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Kobayashi

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Everything posted by Kobayashi

  1. Erm price and location, like any business ever........
  2. When was the last time you played the game? NQ separated the market terminals (trading machines) from the rest of services some times ago. The teleporters, shuttles, default respawns etc are now a couple of km away, and pretty empty. For someone who has such a strong opinion about the game, I am surprised you made such a fundamental mistake?
  3. This has almost zero development in it, apart from remove schematics and improve FTUE (which is in the current roadmap), this is literally a marketing plan?!?
  4. They are literally adding asteroids (which will be regenerating high tier ore), autominers (which will probably regen high tier ore) and a whole section of the roadmap is literally on first time user experience lol
  5. You do realise that some of the best builders on the game, such as One Thousand Stars, only build using basic shapes? You can make incredible ships with the basic tools without having to use any tricks. You can also purchase / get plenty of voxel libraries which are very easy to use. If you dont like Voxelmancy, dont do it, you dont have to. Really like the JSON / text storage idea though, very clever solution.
  6. Energy is the ONE thing that can balance DU, it is vital to complete the game. Big job to implement it properly though, it ties into everything.
  7. Weird, I have just come back to the game and it seems busier than it has been for a long time. The players I speak to in the community, who are playing the game, seem quite positive about the outlook. Our org is seeing players come back to the game. Mainly due to missions and asteroids. Talking of which, I am not sure we can judge where the eco is until roids and auto miners are in, we will then see a massive shift in ore production, factories will be far easier to run. I am really enjoying the economy at the moment, there are massive opportunities to sell products, even standard T1 stuff, making good quanta trading just on Alioth but also making sales on outer planets.
  8. I generally build ship interiors during slow boating, or break LUA.
  9. PvP is still a placeholder, it needs shields and energy MINIMUM before you can even really discuss balance or gameplay. Shields on there own could break the 'borg' meta. For now you have to put up with it how it is. The 'easy mode' they are all learning, will not be relevant. For the record I lost a pretty stacked M core hauler yesterday to pirates whilst running missions to Sicari, was actually really exciting. The pirates were pretty cool, arranged with them to buy the packages off them and they rebuilt my ship so I could go and BP it (as I had done a load of interior work and forgot to update it).
  10. A ship carrying 20 packages needs to be able to get nearer 40KT to 30km, which takes some engines, and it takes some stopping. It will also need an AGG. All of this does make these ships targets, according to the OP 90% of people running missions die lol. In all seriousness, there are plenty of stories of pirate getting a lot more action since this patch. I do 100% agree that the parcels need some value for pirates and this should be a priority, alongside some sort to randomisation of mission to limit how many can be taken.
  11. Ok, will give you some actual feedback from someone who has used the system. Hauling Mission - their are two types, a series of static NPC mission which contain various mission types some of which require the potential of pvp (something massively lacking in the game) Player made hauling missions - these are similar but are created by players using an actual gameplay loop. These were actually very popular at the weekend, at one point there were multiple pages of player hauling missions Job Forums - this is more of an ad hoc system, people were using it for loads of things, posting mission but also advertising. It is minimal but it works, although there is a lot NQ can do to improve it Challenges - I havent done any but i will give them a try, they appear to be instanced mini mission mainly designed for new players to get into the game and control without risking ships All in all it is a solid if basic system which it appears they have left open to be expanded, it will be interesting to see which of the other mission types they are able to create actual mission loops for, some are much harder than other in a player made game. As someone who has really wanted more risk to my gameplay, I have really enjoyed the pvp zone missions. Slow boating is not a massive issue for me, I just take some materials and work on the ship interior on the way or mess about with LUA. I also welcome any addition to the game which allows players to communicate with each other and sell services, it is an area which is lacking. I would really like to see much more it. It part I agree about NPC content, i would prefer not to have but where the game is now, it needs it. Hopefully player made content will overtake it but that is down to the players.
  12. Firstly I think we should calm down about the inflation, missions have just come out and a lot of people will be trying them, some will continue with them, plenty will go back to mining as there source of income. Lets see what happens. As soon as roids hit, we will have plenty of ore again........ As for the 'exploiting' for every package there is an increased risk, not only in the collateral but in the size of ship you need to carry all those packages. If players are carrying 50 packs, they are doing it in a VERY large and expensive ship (or they have an actual exploit to move it). I do though agree that a simple fix of randomising the mission, and having them disappear after a number of times (opening further missions elsewhere) is both a simple solution and much better gameplay.
  13. Sorry I was agreeing with you and saying it is funny the OP has started a petition without actually experiencing the mission system. His 90% comment is based on thin air and bias.
  14. No you are not reading correctly, again it is far easier to actually have a opinion on something if you have used it.
  15. Quite amusing that someone should start a petition for changes to a system they clearly havent used.
  16. Wont be a shitstorm from me, but then we dont stack elements and build ships to carry stupidly large volumes. Players that have built normal ships will be fine with energy, those that think haulage weight should be unlimited are going to have to rebuild everything.
  17. I was running missions in space ALL weekend, was in pvp space for about 80% of my gametime, didnt even see a pirate let alone get shot at. Where do you get your 90% from or did you just completely make it up? Also it is easy to do missions in large ships, you just need some friends, carry missions for them.
  18. MY maths works it out that to make 1 billion you need to be moving around 200KT (around 250-300 L containers). In a single trip
  19. Going to be honest not sure there is a massive issue here, it is no different from 20 separate people doing a single run together. It is just one person taking all the risk and doing all the work. Today I was running a few packages for org mates whilst they were at work, not sure the difference. I cant wait until they release energy and all these crazy mega haulers and mega factories are gone................ only then can you have something resembling balance in this game. When you cant simply slap on another engine to solve a problem.
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