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Fyrestrider

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Everything posted by Fyrestrider

  1. You mean this part. That says nothing about the skills that increase efficiency and output. The talents that give you increased surface node spawn. Introduced exception for calibration charge maximum count and calibration charge cooldown talents; those talents are functional even in surrogate, allowing players to use them from VR. PTS patch notes mean nothing regarding PTU till its released on PTU
  2. After looking at all the numbers. I now have millions of unusable talent points. I won’t be able to supply my factory and be able to pay taxes. Ore prices will sky rocket after the update. Which will also make it harder to continue with game play. Unless they change the way VR works. You’ll have to travel to each planet to keep miners going.
  3. This whole tax thing maybe be the end for me. I pay a subscription to play. Now they want me to work in game to keep what I have. I do that in IRL. I play to have fun. Not to do more work.
  4. I have to agree with the above comments. Lets do some quick math. One scan I have on Madis Shows 148L/h of Bauxite. That's only 24864L every 7 days. That's enough ore to run 1 refiner for 43 cycles. If you look at the whole scan. Its a total of 24864L Bauxite, 8064L Hematite, 48048 Coal, and 8232 Quartz every 7 days. I would have to generate 142858 quanta a day to pay the taxes on this tile, not to mention having to handle the cost of transporting the ore to sell it. The ore quantities are to low to try and produce anything to generate the income. These numbers are based off 100% efficiency. In order to obtain 100% efficiency one would have to only run a couple of miners and login multiple times a day to babysit. Please reconsider what you intend to do with this update.
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