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Neo_O

Alpha Tester
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  1. Like
    Neo_O got a reaction from ZahZuhZay in [Discuss] Dev Blog: The New DRM System   
    that drm is not a bad idea, but like all your recent implemented ideas they lack on previous mechanics that let your implementations unbalanced and unfair for some players.
     
    in this case of drm you lack on the posibility on not being able to copy paste voxel.... and what happen if you purchased the ship and it get attacked and you want to repair the hole. or in case of the pirate they succesfully destroy ship core and want to bring their trophy home and want to repair that holes?
     
    yeah, is so easy to answer: use the voxel tools but if they want to keep the shape of the ship?
    yeah, you gonna answer: use the repair unit... but you need a blue print stored into it to repair ships... and if the ship is key purchased? what happen later?

    my solution opinion is already done by other game: starbase, they have a manual repair tool that can be implemented for voxel destruction to not need a bp to repair the destroyed hull
    https://youtu.be/GuZGcVkdiww?t=134
     
    PD: if you are not NQ-staff and don't like my opinions just give yours and don't replay my post with your smartness plz im fed up of that smart people that think they know all and only their opinions are the good ones. ty and salut!
  2. Like
    Neo_O got a reaction from TJFury in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  3. Like
    Neo_O reacted to ManfredSideous in DevBlog: Element Destruction - DUscussion thread   
    Good changes (mostly).  What is to stop me from making a small cross section L core with L weapons? Because I can see that being meta. IMHO core sizes need some built in invisible cross section to them that prevents the behavior I have described.  NQ I am a 16+ year EVE veteran that played at the very edge of mechanics even personally forcing the developer to change there game due to my creations. Let me make something abundantly clear WE , I will abuse mechanics to the absolute degree if we think it will give us an advantage over our opponents because winning is more fun than losing. So when you make changes that effect PVP or the economy you really need to have a think on how players can and will abuse your changes. Because I promise you I and WE will. I am going to shift to L cores with small cross sections and L weapons and my ship will be more potent than an XS , S , M with the same cross section.

    IMHO larger core sizes need to some extent signature blooms baked into the core to combat the scenario I have presented.  I will illustrate below.
    XS Core ship with  20 voxel wide front = 20 voxel wide cross section
    S core ship with 20 Voxel wide front = 25 voxel wide cross section  (s core gives 25% bloom)
    M core ship with 20 Voxel wide front = 30 voxel wide cross section ( m core gives 50% bloom)
    L core ship with 20 Voxel wide front = 40 voxel wise cross section ( L core gives 100% bloom)
     
    So you can see from the example above baking this into the cores stops the abuse that I laid out we players will do. So the next argument will be "well why use a larger core"  the answer is because they can hold more armor more container space for replacement elements and so on so you can stay in the fight longer.  Also destroyed elements should be have some material that could be salvaged by players so people can have spoils of victory in pvp.  I don't actually care about loot in PVP the experience is what I play for but I admit and understand that others see the loot as an integral part of the experience and reward for victory.  So being able to somehow salvage some monetary value from a vanquished foes battle steed will go a long way in appeasing a good portion of your players.
     
    Next critique is destructible elements. For PVP this is an awesome change for non-pvp not so much. My suggestion is for non-pvp aka collision is that collision cannot break an element ( make it red) only damage it ( make it yellow). ITT several players have illustrated that due to bugs , things not loading or server / client issues desynch etc leads to ship crashes or collisions.  So I would highly encourage you with a rethink on non-pvp element damage or you will have a large part of your customers gnashing teeth.
     
    In closing I just want to say that in a Sandbox MMO destruction is the seed of life. I can go on to ad nauseum of the hows and whys justifying and proving my point.  However someone did a much job than me in a much better way.   Let me introduce you to Jean-Baptiste Emmanuel Zorg from Zorg industries in the cult classic Fifth Element.   Enjoy the clip!
     
    ♥ Manny
     
  4. Like
    Neo_O reacted to Melvin in DevBlog: Element Destruction - DUscussion thread   
    please stop adding more time sink to compensate your lack of content 
  5. Like
    Neo_O got a reaction from Rentalorgan in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  6. Like
    Neo_O reacted to Deathknight in Moons of safe zone are out of rare ores...   
    Large organizations and players with immense amounts of time will grab the higher tier resources and sit on them. That is nothing new compared to other MMO games, but in games that respawn resources, other players will eventually have a change to obtain those said resources. In a game with finite resources, you create a situation where you create a serious divide between the haves and have nots. There are very few hexes claimed on most planets, and many of the low tier resources on those planets remain, but the higher tier resources are being sucked dry.
     
