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Chaosdjinn

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  1. What I have never understood is concrete it is mostly made up from silicon and carbon? The typical concrete mix is made up of roughly 10% cement, 20% air and water, 30% sand, and 40% gravel. So where does the crazy mix in the game come from. I have never understood why something as simple as concrete is not simple to make in game. You have an easier time making pure metal building materials than you do concrete. Am I the only one thinking this? Concrete should be a base building material that is so heavy that it would not be practical to use as a ship material. And not take 3 unrelated refined materials to make. Refine dirt into pure materials and then into concrete and make those refined materials limited to just a few things. Anyway just my thoughts.
  2. I decided to look at this issue from a different angle. To start with I think all the parts need to be buffed with number limits to keep from more powerful massive builds. If you take a moment to look through both realistic ship design and fictional ship design you find that there are few ships with massive numbers of engines. Most have less than 10. So you can easily come to the conclusion that the engine technology was developed along the lines of size and power over sheer numbers. So if the engines of these ships were developed to provide power with a minimal number of them. One of the examples I looked at was the star destroyer. The regular star destroyer has what appears to be 3 large engines and 4 smaller ones. Now I do understand that the number of engines vary on fictional ships but I did not find any with more than 15 to 20 max. Currently in the game you can make a ship with a small number of engines but the star destroyer is 1600 meters long. This issue is true of many space ships they only have a few engines, even real ships like the space shuttle only has 3 main engines. I realize that the shuttle has to have boosters to get into orbit but there are many fictional ships that take off and land using only a few engines. So the massive number of engines used currently in the game are tooooo much. At the same time if you limit the number of engines then they need to reflect the proper amount of power to be of use in the game. That last word is the most important point I would like to make this is a very creative game but the creativity is somewhat limited by the current technology simulated in the game. You should not have to have massive numbers of brakes or wings just to make something fly effectively. So yes this entire system needs to be overhauled where ships with 50 plus engines are not required to go mining and hauling cargo to and from other planets.
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