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Lethys

Alpha Tester
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  1. Like
    Lethys got a reaction from decom70 in LEGION has won DU   
    sure
     
    but this wouldn't really change anything - alts ftw
     
    besides: everyone NEEDS some kind of safezone where their shit is safe. otherwise ppl will not bother with pvp at all - reducing gameplay, oppertunity, market value and everything. also, not being able to use the market is kinda silly (again: alts are a thing) because then you just exclude more ppl from participating in a meaningful way. The consequences and risk being a pirate ARE there:
    you are already KOS anywhere for certain orgs and they hunt you.
     
    punishing PVP players because they actually do what DU wants them to do (pvp in the pvp zone) is not really the way to go. instead people should finally realize that entering the pvp zone automatically means they consent to PVP and that they might lose their ship.
  2. Like
    Lethys reacted to PleiJades in DU boring game ?   
    I think DU did attract 2 different groups with the beta (payed alpha): landmark players and EVE players. Maybe more, but I am in the later group and it took a while for me to understand the "landmark" group.
     
    Form what I have seen for the "landmark" players their focus is building only. It doesn't matter if something they have build serves any purpose. They like the building part itself and don't need any further gameplay loops. That is why an easy industry is nice for them because it gives an additional subtask to do which is easy enough to not take too much time from the building part.
     
    For EVE players (as myself)  the gameloop is simply not finished with the building because we are used to having a goal after that (PvP).
     
    The "landmark players" are really good for advertising the game. "Look at all these cool player build constructs!". Which is why DU tried to be really nice to them.
    However for a lot of gamers only building stuff gets boring fast.
     
    So they have to keep a balance between these groups. And since they tried really hard to attract the landmark group they made the game uninteresting for EVE players. And now it is difficult to get the EVE players back because every step in that direction will be criticized by the current "landmark" playerbase that is left.
  3. Like
    Lethys reacted to Musclethorpe in Up to date DAILY player count   
    Do you know how games get more players? They have good gameplay, not just promises of it.
  4. Like
    Lethys reacted to Maxim Kammerer in Up to date DAILY player count   
    In order to prevent a new wave of disappointment such an advertising push would need to be honest. That includes that the game must be advertised as what it currently is - an alpha version. But that will not happen.
  5. Like
    Lethys reacted to Kormolos in drop loot   
    hello
     
    i think it s important pirate can get the loot. even if i lovely hate pirats ?
     
    so i suggest we can delete stuff in container only in a static core base. or an idea from Knight-Sevy use a timer ca nnot delete loot i ncontainer when it s in pvp time
  6. Like
    Lethys reacted to Physics in @Lethys : Offering My Apology   
    You know forums have DM’s if you must have this conversation…. Idea box forums is not the place for this
  7. Like
    Lethys got a reaction from JohnnyTazer in Revolutionary Idea for a More Balanced PVP   
    you DO realize, that this is a game right? You DO realize that being a pvper/liking PVP in a GAME is DIFFERENT from liking violence in RL right? You DO realize that wishing someone violence in RL because of something they do in a GAME is pretty rough shit, amoral and makes you a VERY shitty person, right?
     
    you're really a disgusting, immoral, shitty and disturbing person when you really believe such things and I do not want such ppl in a game. Please consider your life if you can't differentiate between a game and RL. Time to see a psychiatrist and treat your delusion
     
    also, your T key is broken.
     
    EDIT:
    still no counter-arguments to any of my points
  8. Like
    Lethys reacted to Hirnsausen in @Lethys : Offering My Apology   
    A game like DU can get a lot of emotions from its players. Even more, if it is still in development and open for changes. The resulting discussions can get emotional, too, therefore I decided o set an exampl,e here in this forum and show, how players can overcome their disagreements that have lead to sad emotions.

