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jkspartan

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Posts posted by jkspartan

  1. So in the announcement of the "Panacea" update which its of note to know the meaning of that word as a start to what I am about to say. Panacea means a solution or remedy for all difficulties or diseases, so to that end and based on what was said and I quote, " We recognized that we fell short in the aftermath of the Demeter release." This is an understatement at best, NQ killed the economy in a matter of hours upon this release for some they were happy or elated as prices of goods and ships fell in the days after Demeter. Also what NQ managed to do was drive a good number of builders, industry makers, ship creators, content creators away from the game just after the release and then slowly over the last few months more and more have left for other titles. Some may have come back here and there but the amount of time they now spend in DU has diminished greatly. One great ship builder and extremely talented voxel mancers Damphousse have left the game for good as of now and closed their ship showroom on Alioth for the foreseeable future and incase your wondering they have also removed their ships from the DU creator site as well. 

     

    Indeed there were a few good things that came from the Demeter update for some people that still play this game, many were happy that megas and ground mining were removed but then soon found out that things said by NQ about auto mining were not true like being able to recalibrate in VR. Yes you can do it but at what cost your talents no longer work in VR so your wasting time doing it this way as you are not getting the full benefit of the miner. In the year that I have been playing this game although not as long as most but I have watched NQ very close in the correspondence they put out or update announcements released. In doing this I have learned to read between the lines and dig deeper into what they are really intending to do in whatever update they are releasing at the time. More often than not most people only read and believe what they want and argue to the death to defend it which is laughable most of the time and quite hilarious to both watch and read. In looking at the wording of this new looming update its a play on words really, its like that favorite jacket you wear in the winter all warm and cozy that makes you feel all warm toasty but really your sneaky roommate stripped the liner out of it and now your out in the cold. I will admit when I read the announcement I was like hey they are going to listen this time but again reading between the lines it seems once again that NQ is going to dribble a few things here and there like what seems to be case to keep most players interested. Like the ability to requisition ships or dynamic constructs good right or miner API, camera LUA API changes to name a few. However, there is much more bad that is looming if this goes forward and I am afraid it may drive the reaming few 5 same people I see in chat away (being facetious) ok maybe the same10 people in chat. What do I mean by this well for starters the element stacking and NO I am NOT talking about the old crap that was pulled by stupid PVPers and some ship builders. I mean get in your favorite ship and pay attention to the screen a red warning box will appear and tell you that your favorite ship will soon be rendered inoperable due to elements being too close to one another i.e. brakes, engines, etc, etc. If implemented as it reads and NQ once again despite them saying they basically failed at the last update and once again fail to listen to the community this could be the end of this game except for those 10 players mentioned before. 

     

    I am not trying to be negative here, I always try to see the positive but after the last few quite dismal updates it really is what I have come to expect from NQ and the reading between the lines almost always turns out to be true as they didn't listen to the community that actually plays the game. What is the bottom line that I am trying to convey to NQ, well if you go forward and once again don't listen to the community and just oil that loudest squeaky wheel again, you are just driving the point home that you don't care what the community has to say. Element stacking is bad yes but placing elements close to or even in the case of Atmo brakes on top of or stacked together like crackers is not bad and indeed serves a purpose. Looking at this looming update on face value which all we can do at the moment it seems this is going to break most ships currently in the game, you will not be able to deploy BPs that have these issues i.e. elements too close or voxel complexity too high etc. If Nq doesn't listen I am afraid this is going to drive the few builders we have left away and that will spell the end of the title until NQ truly listens to its payer base.

