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space_man

Alpha Tester
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Everything posted by space_man

  1. First off thanks for opening this up to the community. Many have felt like your not listening so maybe we can repair this. Second these requests are more for the developers and designers. 1. Meganode Astroids This doesn't need to be part of the normal spawn or even a DSAT thing, but some sort of incoming transmission that tells us the POS (please make it 500+ SU away ), and it would need to last a couple of weeks, so basically the size of a planet. Bonus points of it moves in and out of the system. Hopefully more variety can be added to roid mining indefinitely, and more of the old days of meganode mining can be felt again. 2. A pvp arena or pvp planet. Lets see how atmo pvp will work. 😃 3. Bigger salvage Please give us something besides broken and basic elements. It's not fun having to repair and dig out these low value constructs. It was fun the first few times, but ya missed the risk vs reward concepts completely. 4. New Territories to scan and mine There is an obvious need more planets now that that RNG seeding has made it super easy for old players to find the good spots in a matter of a few weeks. So maybe we need something between a astroid and planet, where we can mine and shoot each other but not setup anything permanent?
  2. You can trigger the unknown server error by starting a machine without the output container, letting it run, and finish, then add a container.
  3. If only NQ could tell us the release schedule, I'd be content with logging in and actually playing again.
  4. 3 weeks later... So we wiping or not, my legs fell asleep like 2 months ago.
  5. I sadly disagree, I think the main point you missed is that NQ did not indicate a wipe when many people bought a subscription so many feel like it was a bait and switch. But yeah, nothing we can do except hope that NQ isn't greedy and gives some form of credit to paid accounts.
  6. It's a joke right? Are they really expecting anyone to visit more than once (after the curiosity has passed).
  7. Who needs fireworks when you can just let a few shots off at some cores. Totally not exploitable.
  8. Thanks for cleaning that up. I can now be less angry. I was sort of still peeved about a databank bug that broke all of my mining platforms, and because I used a detection zone to trigger the program board, all 20 of these constructs had to be deleted. Anyways, I can't wait for the release....
  9. I have an industry script that looks at the machine status, in which case you modified the output to now be an int, where it was previously a string. This is not deprecation, thats a new API function. I had a handful of other updates that needed to be made, for the script to work on the PTS, as every deprecated call was causing issues beyond what a normal deprecation should do. That being said, its overall a step in the right direction.
  10. No, I recall we had to complain first then they reset some but not all of the talents related to mining (terraforming was only reset via support ticket). And that was after we complained that they didn't reset anything for pvp after nerfing voxels and rebalance. They need to wipe or no wipe. That's what I'm complaining about. Nobody knows what's going to happen regarding talents and that's a major point of frustration for the community.
  11. Feedback for devs: Why didn't you reset talents when you added mining units, voxel, and shields? There were no fundamental updates this time so are you just testing things for the wipe? What you don't say is just as important as what you do say. A heads up, that's more than a few days notice is all im asking for.
  12. Feedback for devs: You say deprecated but you mean overhauled and broke. Many of the functions changed output types, so a lot of my scripts where complete dumpster fires when I ran them on the PTS. If the popular scripts like archhud don't get an update then your going to have a lot of upset players very soon. The casual players aren't going to know how to fix these issues, and they are going to leave the game. We need access to the codex offline and in advance of the PTS. The way your running these critical updates is very upsetting, and your only causing frustration in the community by not telling us your plans. Not just here for the Lua, but the big stuff.
  13. Star the project and developer if you use GitHub accounts. It's also super easy to find. https://github.com/dual-universe
  14. Elastic Search, on everything. It's 2022, not 1992, we expect this basic QOL on everything from the market to the codex.
