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MukkBarovian

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Everything posted by MukkBarovian

  1. Stealing some other game's UI is just so trashy. I don't mean copying the general idea and building your own version. I don't mean having the same functionality. I mean copy+paste exactly what they have done and pretending it's your work. Very trashy.
  2. Entropy, are you saying that under testing ships with 5-20mil EHP of voxel tanked until their core stress value was reached? Or are you talking about ships with 30-40mil+ EHP in the voxel?
  3. About 1/4 of the pvpers in our group play with one character. A handful of us multibox multiple computers and can field 3+ accounts into a fight. Most of our group can field 2, the main box, and geforce now. Yes, if you want to pvp in this game you keep a character near a fueled up and ready ship. Or you are ready to force respawn back to that ship. Yes, you stand very little chance out there if you wander out alone. You stand very little chance out there if you wander out alone running 2 alts, 3 or 4. You probably gonna die.
  4. Let's suppose a wipe is necessary and a good idea. Do you have the tools in place now to deal with the problems that lead to needing a wipe? Can you do a server rollback if something goes horribly wrong? Can you find exploiters, and remove the damage they did in a targeted efficient way? Is the economy fixed so that there is some churn and the wealthiest people at any given time don't just have an insurmountable advantage forever? In other words, if you wipe into release, will you be able to then run a persistent MMO? I have been waiting for some game systems to be fixed. My biggest complaint is that ships that die in pvp do not die. They just need a new core and 5 mins of scrap application. There are a lot of mechanics that favor the bigger group that don't exist in a better pvp game. Then there is the problem that people who do not participate in pvp never lose elements in any way. Which means that resources do not leave the game. This wipe puts me in a different mood from "I hope they eventually fix it." It leads me to doing a cost-benefit analysis. "After the wipe I will have zero sunk costs in this game. At that point, is the gameplay good enough that I would want to play it?" I think the answer is no.
  5. Right around the time of the schematic firesale, in EVE CCP made an oopsie and event sites were dropping Nightmare BPOs instead of nightmare BPCs. CCP quickly told their players that this was an error, to not use the BPO, and within a day or so had removed them from the game and replaced them with the correct item. I remember watching that and watching NQ's total silence for the matter, watching it never get resolved. It was a bad feeling.
  6. They don't want to remove the way schematics work from the game. They want to remove specific schematics from the game. Many months ago there was an unintended NPC firesale where anyone online for those 30 mins could buy schematics at 1% of the usual price. Billionaires were made that day. The server was not reset after it was fixed. NQ did not follow up on chasing down those schematics and removing them.
  7. Well... It's good that you guys are talking about the issue. I am ok with a wipe or not. Full wipe of blueprints, schematics, quanta. Whatever. What I am stuck on is talent points. I subbed a number a handful of accounts knowing that there might be a wipe but believing that what I was paying for was the talent points. I was very confident. "They might wipe. But you'll get to keep your talent points." It seems that I was wrong.
  8. Ships should die when they are killed.
  9. After playing the test server, these changes are excellent and NQ put a lot of effort into getting the test server ready to go.
  10. I am... surprised by the decision to refuse to disclose the technical aspect of how something will work in a devblog about that release. For example with the speed changes, even if we are supposed to find out the exact math for ourselves, could you ballpark what effects this will have? Will a 1kt ship have a lower top speed after the changes? What tonnage range do you consider a small ship? Will a 10kt ship move along briskly enough, or is the intention that a ship that large should not be playable? Because the information is so limited I cannot give any kind of feedback as to whether I even like these changes. I have no idea. I could sit here and panic about how miserable hauling will be, only to find that the new top speed for the heaviest ships is still 26k. I could salivate about tiny 50 ton fighters in dogfights, only to find that top speed doesn't experience a reduction to any ship smaller than 2kt. I could get really excited about the stasis weapon, or panic that the pvpers are coming to kill me, and find out that it only gives a 5% speed reduction with a 10km range. /shrug/ I would like to hear someone spend a little time re-iterating what the vision for DU is. At this point, without JC, I am very confused about who this game is for and what it desires to be.
  11. The vision is dead on arrival. DU is not going to be what DU was sold as going to be. The guy with that vision was dumped overboard. He couldn't deliver. Many of his promises were pie in the sky fantasy. And the implementation left something to be desired. So now the question is if we're going to get something that's cool anyway.