  2. So Demeter has been released and so far from what I see aside from a few small bugs here and there has been a smashing success which is a breath of fresh air from previous releases. while there are some whom don't share in my sentiment and pretty much out right dislike the changes made to the mining system over all it was for the betterment of the community all the while cutting cost for NQ. I like the graphical changes that were implemented and the new controls to lighting effects and other in game improvements to industry elements and the force fields around ships is much better. The planets all look really great, especially the water has taken on a more realistic look than the sort of sea of thieves rolling tides all the time look. The new mining mechanics are working great with some minor issues that were quickly addressed and the price of ore in the markets has come down rather quickly much more quickly than I had anticipated.  I feel with proper time and explanation the mining update will provide more ore than builders, creators and players will need while having a healthy supply to the market. The increase in asteroids within the safe zone was a tremendous help and will aid in the supply of ore to the markets and players alike. Despite all these great improvements and seemingly new game play loops that can from the mining units and territory management. I am left asking what now? I know the new voxel tool is on the horizon but what about new elements, element upgrades or improvements, we did get the much needed XS space tanks but there is much more that is lacking in the element department. For instance different size warp drives for smaller ships, varying improved engines both space and atmo, new doors for structures, large wings, XL cores for Organizations I am sure there are things I am missing that would be a great addition to the game and I am sure other players will comment and add there items they would like to see in the game.
     

    Another area that I feel is lacking is support for player created content like the Friday Night races or some of the very well put together player owned shops these need to be embraced by NQ and those players running them, participating in them get the proper support and recognition. Over all the update is going well and will only improve what I see as a very successful game as we all push forward to the day of a full release. Please comment and leave your list of elements you would like to see in the game and fly safe out there. 

  3. I am hearing scuttle about a "Space Tax" if this is true then the question begs WHAT are all these taxes for why its a simple question that most have asked here. Is it to attempt to punish those that are wealthy, I can assure you that will not work it never does? Is it to in your NQ eyes help the economy, again I can assure you it will not. We need answers to our questions, we in fact demand these answers as the future of this game and your very jobs may very well depend on it.

  4. I am hearing scuttle about a "Space Tax" if this is true then the question begs WHAT are all these taxes for why its a simple question that most have asked here. Is it to attempt to punish those that are wealthy, I can assure you that will not work it never does? Is it to in your NQ eyes help the economy, again I can assure you it will not. We need answers to our questions, we in fact demand these answers as the future of this game and your very jobs may very well depend on it.

  5. 1 hour ago, LosNopales said:

    Hum,  did you have a chance to use VR  to do that ?,  I did not have time to try that.  I suspect they will remove that if it works today,  they have pretty much removed 90% of what VR can be used for :(

    If the use of VR was used as intended than rather to find exploits then they NQ would have left it alone but its the actions of a few that ruin it for the rest of us. Also if they leave it where you can access the UI for the auto miner to check its status but however not be able to perform any functions on it that would be acceptable to everyone I think 

  6. So if they NQ are so hell bent for leather and decide to keep this update as is an push it out without any or minor changes then the following items mentioned MUST be increased:

     

    1. The amount of ore per tile or as you NQ have it in the update the amount of ore available in the pool and the diversity of that pool in addition to the amount of each type or tier  

    2. The amount of safe zone asteroids 12 to X number is not going to cut it, there needs to be at least 20 to 50 per week 

    3. On the subject of asteroids have chance weekly that an advanced will spawn in the SZ, I understand rare and exotic in PVP space but give new players a chance at those higher asteroids with higher tier ore

    4. If you all are bent on keeping the taxes that high per week then not only do the above but also increase the payout and number of SZ (safe zone) missions. 

    5. In addition to these above suggestions and in line with taxes increase the daily payout to 250,000 this will incentivize players to log in and give NQ a chance to give the taxes back to the community and spur the economy.

     

    Or

     

    You (NQ) could do none of these and ignore the countless other suggestions and comments barreling full steam ahead to the rapid end of this game.  You have something great and it can be made better, as I have said you are not going to please everyone all the time its a give and take. The community is very diverse in this game and that is a good thing for everyone I have met people from all over the world in my time in MMOs. I mean think about it this way we are all coming together to achieve a common goal when is the times of this world we live in does that happen in any one persons country. 

