively in the safe zone while not even online. Terrible game design.
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