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ChobitsCrazy got a reaction from Kurock in In-game voice.
I would like this for the simple fact of being able to hail other ships, a proximity chat would be interesting but unnecessary imo. Being able to have a group chat and being able to request to speak with other ships would be cool, and of course being able to deny all transmission hails. Maybe even having the hails be ranged base so spammers can't just create a character on the start planet and immediately be able to hail ships from anywhere.
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ChobitsCrazy got a reaction from wizardoftrash in Specs on Market overview
Space Engineers already has this as a basic model. Calculating the mass of the ship and the amount of thrust and power consumption at any given point.
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ChobitsCrazy got a reaction from Atmosph3rik in Dude, where is my ship?
So many valid points here, I would also like to see what they want to do about people in the Arc safe-zone that are literally flying around and hindering peoples construction.
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ChobitsCrazy reacted to Code24 in Interactive Maps: The Foundation of the Explorer Role
I have a few ideas regarding interactive maps/star maps.
Star Map
Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features
Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map
Discoverer can opt to have their name undisclosed
Data from multiple players can be merged onto one data chip
Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS
Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories
Potential Effects
This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets, others will do so on contract, and some will do it just to benefit their organization.
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ChobitsCrazy reacted to Leonis in Hover Bikes/open-topped constructs
Great. I didn't see that. Btw the accuracy of the small rocks down there... Wish it could be like that for a screen capture xD
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ChobitsCrazy got a reaction from Leonis in Hover Bikes/open-topped constructs
Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:
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ChobitsCrazy got a reaction from Pang_Dread in Hover Bikes/open-topped constructs
Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:
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ChobitsCrazy got a reaction from wizardoftrash in Hover Bikes/open-topped constructs
Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:
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ChobitsCrazy got a reaction from wizardoftrash in Offensive Mining?
Could even be an entity on it's own that's a hacking device that you need to place, not necessarily a LUA script that has to be run.
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ChobitsCrazy got a reaction from Hubris in Designing Facility
What I was thinking personally that could def work would be a type of overlay during gameplay for creative works. Once you go into the overlay it would provide information about the construct your working on size, number of blocks/entities, etc. and hopefully a way to be able to move around without hindrance.