     

    Some of us come here to escape the stresses of life, whether it be our job, family issues or the many other things any given person could be going through we come here for community, fun, creativity and for some a chance to belong to something bigger if you so choose to be in a massive Org. Please listen to the community and give us feedback that you are listening and you are looking at these comments as you have asked us to do so many times. 

  7. So if they NQ are so hell bent for leather and decide to keep this update as is an push it out without any or minor changes then the following items mentioned MUST be increased:

     

    1. The amount of ore per tile or as you NQ have it in the update the amount of ore available in the pool and the diversity of that pool in addition to the amount of each type or tier  

    2. The amount of safe zone asteroids 12 to X number is not going to cut it, there needs to be at least 20 to 50 per week 

    3. On the subject of asteroids have chance weekly that an advanced will spawn in the SZ, I understand rare and exotic in PVP space but give new players a chance at those higher asteroids with higher tier ore

    4. If you all are bent on keeping the taxes that high per week then not only do the above but also increase the payout and number of SZ (safe zone) missions. 

    5. In addition to these above suggestions and in line with taxes increase the daily payout to 250,000 this will incentivize players to log in and give NQ a chance to give the taxes back to the community and spur the economy.

     

    Or

     

    You (NQ) could do none of these and ignore the countless other suggestions and comments barreling full steam ahead to the rapid end of this game.  You have something great and it can be made better, as I have said you are not going to please everyone all the time its a give and take. The community is very diverse in this game and that is a good thing for everyone I have met people from all over the world in my time in MMOs. I mean think about it this way we are all coming together to achieve a common goal when is the times of this world we live in does that happen in any one persons country. 

     

    Some of us come here to escape the stresses of life, whether it be our job, family issues or the many other things any given person could be going through we come here for community, fun, creativity and for some a chance to belong to something bigger if you so choose to be in a massive Org. Please listen to the community and give us feedback that you are listening and you are looking at these comments as you have asked us to do so many times.   

  8. So here is a question has NQ answered the many threads for them to respond to our comments about this train wreck of an update? NO you say well then its high time Miners unite lets hit NQ where it hurts they say the reason for this dire need for auto miners is the server cost. Well I say miners unite and dig as many holes as we can as fast as we can every where!! An eye for an eye and tooth for a tooth but in this case a scoop for a scoop and a hole for a hole lol lets send a clear message that we are not going to take these taxes and just roll over and say ok but please use lube. So miners and non miners dig dig dig dig dig and then dig some more!!

  9. So as my First Sergeant in the Army use to say I can't even make this stuff up, I started a miner the day the PTS went live and just checked the container it has 1800L in it. You have got to be kidding right there is no way this is going to support anyone in this game currently. Look I know and I have seen the other players trying to sell this with there analysis and showing off how they could make millions of quanta a week but looking at this set up there is no way and no way you are going to convince me other wise the proof is in the pudding on this one.

  10. 4 hours ago, K3NADIAN said:

    Unable to use mining unit with patch in Demeter Update. Spent Several hours in update. Have reported bug in in-game bug-report method but for some reason that was not the appropriate method Kept Getting Unauthorized Request. Multiple Bugs encountered while placing mining unit. If this is the replacement to mining then it needs to be looked at.
    The demand for bug reports to be put on a public forum to is absolutely unacceptable. Disgrace... Accept the ticket from the in-game method that you provide! Or change it to a forum link. Pretty easy... Dont send me a email back telling me to report bugs here. Take the feedback. dont give me more work!!!!! 

    Desktop Screenshot 2021.10.29 - 23.57.36.76.png

    Had this happen several times all I did was pick it up and put it back down and it fixed it also it didn't seem to change the calibration as the tile is calibrated not the miner from what I have seen from putting several miners in the same tile

  11. 7 hours ago, Cergorach said:

    NQ is a company, a company is run by people, who also need a weekend to decompress and recover. Sure there is (limited) support in the weekend, but I suspect that any serious responses will have to wait until the working week. Even then they need time to go through the responses, make notes, compare notes, discuss and (maybe) respond here. Just don't hold your breath waiting... ?

