A few comments from someone who has always been very involved with Astros since they were on the PTS, and of course with PvP as well:
THE TACTICAL MAP:
It looks really nice, but whether it is really helpful in battle? I don't know yet, furthermore it could be possible to triangulate the posioition again via the additional information. However, if the red/green friend/enemy identifier should also exist in the 3rd person view, I would be more than happy.
ASTEROID REWORK
Currently it is already so that everyone flies with a one-way ship on the PvP astro and makes more profit than if a large Org with a whole fleet moves out. I do not understand how you have to support that. However, I also see much more critical that the tiers are no longer displayed. There are large groups that fly out with 20-30 players including PvP ships, etc. The changes make this even more unattractive and for the individual player the question is raised, whether a large Org is even worth joining? Astros are one of the last mechanics you could do as a group event. If that is also gone and the Alien-Cors on itself let be, I see the gameplay for larger groups no longer (except you want to build a large city, etc.).
SALVAGE OPERATIONS
We have to see how this is implemented, but probably there are either too few places, so that at every place a PvP fleet is present, or it is simply not worth flying there. Currently, there were only a handful of wrecks that were worth finding and bringing back safely. However, if there are significantly more, the market will be flooded with them very quickly and countermeasures must be taken.