  12. In EVE there are "NPC Stations." These are places you can store your junk and they disappear from the game world; every idiot doesn't have to load the assets of every other idiot who happens to live in a given place when he goes by. They are essentially instanced in the equivalent of what would be an inter mission game hub in a single player game. One million people could store all their junk in Jita 4-4 and it would be fine. Computer games of this sort really need safe places you can stash your stuff and /not play the game/. In EVE, highsec NPC stations do the job. There are riskier places to store your stuff long term. But if you quit EVE for 8 months and you put your stuff in Jita 4-4, you can be pretty certain that your stuff will remain. Games should be forgiving of people who don't want to play them right now. "You want a break? Sure thing. It was good to see you! We'll be waiting right here anytime you want to come back." Its part of the charm of a computer game. Right now there are safe places to store your junk, space stations -until the devs get around to screwing them up- and the sanctuary moon. Its counter intuitive, but the fact of the matter is that post Demeter, you store your junk long term in space, and you go daytripping on planets. Maybe for a month you set up a mining expedition. But all of your long term assets... in space, or on the sanctuary moon. I prefer space because I have a number of space only craft. This isn't bad per say. Maybe its a lot easier on the server if everyone has their private space station far away from everyone else because then the game has to load in a lot fewer assets for each person moving around. But the problem is that people intuited that Alioth would be the safest place to live. The center of the game world. And now all the people who stashed their stuff there and left are about to get screwed. People don't come back to a game because "Hey dude you need to lift all your stuff off Alioth or you're gonna lose it. What? No its still a bad game that doesn't have a whole lot of fun things to do. The devs are working on it." They don't. Mostly they just quit forever. People come back because "Hey its now fun." My Suggestion Allow people to load junk into the market containers for free. An infinite amount of their junk. Or add a new kind of NPC building "Infinite Long Term Storage" that provides the equivalent function. Maybe even create a "Parking Garage" style of location that allows someone to disappear a dynamic construct, that they can retrieve there later. Then, anybody who wants to play the game casually can do so without owning a base that clogs up the game, uses territory other people want to utilize, and forces everyone to load their stuff when they come by.
  13. I remember a few videos where JC said "No wipe." Then he changed his tune and said "We don't want to wipe." Then he got canned. So \o/. The game is definitely in an alpha state. I find the wipe/no wipe thing frustrating. First the game is either in a state right at this moment that it needs a wipe, or it doesn't. If it needs a wipe it needs a wipe. And only someone with dev tools can know if that is the case. Players can speculate at best. Then the question is simple. Either the devs want the freedom to screw things up like the economy and feel comfortable in trying different game mechanics; the freedom of knowing you can't screw up too badly while they're figuring out the basic game structure. Or the devs want the certainty that they have to get shit right now, because we're doing this shit live and second chances are for pussies! Both ways of rolling have their advantages and their disadvantages. Deadlines and do or die situations can inspire creativity. And so can taking off the pressure. The crowd demanding a wipe infuriate me because they seem to have very little sympathy for the people who have been doing stuff in this game, almost a hostility to the people who have had some degree of success. And they seem to struggle with the premise that this kind of MMO, when it launches, is not something that would wipe every 6 months or so. These games roll for years and years, the lifetime of the whole product. Its as if the wipe crowd believes that NQ will wipe one day, and then never again ever make a mistake that will imbalance the economy. And wiping the game once will not solve the long term problem that new players will have dealing with entrenched interests. It will only turn you, the guy reading this right now into one of the old guard. But it won't make life comparatively easier for the guy who joins 1 year after release. Let me on the life boat! Screw the next guy. On the other hand I remember when schematics went on sale for 1/10 or so the price they normally sell for and I missed out. I was mad. I'm pretty sure other "unfair" events like this have happened. It becomes a question of how borked things are, rather than if they are borked at all. If they do wipe, paying subscribers will almost certainly get to keep their talent points. This is the most important asset you have. And if you have 50 million talent points, and actually enjoy playing this terrible game, with all the knowledge of how to do it, you will quickly climb back on top of the heap. With all the advantages in the world over the noobie starting with zero talent points and zero clue. Godspeed little noobie.
  14. #1 What is the vision for the game? #2 Will there be things you can do to hostile ships in PVP other than shoot at them? Electronic warfare? Tractor beams? Energy warfare? #3 What is the vision for PVP and why do I feel more and more forced into a 1 man per ship meta? Will M cores and smaller ever get a place in combat?