    This weekend release of the PTS NQ was supposed to be playing with the community and I have yet to see any of that so again lies

  12. So the taxes, brakes, limitations of new miners, amount of ore /h, old scans have all been debated with varying opinions on how to deal with the issues. I think most of us in this community if that is what it is and we are trying to building feel the same on most of these:

     

    Brakes -  should have told us, no one likes surprises unless its surprise you won a million dollars

    mining units - mechanics need more time 2 weekends and poof here ya go is not enough 

    Ore pool - again needs more time to develop discussion 

    Scans - to have a level playing filed for all players ditch old scans, I know players spent countless hours as I have scanning tiles but take yourself out of it and look from a new player perspective as they will be a disadvantage after this update and will only stick around a short time if they join at all

    Taxes - I have a question not sure anyone has asked, what are these taxes for? Whom do they go to? Is there some benefit for players i.e. a special event put on by NQ supported by these taxes where players compete for building ships or static constructs and win quanta or special in game items for participation. Hint if you use the taxes collected for a purpose then people may get behind the tax as it could potentially benefit the player base in some way

     

    I am sure there are things I have missed I am just tired of beating the same dead horse, if any one has anything to add please feel free or to debate these ideas discussion is the only way to make effective change.

  13. So come to find out unless someone can correct me on this the snap shot was taken around 18 to 19 Oct, while the vlog was put out on 21st Oct. In that vlog NQ-Deckard said they WOULD BE taking a snap shot of the live server so that all players CURRENT builds will be in the PTS so you can test and see if your constructs are buried. Well if you lie about the little things how can we believe you on the big stuff.

  14. Ok NQ time for you to put your money as you are trying to save where your mouth is, we the community have I think expressed our feelings toward this now looming update and we want to hear your thoughts on what feedback we have provided thus far. The ball is now in your court let us hear from you!!

  15. 7 minutes ago, Xarius said:

    As many as it takes for NQ to realize that the way this is currently being implemented is a bad idea and will likely result in more people leaving the games already dwindling player base?

    Oh no I get that and I there on all of them LOUD and PROUD voicing my concerns right along with everyone else and in game as well. I too feel the taxes are outrageous and I am pretty sure Entropy said monthly taxes not weekly 

  16. 4 hours ago, masmahal said:

    I'm quite happy with the taxes. In mid term they will kick off inactive players and free the occupied terretories for new players and maybe we can loot something.

    And the new mining system will bring enough ore to pay the taxes more than once.

     

    There are ways to kick inactive players without taxing the current player base to death i.e. out of the game and yes and no on the mining will bring enough ore to pay the taxes if the prices of ore fall then what. Now we all know that is not likely to happen in the short term but it could then there would not be enough to pay the taxes and that is also a relative term and really driven by how many tiles each player owns. 

  17. 57 minutes ago, Gottchar said:

    So, here are some questions. This time I even spent time on the PTS and watched the full video first :D

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?

     

    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?

     

    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me :D  ).

     

    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 

     

    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?

     

    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?

     

     

     

     

    Absolutely love everything said here very well put, to the point questions and not a foul word (I could not have refrained after the day I have had, long story) just plain awesome!! I hope we get some answers I am not going to hold my breath but there is always hope I guess. 

  18. I completely agree take away the scans they are not accurate in the first place look close at the scans you have folks you have ore there with no L/h but then no ore there with L/h unless this is a bug then they are jacked anyway and all will have to be rescanned just start everyone on day one of this patch new player and old alike on the same footing then and only then may you maintain some of the older players but you might even pick up a few new ones. 

     

    I do have to say though NQ may have shot themselves in the foot on this one, using the old demonrat tactics oooh mining units are coming but don't look over there those other things like ships working you don't need that stuff. I have to say in the vlog NQ-Decakrd was very excited that oh and we are copying the live server to the PTS so all your ships and recent constructs will be there to test. only it was from like a week and a half ago but hey at least its there right

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