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Mastuga

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Everything posted by Mastuga

  1. 1 why the starting planets such as alioth santuary Haven are the planets that have the most difficult atmosphere and the others are simpler atmospheres shouldn't it be the opposite that the starting zone planet is easier and that it becomes more and more difficult later on? 2 the ore distribution method is not good.... I think that resources are too easy to get in safe zone "why would I go in asteroids in pvp zone or even see alien core if I can have everything in safe zone without losing anything". my personal opinion is that the planets should give exclusively resources tier 1 and 2 if that allows to make almost all the basic item in the game space fuel included..... for if that is other tier 3 and 4 I would say the asteroids in PVP zone with a small amount of T3 found on the asteroids in safe zone if that would allow the manufacture of warp cell.... 2.1 the asteroids in itself are the system of appearance I find it a little too simple and not very perfected Because the reciclage of the tools of planetary mining for the asteroids is a little bit chaotic "to use the tool (flatten tool) close to the center of an asteroid only provokes operations in waiting since the tool makes two things at the same time that is to say to surround and to flatten the center of the asteroid operation made to 60 meters from the asteroid... Suggestion why not make only the minerals appear at a reasonable lower quantity instead of popping the earth with minerals in it and also use the "wreck system" i.e. there would be a predefined number of asteroids present throughout the system and that when all the minerals are harvested it disappears from the list of asteroids and another is created instead of having a reset every week 3 regarding the PVP rating there are so many unbalanced inconsistencies that it is difficult to tackle a single subject the voxels are too weak or the weapons too strong a single shot can make a huge hole in the carcass of a ship certainly it must make a hole but reasonable on the resistance side I would say that the voxels which should be the strong points of the game are those who is the most neglected... if the sideline would be the same as the ship opposite face 10m2 or 100M2 whether it is the type of core size that determines the chance of being hit it would perhaps allow to see other type of ship in pvp zone than box canned if the points of the shield would be impacted by the quantity of voxel present in the ship or even the screw points of the parts reinforced by the voxels it could bring different mechanics
  2. saying the topics to be discussed in the discussion without saying the final decision is clearly a total lack of respect for all the players regardless of the decision... and it represents a weakness in making a decision....
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