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Kobayashi

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Everything posted by Kobayashi

  1. So you were basically just making stuff up then? and they HAVEN'T said or even hinted it will be launched this year? Like I said before, not sure why everyone is so invested in a game that hasnt actually launched, very odd.
  2. "Vast majority", where is your proof of this? This isnt going to effect any of our ships (as long as they sort the direction of resistance out, that MUST be a mistake lol), nor is the stacking fix?
  3. Arent you one of those that said NQ had run out of money before though? Seem to remember when JC left, that you and several others declared NQ bankrupt and said it would all be sold off. 6 months later, development has continued (you could argue it has improved) and they dont seem to have run out of money at all. Why should I listen to you now, when you are generally wrong in your predictions? Also, got no idea where you get that the launch will be the end of the year, I would be VERY surprised if they launch without some of the key gameplay elements that are still missing.
  4. Really? Must have missed those 'hints', arent we already at the end of the year? Fancy a bet? I dont think there is any chance that Demeter is the launch release.
  5. Ok just saying that 80% of the people I know who could enjoy this game, either dont really know about it or havent played it (wont sub a beta). I wont recommend it yet, whilst I enjoy it, I know it is not ready for most of my friends (getting there though). It has not had any sort of Steam launch or Epic etc Presuming because NQ dont think it is ready for that, look at Starbase. The people who are here are the early adopters but could probably ALL quit and the game could still be launched, as long as NQ has the funded to complete development. The fact they havent dumped on Steam or similar suggests that could be the case. I have only ever played the game causally, because it is a beta, I dont recommend it because it is a beta, ok, I understand that some players have gone hardcore and that is their choice but I strongly doubt that more than 10% of the potential market has tried the game. As I said, think some people need to get over themselves a bit and look longer term.
  6. Going to ask this again, how can a game die which is not even live yet? Some people on here need to get over themselves, you are beta testers lol
  7. Going to be in the minority, I love territory tax but then I love the stacking fix and brakes fix etc. I suppose I just like challenging games, with some risk involved....... Only thing i would say is, it does seem a little high.
  8. lol at everyone talking about the game in relevance to current players / wealth, when the game isnt even live yet. They need to balance for launch, not now, we are just guinea pigs.
  9. PvPers will love that, when people start deconstructing to avoid combat.
  10. They were needed to stop player trying to make everything themselves, in stupid massive super factories, like this is Factorio not an MMO. It worked, a lot more people now buy stuff rather than trying to solo it all. Whilst I dont think they were the best solution, I do think it achieved the required results.
  11. Weirdly, i have played the game since early alpha and never felt the need to mine t4/5, what are you using them for?
  12. Dont listen to a lot of people on this forum, a large number of them dont actually play the game, the quit a while ago and have been posting the same negative stuff on here for ages. The population is ok for where the game is development wise, pretty sure that NQ will have a plan to get people in when the time is right.
  13. I actually think the game is getting a lot closer to being ready. Despite what some people say on here (who I dont believe have actually played the game in some time), recent updates have made a big difference and with what appears to be in the roadmap for the next few patches, I think we might have a game I would be happy to recommend soon.
  14. Do yourself a favour, if you leave, dont stink us this forum like that majority of bitter vets around. You are completely underestimating the market of the game and the number of people that actually know about it. I must have 15-20 people who I am waiting to recommend the game to once it is ready. I joined my old Mech Warriors clan the other day for a catch up, not a single one of them had heard of it. The game hasnt launched on Steam (which we have no idea if it is on the cards). I still dont really see the game as live yet, so certainly not going to pronounce it dead.
  15. You also have to define "function properly" I dont agree that there should be no limit to the amount you can haul, as many people thinkj. For me, people putting 100 wings on a ship suggest you are trying to lift too much weight. Just an opinion. I am hoping this will all change with energy.
  16. Was just pointing out that the graph shown was some of the poorest use of Google search data I have ever seen, the biggest spike is for something completely different. I played a bit of SB, it was ok, was all a bit too mecano for my taste, will keep an eye on it.
  17. If you are designing ANY combat ships around the current combat mechanics of course you are going to have to rebuild them lol. Did you think pvp was going to stay the same? PvP is far from finished, what was meta yesterday wont be today. What is meta today, wont be tomorrow. Get used to it for a while.
  18. Steam? Also, not a great example, when the top 5 queries for Starbase have nothing to do with the game lol
  19. Follow up, you could complain of the forums, or you could be Megabosslord, showing how we DU it.
  20. Tried to read but the fonts are horrific, like some flyer for a church bazaar
  21. Really confused, I have been mining high tier ore since roids came out..... because it is still in the ground. Nothing is gated by pvp at all, and the game is VERY easy to make money in without pvp. You can pick up elements at D6 move them 100km and sell them at twice the price. We havent even bothered with roids yet, no need to do them at the moment.
  22. The issue with DU is that it will find bottlenecks in your system. I dont really have many issues with freezes but my best mate who I play DU with had big issues with even though his computer is a superior spec to mine. He saw big improvements when he Moved his cache onto a different HD from the game - this helps as the game has to access cache a LOT when you revisit busy areas Hardwiring his internet connection - his was previously playing on wifi, this can bottleneck transfer of data from the server He now gets limited lag within busy zones, can fly in and land on D6 with limited issues. The big issue with Geforce Now is that you play on a new machine every time you log in, so you will not have any cache. Caching is vital for performance (why you should avoid deleting it wherever possible)
  23. I would argue the returns for missions, especially is you can get a group of players, massively outweighs any risk. Complete a couple of missions drops and you are sorted. I like all the logistics of it, we have different ships to move the packs into space, to our space platforms we have over most planets, then use low cost space only ships to run the missions to platforms at the other end. We have bases everywhere, different locations, a factory, massive commercial zone, just building some cool new ships shops in a massive lake. Just loads of stuff going on, but as i said, I have never seen the need for having to mine, i also dont feel the need to always be making money from activity. I could quite happily fly around a race track or visit a casino whilst in game.
  24. I have been here since early alpha, have quit the game on several occasions, always planned to come back. Personally i am enjoying the game more than ever at the moment, but there are a lot of opportunities that fit my playstyle. I have always played the markets, and that is good fun right now. I also enjoy missions, I can always find things to do whilst slowboating and i actually like the fact there is some risk involved, i would like to see more. Regarding ore, I think autominers (on top of whatever they have planned for roids) will stabilise the economy again. I would remove the ability to hand in missions using VR as well or put a pack limit per ship on based on core size. To slow down the rampant increase in quanta. Weird thing is, I rarely mine, if ever. Neither does the person I play with.
  25. I will always argue with people who say there is nothing to do in game, that really depends on your playstyle. For players that enjoy sandbox / community games there is a lot to do, I find myself having TOO MUCH to do and not enough time. I do agree though, for players who need content generated for them, the game needs a bit more.
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