    How are new players, or casual players for that matter, to be supported in this environment? Part of the game experience is the exploration and obtaining the resources. Is the game going to be reduced to new players join one of a handful of organizations that still have high tier resources stockpiled? Or will we be given new worlds when the ones we have are barely populated?
  7. Like
    Neo_O got a reaction from TrentTheThief in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  8. Like
    Neo_O got a reaction from Emma Roid in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  9. Like
    Neo_O got a reaction from Natural in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  10. Like
    Neo_O reacted to Vitari in Moons of safe zone are out of rare ores...   
    So I spent about 12 hours on Sinnen the other day scanning. Came up with zero Cryolite and just a pinch under 9kl of Acanthite from two veins I found. So its not exclusive to just the safe zones that are getting strip mined. I even stopped at the moon for a few hours, and found 1 vein of Acanthite.. and you know how many liters that had? 194. Someone went and mined all but 194l of it. Thats pretty messed up. I should not have to spend that many hours of play time scanning down territories to not find what I am looking for, and not progressing on my goals.
     
    So there has to be some sort of short term solution for this, as well as a long term.
     
    So lets talk short term to keep the ores flowing. During extended patch downtime they should regenerate non populated territories at a percentage of territories claimed. For example, if say a planet is 10% claimed, 10% of the unclaimed territories should be regenerated with new ore spawns (Not the same spawns that were there). This is an easy quick short term solution to the problem.
     
    Long term. Granted there is going to be new systems at some point, but at the rate this is going, there is not going to be any t4+ for new players, and probably t3.  A longer term solution would be asteroid belts that respawn at random intervals. Meteor showers striking planets/moons to add random resources. New systems is an obvious add. But with new systems typically comes new types of resources so managing that new piece as well.
     
    Some will argue that there should only be a finite amount of resources. This just leads to large orgs being power houses and kills solo/small group play because they cant match what large orgs do. And thats how it is in every game, but other games have replenishing resources and still offers all the same content to a solo that a large org can do. But finite resources doesn't do much for sustainability of the game. If everything gets mined out, there is no forward movement and no reason for a new player to start. They would be forced into a large org that has the resources, and some people just dont want to play that way.
  11. Like
    Neo_O reacted to Deathknight in Moons of safe zone are out of rare ores...   
    Yeah, I am discovering the same thing. This poses a major problem not just for smaller organizations and solo players, but also for new players. You can get along just fine for tier 1-2 as a new player, but making that jump to the next level is extremely difficult. There is a giant cube shaped boot on the neck of new players, trapping them in the safe zone where the higher tier resources have become scarce.
  12. Like
    Neo_O reacted to Keimond in Moons of safe zone are out of rare ores...   
    Yes please! I agree to both and short term should be pretty easy
  13. Like
    Neo_O reacted to Mornington in Moons of safe zone are out of rare ores...   
    It's a contradiction of worldview that your nano-suit can sustain you indefinitely, with no input resources required, but ores are finite. I know this is not a survival game, that is clearly stated. What is odd though is that the only argument for finite ores is that they want some sort of realism. If this is a social experiment, Neo_O, then what this game is showing is exactly what your namesake was told by Agent Smith. Orgs are behaving like locusts. Descending, stripping, leaving, providing no added value at the point of extraction. That is not civilisations building. Unfortunately this is also realistic, but I won't cite examples, real world politics is not a subject we can discuss on forums. 
    I think they need to go one of two ways, and I'm not sure which would be better. 
    They need to say this is a game, not an attempt at realism, and respawn ores by whatever means, so that the game is accessible to new players. Without that this game dies quickly as any new players that don't want to be org drones leave almost as soon as they start. The game would still get a steady supply of org drones and people happy to just sit in a gunner seat and gank noobs.  
    Alternatively, try to be more realistic. Even in the goldrush miners had to stake caims with a third party before they mined. Try opening up a deep mine next to my house in the real world, and you'll get so many lawsuits your feet won't hit the floor (but we have no legal system yet, and I doubt this game ever will have one). Build a house and then undermine it with vast caverns and you get subsidence in the real world, in DU we just get a static that is now floating. The main problem is not only that big orgs have the assets and players to strip mine, it's that the cost to benefit ratio is totally skewed. Even within the designed mechanics the only cost is fuel and time, plus maybe to slim risk that you get shot up. Yes, pvp is a risk, but no, currently it is not stopping savvy, small orgs from getting access to T3-5 ores. Add in known exploits, especially mass exploits and warp exploits, and the cost becomes even less than intended. That ratio should be addressed.  
       
  14. Like
    Neo_O got a reaction from Keimond in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  15. Like
    Neo_O got a reaction from Pandora in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  16. Like
    Neo_O reacted to Vitari in Moons of safe zone are out of rare ores...   
    So this is a pretty good solution. Forcing you to have a steady stream of some sort of fuel to power small ore gains is not unreasonable.
  17. Like
    Neo_O reacted to Shockeray in Moons of safe zone are out of rare ores...   
    I like the idea of meteor impacts (maybe just imaginary ones) that refill ore deposits on the moons, whether or not they make the surface dangerous to live on without shields.
  18. Like
    Neo_O reacted to Rockafella in Moons of safe zone are out of rare ores...   
    Its clear at this point that a static deep core mining module should be introduced that gives a small but constant stream of ores based on individual tile properties but requires fuel to keep it running.
    The territory scanner should give 2 sets of results. Shallow ore contents and Deep ore contents.
    An example of a deep ore scan on Alioth would be 33% Hematite, 28% Coal, 17% Quartz, 15% Bauxite , 5% Malachite, 2% Limestone. These values would vary from tile to tile.
    The amount of modules a user can place would be limited by skills. The time in which the ore is generated (mining cycle) would also be affected by skills.
    The module can only be placed in a static core build area. The module would be required to be linked to a container. If the container is full, the next mining cycle would not generate ores.
     
