So I slept on this overnight. I am more upset today than yesterday. What keeps a playerbase in an MMO? Content and carrots. Think of the original EQ (still going). A huge carrot. I inspect his armor- Oh I want that. Oh look at that raid mob, I am going to grind and get into that guild.
After all of the other changes to date, some of the carrots are: Utopia, crazy ship show rooms, personal player markets, race tracks. My org was just starting on a large base/station project. Poof gone. With a modest amount of mining units, a base that is 60ish cores but like an airport meaning a lot of floor area.
You have to keep the carrot or there will not be any desire to play. Utopia, Hude Station., IC Spaceport to name a few. You have to allow people/orgs who have not built a project like that to have cores to do so.
Sure there needs to be a core cap but it must be much higher with other steps taken first.
- Cleanup the old abandoned junk first
- After a period of time for an unsubscribed account (3 months?) remove the HQ designation then poof the core
- 100 cores per individual (many people would never hit this but here is the carrot to dream big) and long term play
- 50 or 75 cores to donate to org.
This maintains the carrot but also sets a hard limit.
If the player core count is not materially raised people will hesitate to donate their precious cores to an org they are just a member of.
Have you thought about the grieifing that can happen to orgs?
From mining units to now there have been so many material changes and very little PTS time the partial talents reset is not hitting the mark. So much material changes have happened,. I strongly feel there should be a total talent reset.
FInally, raise the sub price if needed to not stifle and potentially cripple the games future.