Maliciouss1
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Posts posted by Maliciouss1
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18 hours ago, Deathknight said:
Well sorry, I can't help you there. You are rambling about a lot of unrelated topics. Paying for schematics is a logical step. It costs money and time to copy them, as you just said. Whoever else is going to do this is going to want money in exchange. If you don't want to pay that is fine, but you will then have to wait.
has nothing to do with being able to pay .......there arent any that i need on the market....obviously comprehension is an issue for ju
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12 minutes ago, Deathknight said:
This new system is much easier on the smaller industry players than the large ones. If you are only producing a small number of items, you can get your schematics on the market and you may not be overcome with boredom loading machines with schematics constantly. This change really impacts large factories harder, because it just became so monotonous to maintain.
sorry no there ARE NONE OF THE SCHEMS THAT ID PAY FOR.this isnt a large affair i make 8 of the same item tier 3 and end copy is over ten hours long.........................they've obviously patterned after eve alot,except they cant seem to get eve had alot more content,and the ability to pay for expanding things on the manufacturing side.im not even talking about the desyncs increasing as well and machines going offline,or the crash's while in build.we could also discuss how moving things in build fails 1 out 5-6 times because the shit dbase they have?more i think about it....more i dont even want to bother logging in anymore
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On 7/29/2022 at 6:02 AM, Kanamechan said:
ok to produce 8 of the same items on 2 lines the copy times are over 24 hours ...more like 40 hours......this is absolutely unacceptably slow...im no industrialist......and i'm the last of my guild still playing.This new system is seriously flawed when you cant make small amount tier 3 items in a day because some dimwit cant comprehend small manufacturers.
If this cant be dealt with...........your gonna have another wave of cancelations
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if they had any real content ingame other then a small amount missions...then many things could be made dangerous and highly profitable....remember the fiasco of the wreckage?
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neverming
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same overcomplicated ill advised changes from the same inexperienced dev crew......launch will be a flippin fiasco.
who was the idiot that didn't see copy batch size was important.........and copy times are ludicrous need to cut that by 50%......heads need to roll and you need experienced with mmo personnelle
vote with your wallet
let them deal with the stupidity they've
deployed
- Hazaatan, OrionSteed and CousinSal
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On 6/24/2022 at 7:07 PM, Gottchar said:
For every XL engine you add, you can take about 2-3kt.
Whatever the number is for your engine type, handling and pilot talents, it scales perfectly fine to 3, 10, 20 XL engines.
I am in no way able to reproduce your issue.
vtols mate not engines in general, i had to swap out for the new adv model to lift off from a space platform
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well a fuel hub has been promised ......and would fix some of the current weight ratio nastiness
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im sayin votls over on a over 30 kt ship do can't do there flippin job because they obviously didnt test this specific scenario
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Currently when building a heavy hauler..ie over 30kt.... space only, you reach a point where no matter how many you add,with the fuel and tank connections needed you cannot remain at 1g or better.whoever thought this was a good idea....slap.
we already have huge punitive measures that make large heavy shipping nearly useless,this makes even safespace hauling pointless.
The new types are a poorly thought out lazy hot mess as well........
ship building was the last semi enjoyable content ... which atm with bugs/crashs,nerfs,and changes renders it not only not fun but an annoyance.
NQ seriously keep this up you won't have to worry about a launch,its a ghost town now.
thanks devs another unneeded nerf
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nq'S fumbling and inept disregard for what an mmo is, is mind-numbing and excruciating to witness.a game called dual universe with one solar system.........sham comes to mind
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Ok, while on alioth with alt v static constructs selected ............ they vanish after less then a minute in the flight seat, same with any category on the list.tested on multiple ships on alioth.
And yet NQ thinks they are anywhere near launch ready ........will not be buying this in its current state,and i know most of who i've played with,that haven't left already, are tired of the naive and inexperienced blunders that have been repeatedly deployed.
I suggest NQ stop drinking there own kool aid....... you are a hair away from failure,and if that's not obvious to you.....there is zero hope of rightling the ship
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that they think they are ready for a launch is a major catastrophe....... they cant even get radar to work on static structures let alone moving objects.the naive and inexperience in a mmo format of the devs has cost them dearly
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On 5/8/2022 at 6:30 PM, PotatoMart said:
go play single player game, some end content in mmorpgs are only for large groups and thats the right thing.
oh please dont speak for mmorg vets...... actually its shortsighted...... im not saying it shouldnt be a group get,but ived spent years teaching large groups they cant stop smaller well trained groups.
current alien core is flawed at best... its exploitable ....and its being explioted without pvp
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8 hours ago, CousinSal said:
Amateurs are at the helm here developing this game and it shows big time.
agreed
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WEIGHT CHANGES Are draconian.............went to add an engine to a not very heavy ship ... it dropped the thrust and top speed...wtf? lets talk rockets..... which idiot thought this up......rockets decelerating....now they are more useless.crashing in buildmode repeatedly has been annoying.new warp/engine/brake visuals are cartoonish......if we wanted wow wed be playing it
in general athena has some nice features or ideas.......but alot was heavy handed nerfs....played as an update.
effects....i log in for ten minutes and log out.......where hours used to be spent ingame.
long term effects........ i was going to get 3 accounts.......not sure ill even bother with 1 now
opinion.........launch ready you are not..... currently its just not fun
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how can you call this dual universe with 1 solar system at launch..........
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since the vertex tool allows us to move the corners of a voxel.......isn't it about time you update the rotate feature ...allow us to rotate the same way we do in elements......id use that everyday
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it nearly impossible to cut out shapes from thing you constructed now...great you give us a precision tool then then make the simple shit broken.
the level of aberrations that cutout make now make it pointless...
add it to the list of glaring bugs they'll ignore
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SIMPLY WONDERS WHEN IT WILL OCCUR TO THEM.... the current digital crayon map we have is worthless,and more so it boggles the mind how any dev building a space MMO would need us to beg ....for over a year for a feature every modern game contains....hands the crayons back
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which dev tripped over the roid generator ....again
- Sabretooth, Eviltek2099, TonyTones and 1 other
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NQ continues to overcomplicate everything they develop.they add new layers of complexity atop ,a classic engineering mistake often made by naive developers.
simplify......integrate.........observe.......debug.........rinse repeat
How will accounts created from a "beta key" be considered?
in General Discussions
Posted
the problem is we free beta key folks really get nothing for testing for 2 years.......that is the elephant in the room.Will we sub up,after becoming an afterthought?
As it stands right now, i was going to have several accounts. i think telling us to sub up for 13 months to get a so so reward....is insulting.i couldn't sub back when it would have helped,thats on NQ.i won't sub at all now