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Colber

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Everything posted by Colber

  1. I have been considering holding an Art Expo at Dolphin Cove -- it would be on an XS core and any type of artistic item can be made -- Statue / Pixel Art / Artistic Design / Even Org Logos --- Aiming for Saturday April 20th already have 7 players interested and 1 streamer which is why I am now posting about it. Anyone interested can message me ingame at Colber or in discord as Colber1187 .. Looking for feedback, anyone interested in taking part by creating or donations as prize giveaways. Also if any members of NQ could let me know how or what I need to do to have this listed in the Events section on discord.
  2. check DU creators for voxel sets -- i know jeronimos sets were on haven at someones place for little to know money i'll try and find the location again and if so will post here. CCU ( crazyhenky ) has a bunch of voxel sets as well
  3. i can understand it not being a priority before release .. but since that 2017 post there has been alot more community creations and ability to see the possibilities of future creations with an item like this also a good selling point if made to add into their preview videos and marketing for those who join the game for the building aspect. also it can't hurt to ask worst that happens is nothing.
  4. I have heard alot from players wishing they had glass voxels in order to create curved and shaped windows that the current glass panels and such cant seem to fit the appropriate needs. How about making a "Plexi-glass " product that can then be made into honeycomb voxels. Can be made in the cemical industries equipment ( your choice on level basic, uncommon ... ). would use more glass product than poly carbonate product (300l glass or advanced glass product and 100l plastic to make 75m3 plexi-glass ). in doing so you can add schematics, talent points to the already existing pools in each category. hit point value should be 1/2 that of lumi-glass. Thankyou for taking the time to read this suggestion -- any numbers i used are for example purposes only you guys are the numbers wizards overall..
  5. My opinion let players start with 50 personal cores allowed ... an org would start with 50 cores. the org could then accumulate "x" ( 10-20 ) amount of cores for each new member that joins it ... no more sub orgs at all .. you either run an org or a member of 1 org ... if the goal is to make members of orgs work together for their projects eliminating sub orgs will accomplish that, but limiting players to a minescule amount to force players into orgs is not a viable answer either, that will kill any solo players.
  6. The core count is way to low going to destroy all the large builds in the game -- Freeport, IC-Spaceport, any Raceway so there goes friday night races ... most major shipbuilders ... a fair number would be between 75 and 100 cores for an org. have 75 before talents and allow it upto 100 after talents .. I'm a single person org and was in the process of building a community musuem of statues and artwork created throughout DU and displaying it for anyone to come and view ... just that aspect alone will cost me almost 20 slots --- I'm running 80 slots with maybe 20-25 cores of voxel libraries and unused ships i can break down but wont be able to reach the 25 without erasing a ton of content. ... I'd be more than happy to keep the 1mil a week tax if it meant not changing the core counts from what they currently are.
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