  15. The "warp problem" is that travel isn't dangerous, only expensive. But its not so expensive as to tempt anybody into cutting corners and going somewhere on foot rather than paying $ to warp. In fact the "safe" option is more convenient, getting you there in seconds. The cheap option involves a boring hours long trek across empty space that could easily turn into a terrible disaster. And because of the timelines involved, you may have gone to the john, or to go wack off, or take a walk, or cook dinner by time something actually happens. In a balanced game, the safe option would be more expensive, and less convenient than the dangerous option. That way you tempt people into cutting corners and generating content. And you reward people who can handle themselves in tough situations. The "warp problem" would be fixed if planetary pvp was implemented. In that case, taking a direct warp path to a pvp planet would be the most foolish, dangerous thing to do. But the problem with that is that planetary PVP is almost certainly pretty far down the development pipeline. That means travel into what should be PVP territory is just safe, and will be for the foreseeable future. That's the "warp problem" and its probably a lot easier for the devs to move the warp points out of the safe zone than to implement planetary pvp. Which means asking the devs for that kind of thing makes sense to do. And bringing it up is a reasonable ask. As opposed to say, demanding planetary PVP happen right now.
  16. This is the encouraging part. I'm ok with no planetary PVP anytime soon because I do understand that the the game is being developed on a shoestring budget. I'm happy to hear about mining units. I'm happy to hear about rare resources in the PVP zone. I'm ok with there being absolutely no mention of NPCs, because I would be quite satisfied if the things in this blog were delivered. I'm particularly happy to hear about second thoughts about .23 industry. ?This whole blog makes me feel quite a bit better about things. Overall this then comes down to execution. Can you feed us enough content while you spin up and finalize your back end server stuff? Or is this a, "Come back in a year when its finished cooking," situation?
  17. No. You have to deliver a *game.* Some kind of content. Something for players to do while we wait for you to get your back end sorted. From my perspective, as the leader of a small organization, I have to answer to my members. My members do not want to log on. Because there is nothing for them to do. If nothing comes and I have to expect half a year or so of you trying to fix your back end, I have a very simple choice. I will have to tell my members to unsubscribe and that we will look back in a year or so. And we will go play some other game. I will go generate content somewhere else where I have the tools to do so.
  18. In a PVP video game you shoot each other and things are ok. That's how it works. Nobodies mother dies. Nobody's life is ruined. Nobody loses their job and gets fired. When you get so mad that you're shouting slurs that embarrass you, trying to lie about what happened, and trying to paint your opponent as the devil incarnate; That's a you problem. You can't handle the game.
  19. Nobody "won." Less than 20 L cores fought at the edge of the safe zone. Every L core that was in distress made it back into the safezone. No significant ships were destroyed. Nobody can do a tally of "economic damage inflicted on the other party" because the game tools do not support that. Nobody can prove "I didn't destroy their ship but I blew up 50 mil credits worth of armor." The final score is 0 kills to 0 kills. There is something to be said about the cancerous game design of the safezone itself. There is something to be said about the lack of interdiction maneuvers, and the inability to force fights to happen. There is something to be said about the total lack of information with regard to what has happened in combat. There is very little transparency. There is something to be said about the lack of PVP objectives in deep space far enough away from the safety of the safezone for real risk to happen. But both fleets that took to the field on Saturday performed quite well. They fought bravely. Hats off. Salute to the other side. We'll see you on the field of battle again sometime.
  20. The playerbase doesn't seem to understand what an open world PVP game is. But on the other hand, NQ don't really seem to understand what an open world PVP game is, what an MMO is, or how to make an engaging game. So we have a grindy building simulator with a FFA PVP zone. Its really not surprising that people are confused. I'm really hoping that NQ start figuring things out. I kind of doubt it though.
  21. Pizza delivery reporting for duty! I had to collateralize 100$ for the privilege of delivering you this pizza. I am an thrilled to be undertaking such dangerous and exotic missions.
  22. People need a baseline activity the NPCs will pay for you to do to make money. In EVE the most fun thing is missions to go shoot NPCs. In DU my understanding is that we're talking about glorified courier contracts. At the very basic level, the NPCs need to be offering an unlimited number of these contracts so that someone could make a tolerable amount of credits per hour doing something other than mining. (Only let them take 1 mission at a time.)
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