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tobitege

Alpha Tester
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Everything posted by tobitege

  1. Is this project completely gone? Looks great, would love to test it.
  2. The warp cell usage has been mass-dependent for a long time already: a 5.69KT ship uses >600 cells to Symeon, whereas a small ship of 267 tons only uses 28 cells.
  3. Any industry device for "parts" still has a internal schematic configured, but not as a physical item that you have to "insert" yourself. The talents will work as before. German: Die Talente funktionieren immer noch, da diese Maschinen eine "interne" Schablone konfiguriert haben, die du aber selbst nicht hinterlegen musst.
  4. The time scale per batch for products, pures, honeycombs and scraps is the same with a factor of 2.5 from one tier to the next. E.g. 1 batch of Tier 3 Pure schematics takes 2.5 times longer for 1 batch of Tier 2 Pure schematics etc. (yes, I'm ignoring the difference in batch sizes). Here I'd really would favor a lower factor like x1.5 or max. x2 between the tiers. These Pures+Products are still so massively used across production, that they seem overburdensome (time/quanta/management) in the now lifetime contribution to industry. However, for Products there actually is a Tier 1 and thus creates a really high T5 copying time (T 4+5 Pures copying times are attrocious, too). In addition, for Pures+Products, but not Honeycomb+Scrap (x2.5), the price scale is not linear and goes from e.g. 3.13, 3.33, 3.75 to as high as 5 (from T4 to T5) for products. In my opinion Pures+Products schematics should also only have a factor of x2.5 as Honeycomb+Scraps. An exponential/growing price scale I'd only expect for Elements. With all the Products+Pures a price finding (or just break even) for any element is not possible for any normal player since the game does not provide any tools or information. Sure, there may be specialists to code a tool or spreasheet outside the game, but I see those as exceptions and should not be required of a player.
  5. No, Transfer Units don't need them (confirmed bug, I think). ---- So after couple of days, the T1 and T2 Product schematics are the worst part in managing. I'd rather buy an expensive single schematic for those machines as before, but this is too tedious to keep track of and reminds me of the first patch when autominers came out with the fast calibration decline. When I first read about this schematics change, I was under the impression that Elements needed schematics and now it's all Products as well. If I had to start off as a new player I'd only produce for myself and not for the markets, it's too time consuming and doesn't offer any way of "fun". Previously I at least had to fly out and get the schematics, now I don't even have to leave the planet. If there'll be a wipe, I'll have no motivation (left) to start any industry again.
  6. This schematic change is uniquely making me angry, even more than patch 0.23. Yeh, nice that parts don't require schematics, but the mere 5 copying slots and the horrendous copying times take the fun out of it for me. I'm solo player with a 7.5K elements factory and I feel like I'm being punished for my gameplay. I've spent dozens of millions of talent points on indy+crafting efficiency just to get smacked in the head by this annoying time sink to decrease my "talents" in time. There is no "fun" value added, only more chores and waiting times. - every done copy in a batch should be made available at once, not as a whole batch at the end (abandon this "batch" mechanic) - waiting for 10 hours for a T4 product schematic batch is just painful - 5 slots is a joke (UI wise, doesn't even fit on a single screen for me) - don't make us require more talents, the overall talents "pool" is overblown already as it is Really hoping for fast improvements to this. Motivation to play is gone.
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