    I feel this would bring added value in placing and claiming territory. It would also give added value and achievement to those who manage reach and claim territory on planets with higher tier ores. It would create content when planet based PVP is introduced as orgs might choose to go to war over tiles which produce an unusually high amount of high value ores.
     
    Feedback welcome.
  19. Like
    Neo_O got a reaction from SpacemanSpiff in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  20. Like
    Neo_O got a reaction from Kritus in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  21. Like
    Neo_O got a reaction from Shockeray in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  22. Like
    Neo_O reacted to ursapolaris in Moons of safe zone are out of rare ores...   
    This is definitely an issue, my org of 10 people has been visiting safe zone moons and planets and coming up empty for T3+ ores on nearly all of the tiles we've scanned so far. When we do find deposits they are very small, maybe 3-5Kl nodes that nobody else wanted to spend a great deal of time or effort to dig up. We're moving to Warp Drive gameplay, which requires a lot of T3 resources and they have been incredibly hard to find. Without renewing resources, the economy loses lubrication and starts to grind to a halt, meanwhile prices even for basic things begins to skyrocket due to market supply not being able to meet demand anymore because travel becomes limited along with the resources. Without renewable sources of materials or a TRULY vast amount of static resources, it's inevitable that the economy and gameplay of the simulation is doomed to failure. And it could happen way faster than you may assume as the playerbase grows and the speed of mining the resources accelerates.
  23. Like
    Neo_O got a reaction from soulbreak in Moons of safe zone are out of rare ores...   
    the problem:
    @NQ Devteam all moons in safe zone im visiting are empty of rare ores... the surface of all plots are like this:

    what should we do? what is planned in short term to gather higer tier ores? and for new players that they pay you some sub?
    it is an important issue that we need to solve in max of weeks not months.
     
    smaller orgs actually can't compete with bigger ones for the mining competition in safe zone. in other words, big orgs are exploiting the safe zone resources (already having military power) and make smaller orgs or solo players can't do nothing else than basic stuff or sell basic ore they gather making the trouble worst.
    in my opinion is not fair and need some kind of balance "quick".
    keep the resources in balance will make the comunity safe and mild. if this balance is broke, well i think very well that you know the concecuences and don't need that me a nonamer gold backer to tells you about. didn't you?
    or this is a social experiment and you want to learn about the patient and consecunces of the people when run out of resources and you split the comunity in 2: the bigger powerfull empire and the resistance... probably thats why is call "dual": the good and evil, the red vs blue, the light vs dark, the bigger alliance vs the rest of the server. that things ruin sandbox mmos comunity behavior (the best example is life is feudal mmo).
    plz do something quick or the wars will explode in your discord, forums, social media and everywhere else than the ingame before the full pvp is turned on.
     
    my ideas: (for newbies and pve sheeps)
         -short term: (easy for you to acomplish)
    asteroid rains over the moons that refill the resources from time to time (making dangerously deadly to build constructs there or simply negate the TS placing on moons) not need to be visual in short term. just keep the players informed when it happens. (this idea is from a zellcore memeber called: Vitari) diferent tiers of quests to gather resources, quanta and talent points from renewable resource moons or especific renewable ore veins near arch plots (im sure you are working on something similar)   
         -long term: (im quite sure you are working on it... didn't you?)
    asteroid belts (can be a good oportunity to test physics and/with volxel entities apart from the core construct system you have now) expand the open space with more systems  
    ***the idea of this thread is to have an answer from "NQ Team" for a public information.***
    if someone want to discuss or add more ideas for short and long term plz help and support this thread. salut!
  24. Like
    Neo_O reacted to Moosegun in Stop fixing usefull bugs and fix real bugs!   
    Have they removed crashing the game to stop your ship... lol brilliant, bet the forums were full of people lying about the 'game crashing' and getting teleported about.  Would like to point out, I had noticed   and yeah, I 100% agree, fix AGG pls.  We have never used one because they are just too much hassle.
  25. Like
    Neo_O reacted to joaocordeiro in Stop fixing usefull bugs and fix real bugs!   
    Like I'm really mad right now.(sorry in advanced)
     
    Apparently NQ removed respawn from stopping physics. (just like alt f4 does).
    Most of you will say "about time" and "your own fault for relaying on a bug"
     
    But that was the only thing preventing your AGG ship from falling to the ground when you respawn.
    Because of another bug AGG stops functioning if the playing controlling it respawns.
     
    Like how many years will we have to play with the damn AGG bug?
    Is it a DU 3.0 feature? Is it coming out in summer of 2050?
     
    Sure alt + f4 is an exploit. But until ppl don't relog in the sky at an impossible situation. Until AGGs don't stop working and fall. Until we don't sink into the ground because voxels don't render. Alt f4 is all we have to not rage quit the game......
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