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Kritzsche

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    Kritzsche reacted to Omukuumi in [PVP] What easy-to-integrate features would you like for the release?   
    Hi, a new topic for resume some of our idea about PVP features in the future.

    Wrecks
    - add an element similar to the DSAT for them
    - put them all in space
    - add schematics in their storage, with a value that depends on the rarity of the wreck
    This would be a cool first PVP approach for all players as well as an additional way to have content for the most experienced on the rarest wrecks

    Asteroids
    - delete T4 and T5 from the MUs on each planets/moons
    - modify the spawn algorythm for dodge any PVP roid to spawn too close to the Safezone
    - reduce their maximum spawn distance
    - disable the possibility of create a station with a shield close to them
    - allow imprisoning players who farm in jetpack with XS core and glass panel or give us GUNS
    In order to restore the interest in asteroids and encourage people to interact with each other, whether through piracy or through group mining to protect/optimize themselves.

    Alien core
    - Increase the power of items requiring plasma
    - Hide/protect ships docked to an alien core, or just on station, with a shield
    - Less T5 in MU
    - Scales the need for plasma in the schematics based on item size (example 1 for XS, 2 for S, 3 for M and 4 for L, and modify the production of plasma if needed)
    This will add interest to Alien cores, preserve an important interest for asteroids by avoiding being the main source of T5
     
    Piracy
    - Bring back the boarding, the button feature work now, if people don't check their ship then it's their fault. (and the force field for counter boarding is so boring for dock/land)
    - Rework the radar, add some range or be able to follow the signature of a ship or any other idea else than this 2SU max
    - Delete the jammed zone, if people can see hauler going in space, PVP players can see pirates who hunt it or any other player who want help/warn/counter
    - Need more reward for hunting mission hauler
    - Go back on group missions and stop special missions (beta keys will end with the release and if you add more tool on pirates, big hauler will be hunted)
    - Adds different icons/icons colors, allowing each player to set a reputation on an org or a player
    - Add a right clic option on dynamic construct icon for wisp the pilot and allow players to talk (to find a deal, a ransom or a pass)

    I tried to summarize some of my ideas as well as possible, if you have better or different ones do not hesitate.
  2. Like
    Kritzsche reacted to Kormolos in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    full wipe please  but keep BP (no magic !!!)
  3. Like
    Kritzsche reacted to kulkija in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If schemas go away I'm in favor of full wipe.
    Please revert also Territory taxes to old system => No territory tax but old system with Increasing fee for extra territories.
    If territories with mining units need upkeep make MUs to consume Nitron.
  4. Like
    Kritzsche reacted to NQ-Wanderer in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hello, Noveans.
     
    What are you thoughts regarding our SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION communication? Let us know below!
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  6. Like
    Kritzsche reacted to Omukuumi in Gathering your questions for the Q&A on Wednesday, December 1st   
    The "extractions efficiency" and "calibration charge efficiency" talents don't work in VR, like missions, you don't think this will worsen the imbalance between players with one/few accounts and those who abused with 40+ alpha key or else by being able to leave his characters on site or in the mission ship?

    This update is really difficult for new players, they can no longer easily use the services of other players for missions, especially in PVP where the presence of a foreigner on a ship is dangerous.
    VR is like using a robot remotely, how can you not carry a simple package with them and put it in a container?

    ---
     
    The changes in PVP are too weak and misguided to encourage interesting gameplay. He pushes people to play alone, in a ship without voxel, as small as possible and we lose everything that made the charm of DU, the multi crew.
    You have to review the functioning of the shield and the CCS, understand what your game can support the most and orient your balance around that, to allow all kinds of gameplay and not just single player gameplay.
     
    Do you think that a new round table around PVP would be possible? With the different groups that are involved in it, pirates as well as hauler pilot or roid miners.

    ---

    Do you plan to leave friendlist lock that won't refresh? Because to follow allies on the move or in combat, it has become very hard.
  7. Like
    Kritzsche reacted to Aranol in Gathering your questions for the Q&A on Wednesday, December 1st   
    Now, if you want quanta with mission, you need to subscribe many alt acount and let them disconnect on you mission ship instead of VR
    Removing VR mission is not a big change for multi account player, but it's a huge loss for real player that will spend more time for the same result.
    Now we need to warp, take the mission, and once the transport done, warp to destination and retrive mission
    I realy don't see the goal of that idea.
    It's also complety remove the hauler gameplay, I was use to to mission for may other player and of curse be payed for that
    So this year NQ remove :
    Hauler gameplay
    Combat Engineer gameplay
    Multi-crew PVP ship gameplay (still possible but useless)
    etc...

    any plan to bring back this gameplay to the game ?
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