A perspective of someone newly involved into the game without knowledge of the history, promises made/kept stuff . Im on day 11 of my 90 day trial, you have 79 more days to deal with me.
a) A scripting guide is a must. What LUA is allowed / what isn't. Can I make a cube spin? Greeter Bot? Touch, Say in 'local chat', change color, reset script....etc........ Easy right?
b) Building tools= OK: There is always room for improvement here, No grids to line up to, no textures that aid in building. Current tool setup feels old and under appreciated
c) Timer Skill Tree = Eve= Bad. There should be zero advantage for older players other than their own knowledge and abilities. I am not going to pay monthly fee's to get a guarantee of being owned by players who have done nothing more than just timer skilled up longer than me.
d) Exploration = unimpressive. No new member adventures here other than walking around and picking up pretty rocks. How far away of a grind is open space exploration to the average new player? You need things to do, Maybe wrecks to explore, scavenge resource collection, sabotage, covert actions. Right now DU offer a small vehicle to new players, lagged market area's and thousands of hours of meaningless skill timers
e) Economy in DU = unimpressive. Economy is the circulatory system of a game. It is not a closed loop. There is a 'in' and an 'out'. Circulation happens between those in's and out's. I do not see that you can buy Quanta in game for fiat, nor can you sell Quantum in game either. This is important because you are building a game in which player content creation is a major part of, there HAS to be a real circulatory system in which money flows in and out like Oxygen and CO2 in a body. Without this, you will not attract those content creators you need. Fiat = Quanta and Quanta = Fiat. Get a conversion rate your satisfied with and go with it, trust in your abilities to make a great game and stake your game on that ability. If you cant do that, why should you develop this game?
I realize Dev isn't building a game for me personally, but generally, I'd like to see a clearer roadmap posted, a sense of more assured direction and actions that lead to improved player content creation that helps DU Dev make a great game environment
This wraps up my first 10 days