    Here, in front of everyone, I wish to apologie to @Lethys  and reach out my hand to him for a (digial) handshake,. And to all of you I am reminding, to respect each other. Different opinions, even if very far away from he own, must sill not lead to a disrespec.t.  So, people, learn from the example and always have a good attitude when communicatting with others.
    Forum admins, feel free to keep or delee his posting.
  9. Like
    Lethys reacted to NQ-Nyzaltar in Revolutionary Idea for a More Balanced PVP   
    Hi Hirnsausen,
     
    Thank you for your feedback. However, it won’t be possible to go with your suggestion for the following reasons: 
     
    What you suggest can be abused in many ways. Just an example among many others: imagine that non-armed ships are used to transport stolen assets (either from wrecks destroyed in PvP or anything stolen due to a betrayal from an infiltrated spy in an organization). We would remove the ability for justified retaliation, and that’s absolutely not our intention. Players should face the consequences of their actions, for the best and for the worst. It’s part of the Sandbox concept (even if we had to limit it in a reasonable way to give some room for both types of players, PvP and non-PvP).
      PvP must keep some unique incentives. Harvesting the rarest materials is one of those incentives. The concept of “risk versus rewards” has been part of Dual Universe, from the very beginning. Please keep in mind that even the current in-game situation is way softer than the initial vision, where safe zones were only small areas on some planets. Today, there are whole planets as safe zones, giving all the necessary space for those who do not want to be involved in PvP. You don’t need the rarest materials for creativity, and even in the rare cases you need some, you can always rely on the markets for resources that would be normally available in PvP areas. Some more adventurous players ready to risk their ships in PvP will find an interesting trade in the situation.
      You can’t speak of non-consensual PvP in Dual Universe. Non-consensual PvP is when there is no way for a player to avoid being caught in PvP in a game. In Dual Universe, you CAN avoid being caught in PvP by staying in the safe zones and have access to pretty much any gameplay available in-game (except PvP of course). If a player ventures outside of a safe zone, it’s his choice and it means he/she has implicitly accepted the risks tied to this choice.
      As mentioned before, unsafe space has always been part of Dual Universe vision. So you can’t talk about lobbying when it is about something that was there from the very beginning. If there is some lobbying, it’s when some players put the pressure to change something that was already well established at the beginning.
    While some ideas may be seen as good on paper, it will generate more problems than it will solve, not to mention that it would radically change Dual Universe’s original vision. The game is already more than reasonably friendly toward those who don’t want to participate in PvP and there is no plan to give access to the whole space in-game without any PvP risk. That was never the deal and will never be. 
     
    We (as a team) do, however, acknowledge that the current situation in PvP is unbalanced and that some players may resort to some loopholes or gray areas to win a battle. The Novaquark team goal is to fix those loopholes and find the right balance in the long term. Balancing PvP is a delicate endeavor and can take some time. This is why we are still in Beta and that Beta may still last quite a while.
     
    On another topic, please refrain to compare non-consensual PvP to awful real life things like rape and such. Try to picture yourself explaining to someone who has been raped that what he/she has experienced is the same thing as being frustrated by a situation in a video game. You will (hopefully) see how unreasonable the comparison is. If you’re not convinced, do try to discuss with some rape victims. It won’t be a surprise if none will agree with you.
     
    Last but not the least: some elementary rules are in effect on the forum.
     
    - Wishing harm to other players in real life for ANY reason is NOT ok. 
    For that reason, @Hirnsausen you get a warning point.
    - Direct insults and personal attacks toward a player is not okay either. 
    For that reason, @Lethys you get a warning point as well.
     
    We hope you will continue to participate on the forum in a more civilized manner in the future.
    In the meantime, this topic will be closed to avoid further aggressive/provocative replies.
     
    Best Regards,
    Nyzaltar.

     
  10. Like
    Lethys reacted to Knight-Sevy in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    Not wanting to use weapons because "it kills innocent people" but promoting suicide to cause damage with a bomb is quite astonishing ...
     
    "I am a passiveist but I am ready to commit a suicide bombing to see my ideas through to the end"
  11. Like
    Lethys reacted to Knight-Sevy in Revolutionary Idea for a More Balanced PVP   
    Bad idea
     
    I suggest instead that unarmed ships cannot harvest minerals in PvP zones.
     
    So there are no more poor unarmed miners.
  12. Like
    Lethys reacted to zoldos in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    I do see what you are saying and I respect your thoughts and ideas.  But I tend to also agree with some of the others here in that, if you want to PvP, then arm your ship.  If not, stick to the safe zone.
  13. Like
    Lethys got a reaction from Hirnsausen in Revolutionary Idea for a More Balanced PVP   
    you DO realize, that this is a game right? You DO realize that being a pvper/liking PVP in a GAME is DIFFERENT from liking violence in RL right? You DO realize that wishing someone violence in RL because of something they do in a GAME is pretty rough shit, amoral and makes you a VERY shitty person, right?
     
    you're really a disgusting, immoral, shitty and disturbing person when you really believe such things and I do not want such ppl in a game. Please consider your life if you can't differentiate between a game and RL. Time to see a psychiatrist and treat your delusion
     
    also, your T key is broken.
     