  15. Just get a second PC, then a third to open up VS code.
  16. Mining units: * Has anyone actually used small mining units? Seems like they should get 2x calibration percentage, since their output is only half of their counter parts. * Reseeding of tiles. Please, consider reseeding planets at launch, or even a yearly or bi-yearly event, or prioritize working on territory warefare. The reseeding would be more realistic, and make territory scanning a viable career path, which currently there is no incentive to continue scanning once your onto a ore flower. Most players quickly caught on, and most of the "good" tiles were gone within days of the instruction of mining units. If/when territory warefare is added, this may need to be revisited, but as its currently implemented, having an virtually unlimited supply of ore is really bad. * Please turn off notifications for when a mining unit is calibrated, and add one for when a mining unit is below an optimal value (within a day of running out, or completely out). Nano-crafting: * Can we make small containers nanocraftable, xs containers are just so tiny especially when you are starting out. Plus now you will need a schematic to even get started. Since their are tiers of containers now, I don't see this as too much of an ask. Most players will not have 317,914 quanta to spend on schematics and yet every player will need a small container in their progression, but not really later on if they choose to use a higher tier. * In order to get to space we also need access to space fuel, currently we cannot craft space fuel in the nano-crafter. Rocket fuel is mostly irrelevant for most new players so it could go either way (nanocraftable or not). There needs to be a small amount of tier two ore on the starter planets, and on Haven/Sant Moon. Perhaps you could consider a alternate recipe for space fuel that only uses tier one ore (such as pure coal + nitron fuel + oxygen). Asteroids: * Spawns are still only on Saturdays? I don't actually know because the DSAT is too much of a pain to use, not to mention there is no ability to claim a tile. But the main reason: * The asteroids are all the same size, not to mention it takes too long to get to them. * Big Ask: Ship based mining, being stuck with the hand tools has gone on for far far too long. Please stop working on harvesting, and start working on mining drills. * A big reason that asteroid mining is unbalanced, is you cant use a ship radar to see the pirates, so it only seems fair if you add ship mining. Market: * Please consider the following changes to how ore spawns: Safe Zone Planets: Basic & Uncommon, Safe Zone Moons: Basic, and Advanced Ore (50% yield compared to PvP space), PvP Space gets everything up to Rare. No Exotic planetary mining units, Exotic mining should be reserved to PvP Astroids, and Space Resource Spots. No Rare ore should exist on any of the safe zone planets either. Long term thinking, you'll need to consider this when adding more planets, maybe even some planets without a safe zone. * Please consider the following changes to how ore bots work: Safe Zone Moons: Add Bot Buy orders for Uncommon Ore. PvP Moons: Add Bot Sell Orders for Basic/Uncommon Ore (later add Advanced if the concept works). The Sell orders would need to be essentially priced between the fuel and warp cell cost (so 1-2 quanta higher). There should be some sort of way for "haulers" to make money without using the mission system. These haulers will also help to correct the warp cell market when warp cells drop below ore cost. * Big ask: Please consider making the schematics a research item rather than removing them all together. We would essentially need a research machine that takes in ore or pures, then spits out schematics. You could maintain the schematic system and their costs (but just match the equivalent amount in ore), but fix several annoyances such as needing to warp to a planet, just to warp back to Alioth 30 seconds later, the schematic system would have a player driven market, thus more things for players to do, perhaps you could even add a new talent tree for schematic research, and overall this is a win-win-win. * Please fix notification details (element size is missing). * Please add Elastic search. And options to hide schematics and remember other filters. * Another big ask, but please add volume stats to the market interface. Missions: * 10 Player/10 Org Missions instead of 3 * Please fix the ranking system. * Repeatable Missions or just Quality of Life to the player mission menus (like auto select package/location). * No starting point missions, just me bring an item, I don't care where you get it. e.g. I want to have some hematite, I don't want to buy it then have you haul it from your base, another market, etc. * Tiered Parcel Containers. Overall - Please play your game, starting with just the FTUE, before release. You have made a lot of progress, but I feel like the reset is going to be more annoyance without these changes, not to mention, you need to improve the market's stability, and these suggestions should help the market, not to mention make the game more enjoyable for many.
  17. If they made schematics into something that needed to be researched with pure or just ore (rather than just blowing quanta at a market) I feel like that would come off so much better than the currently implemented system without actually changing the fundamentals of burn resources to unlock something new. The schematic research system could have its own talents (efficiency and speed) and give another group of players a reason to play. It would also open up a new market segment, and overall is just way better than the current sytem.
  18. I'm very disappointed to see your other thread get locked, it was actually pretty useful. Oh well. Are you saying the next update is not a major update, and there will be a major patch at release? I'm half expecting them to sell out and give us talent injectors at release as a pure money grab, but we'll see.
  19. The fact that they refused to rest talents, when game fundamentals changed, was honestly where they were most ignorant. In their defense, yeah, you shouldn't need to reset talents every patch, but come on.... its like giving the community the middle finger, when you made fundamental changes and didn't reset but now without any major fundamental changes they are resetting talents (and then also still not telling us what their planning for release). The community has to speculate, which Id say is a major source of the divide between NQ and the community and within the community. If they told us what the top secret plans were to release then we wouldn't need to have 42 pages of discussion on it, rather we'd all be thinking and working on stuff for release. I personally would be building starter factories, with my updated lua (which BTW they broke a ton of stuff) but because I don't know the details for release I can't be bothered to play the game.
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