I see a lot complaining about the current state of affairs to PVP combat, and for the most part, this is all in a testing phase. I would expect it. But in a sense I do get it and understand it needs to change. That being said, I have an honest question here.
Are you truly upset because it's difficult to get into dog fight style combat (I've seen the interface, it arguably doesn't exist yet, but I'm trying to polite) with other like minded players. Or is it that you're having trouble heading out and blowing up (for lack of a better term) carebear miners and industrialists. Heavy loaded and light on armament. No real risk of your own, but high reward. the very complaint I read constantly about the state of things. If the tidal surge here is focused on primarily this sort of gameplay, I'm sorry I don't support your movement. It takes long training times and massive investment to mine, move and build the things that we ultimately sell just to be executed with. on the other hand, I can take a fairly green character, buy a ship from the main shipyards and sit around waiting to blow miners up with .. zero skill, very low investment and lets face it almost no risk.
If PVP people want the ability to get into areas where that's the goal, to shoot out in massive battles with other armed opponents, I'll gladly contribute my time in ship design to help with that end any day of the week. I've already got a few ideas rolling around for one, I just don't see a market for it yet so it's a low priority. That and figuring out if a few of the game mechanics would allow for it to function as intended would also need some play testing.
As I'm asking for your opinion, I've given mine to be fair. Not looking for some flame war, just wondering if people can actually be honest. Personally, it just seems that people are only interested in easy kills.