    EDIT:
    still no counter-arguments to any of my points
  14. Like
    Lethys reacted to Novean-119644 in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    @Hirnsausen
    You need to understand one thing.
    Just because you suggest a idea and you plan to use it in one way, doesn't mean everyone else will use it the way you want to.
    Your idea can be exploited very easily and honestly sounds like exploit.
    I'm ok with allowing self-destruct, but that shouldn't kill others.
  15. Like
    Lethys got a reaction from Hirnsausen in Self-Destruction - KA-BOUM!!!!! - Last Resort for Unarmed Ships Under Attack to Prevent Looting   
    EZ:
    get a mate with a gun on another ship. fly to your enemies. tank those two ships for good. let your mate shoot you and activate the device to suicide kill everyone.
     
    you can already arm your ships (THAT would be balance - as said in the other crappy idea thread, but you obviously can't answer there too). If you would have friends flying with you or if you would ARM your ships then pirates would also be at risk....in a more balanced way then this idea would suggest
  16. Like
    Lethys got a reaction from RONinja in APOLLO/ARES Q&A - Discussion Thread   
    Nice little Q&A and for new players it might be something
     
    but for older ones, this is just the same Q&A as we've already seen 4 or 5 times....PR stuff, things about new stuff yadda yadda yadda
     
    But some crucial questions weren't answered, like for instance:

     
     
     
    And especially #2-3 which would have been fitted nicely to the answer you gave to Aaron Cains question about the PVP pillar....
     
     
    Another missed chance to adress all those long standing open topics - instead it's all PR again.
  17. Like
    Lethys got a reaction from SirJohn85 in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    this tbh
     
    cities don't serve any purpose whatsoever with current mechanics. except for RP purposes maybe, but noone needs special "rooms" for anything in the game right now. you don't need gathering halls, tactical command centers or anything alike. nothing a city provides serves any purpose. Same goes for spacestations. All players really need is storage and landing pads. Everything else is completely useless
     
     
    EDIT:
    oh and besides the technical limitation of the single shard server - I very much doubt that cities will ever work where more than 2000 ppl concurrently do stuff within 1km of each other. lagfest ftw. see market 6
  18. Like
    Lethys got a reaction from JohnnyTazer in Revolutionary Idea for a More Balanced PVP   
    nice to see that you don't argue against my counterpoints - I'm glad you finally accept them!
     
    This is a game. stop weired RL comparisons. This isn't RL, it's a game where RISK vs. REWARD is a thing. Stop trying to get ALL THE REWARDS for NO RISKS
     
     
    What really amazes me is that you didn't come up with the most obvious, BALANCED proposal to somewhat mitigate this "problem" you see here. There would be a good solution to all of this, but since you ONLY see your side of the story - you actually can't imagine anything else. Because obviously, you're right. And everyone else is just mean
  19. Like
    Lethys got a reaction from JohnnyTazer in APOLLO/ARES Q&A - Discussion Thread   
    Nice little Q&A and for new players it might be something
     
    but for older ones, this is just the same Q&A as we've already seen 4 or 5 times....PR stuff, things about new stuff yadda yadda yadda
     
    But some crucial questions weren't answered, like for instance:

     
     
     
    And especially #2-3 which would have been fitted nicely to the answer you gave to Aaron Cains question about the PVP pillar....
     
     
    Another missed chance to adress all those long standing open topics - instead it's all PR again.
  20. Like
    Lethys reacted to blundertwink in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    LOD isn't ground-breaking tech, and they aren't voxels because the server translates voxels to simple meshes.
     
    The way the servers feed data to clients is not working very well even today...I've yet to see this game actually accomplish its scaling goals except in pre-planned events which is not a real test of auto-scaling infrastructure. Yes lag has gotten better, but that's also because server pops have drastically declined. 
     
    I might believe it was "ground breaking" tech if these basic concepts worked, they worked well, and they scaled. 
     
    I get what you mean that NQ's actual devs aren't to blame completely or even at all, really....but that doesn't mean their tech is "ground breaking" when I would say it is closer to "barely working" (which is also a function of bad management, not necessarily a bad tech team) 
  21. Like
    Lethys got a reaction from Maxim Kammerer in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    this tbh
     
    cities don't serve any purpose whatsoever with current mechanics. except for RP purposes maybe, but noone needs special "rooms" for anything in the game right now. you don't need gathering halls, tactical command centers or anything alike. nothing a city provides serves any purpose. Same goes for spacestations. All players really need is storage and landing pads. Everything else is completely useless
     
     
    EDIT:
    oh and besides the technical limitation of the single shard server - I very much doubt that cities will ever work where more than 2000 ppl concurrently do stuff within 1km of each other. lagfest ftw. see market 6
  22. Like
    Lethys got a reaction from JohnnyTazer in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    this tbh
     
    cities don't serve any purpose whatsoever with current mechanics. except for RP purposes maybe, but noone needs special "rooms" for anything in the game right now. you don't need gathering halls, tactical command centers or anything alike. nothing a city provides serves any purpose. Same goes for spacestations. All players really need is storage and landing pads. Everything else is completely useless
     
     
    EDIT:
    oh and besides the technical limitation of the single shard server - I very much doubt that cities will ever work where more than 2000 ppl concurrently do stuff within 1km of each other. lagfest ftw. see market 6
  23. Like
    Lethys reacted to Aaron Cain in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    You nailed it.  While NQ is hammering Pvp into shape they totally forgot one of the first groups to embrace DU, roleplayers and casual PvE players, combine that with absolutely no reason to actually center players since the markets are all NQ dominated and small shops is not a thing. Add 0.23 to it what limits the local placements of small businesses and the long overdue addition of actual elements that make living in DU itself a feast including possible farming, extra plants, stuff to actually do In a housing besides be bored. Cities are doomed to never happen in large scale. Add lag to that and its end of line.
     
    But this actually is also a threath to the sustainability of DU, all large popular mmo have social centers where loads of players gather for festivals or social contacts places to visit while your logged in and just want to wander around. without any reason to be somewhere or any reason to build it DU will more and more become an individualistic game where you meet the same 2/3 people every day. Making it possible and giving incent to building a fun thriving city with shops, industry, restaurants, bars, adventure centers, repair bays, and everything else should be a priority but as we see the current road all paths lead to PvP and individualisation. Pri-0.23 we saw the birth of some cities and some locations where loads of people worked together to build large factory and storage units so individuals could startup their own stuff as reward for helping the orgs but most of those locations lay dead since 0.23. Adding schematics might have been what NQ saw was needed to do....something... but as it killed the smaller industizations and some of the larger the aftermath (scemes etc) did more on the bases of trust and  stopped some nice developments in city building halfway.
     
    At the moment DU is being developed Top down,  "yeah give us endgame!!!!!!!"  but nothing efficient is added to support that and the apparent "endgame" is PvP only it seems and thus all other professions are treated in development of DU like shit. Thus end the need of cities as city development needs loads of diferent occupation and large masses of elements, materials, and lore elements to actually build a pleasing to the eye city that actually has a role in DU.
     
    There was a point in development where cities were on the brink of reaching out, apparently that was unwanted and remediation took care of it.
  24. Like
    Lethys got a reaction from le_souriceau in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    this tbh
     
    cities don't serve any purpose whatsoever with current mechanics. except for RP purposes maybe, but noone needs special "rooms" for anything in the game right now. you don't need gathering halls, tactical command centers or anything alike. nothing a city provides serves any purpose. Same goes for spacestations. All players really need is storage and landing pads. Everything else is completely useless
     
     
    EDIT:
    oh and besides the technical limitation of the single shard server - I very much doubt that cities will ever work where more than 2000 ppl concurrently do stuff within 1km of each other. lagfest ftw. see market 6
  25. Like
    Lethys reacted to kulkija in Where Are The Cities? - ( Static Blueprint Placement is Broken )   
    Blueprints as they are now were introduced as a placeholder mechanic.
    And they still are unfinished placeholder.
     
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