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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Single Shard Servers and Quality of Service If you don't wanna pay, then just make enough money through grinding/mining/selling stuff to pay for DACs
  2. Lethys

    Pets!

    I'd take a mouse....or Fly....for spaistuff Or the infamous blob!
  3. In the kickstarter video they talk about ai but those would only function while you are online.
  4. yup....20 DAC = 20 Months for 100€......good shot imho But my finger itches....it wants to click ruby
  5. but....but.....but I will ruin peoples day and fun in DU oh and BTW: on kickstarter: "You won't have to buy the game itself, but there will be a monthly subscription to be able to enter the game. However, it will be possible to play for free by activating a 30 days time coupon (Dual Access Coupon) that you can buy on the in-game markets. You can also buy a DAC from Novaquark to sell it on the in-game market in exchange of in-game currency." Perfect system. Can we now PLEASE stop those pesty topics?
  6. Plus this idea is completely against the spirit of a sandbox (like peace mode, no scam, no avoxing, no rapecage and so on). It's not YOUR choice if you have an encounter, it's up the pirates/bad boys choice. You can avoid it or render it useless by figuring out mechanics against it though but bad boys should and will have opportunities to kill you. Like you have the opportunity to whiteknight and kill them
  7. And ship fuel is mentioned in the construction video
  8. 1) terrible. It takes long because that's the point. You need members who are dedicated to build something big 2) funny 3) war and allies will happen even w/o a system but it's discussable 4) hmm more diversity, interesting 5) I'm sure there will be plenty of weapons 6) no. Just no. In a sandbox? No. Exploitable and very bad 7) think this will come at some point
  9. Austria here, so maybe I start an organization followed by germans....oh wait
  10. Lethys

    Orbits

    It's not all about server load and computation, it's about how hard or easy they implement it for players. Take KSP (yeah whole other idea and deep mechanics, I know): thousands of players needing to understand orbits first before they even manage to get to a station, manage their velocities, trajectories, insertion burns, brake burns and so on....that's kinda hard at first. I see no problem in implementing a much easier system which adds something to the game - all good with that. Making it too hard and speaking of orbits with all that includes, as I mentioned, would be not good whereas making orbits too easy and it adds simply nothing - that was all I said. When someone writes about an idea, people should consider EVERY aspect of it and I just mentioned a problem when the idea would go to deep.
  11. Yeah I had that written and open for like an hour while I read articles about the eve servers.... didn't realise I read for an hour \o/
  12. Well it was directed at aeon but whatever buddy, idc And again: don't assume things that never were said Mr. Narcissist
  13. Ok so you will run one server for DU then? You know that this doesn't work right? You have no clue what SINGLESHARD means do you? People these days....posting nonsense everywhere
  14. I can't see the first year of a space captains (or everyone else's) life on board will be shallow with little depth...there will be plenty of stuff to consider and to learn through trial and error before a ship with it's crew is able to be effective and pull off great stunts. As I said, there would be plenty of possibilities to do with g forces but the crew will have problems of their own in the first place, no need to swing the hammer at them more than necessary. Let them learn the ropes first, without complicating it too much at first I can imagine g forces to be implemented in a later patch, but for the first few iterations it's not that important. Oh and I would appreciate if you don't assume stuff I never said, thought or said.
  15. Well if griefers and pirates annoy you, just get a police force up and running for YOURSELF and hunt em down. It's a sandbox. If you don't want pirates to be around, be the police to stop em and don't cry for guidance from the devs
  16. What would be the point? Black/redouts? (Counter by flightsuit), Toppling over when walking in a ship? (Magnetic boots ) Lying flat on the ground and not able to stand up? System failures of some sort? Think it's not that good of an idea
  17. So no griefing, piracy, smuggling, betraying and just messing around with others? Sadly, nothing for me then
  18. Lethys

    Orbits

    I think it's a wonderful idea to implement orbits of Planets and have them revolving around themselves. This would add at least a little bit of randomness and thinking before you attack (sucks when your fleet has to fly 3AU in addition). BUT (and this is a big, bad nono as stated in the aerodynamics thread) You simply can't implement orbits for ships. Then Players would have to think about periaps/Apoaps, slingshots to even get somewhere far (this could be countered by "I have a scifi engine"), escape velocities and then again orbital velocities (it's kinda hard to get to the inner most planet, because your falling to the sun...) This proposal also includes then orbits for every structure in space. Like the first two drawings of https://what-if.xkcd.com/58/ : space is not vertical, its horizontal. A station/ship/satellite/debris needs SPEED in order to keep it's orbit (because gravity is always there). Try docking/landing on that moving thing with your just build ship from ground. Even with a minimalistic model it's not that easy - and again: if made too easy, why add it in the first place? Those calculations only consume ressources and don't add anything practical. I agree, that it would allow for interesting strategies and tactics but it would not work out well.
  19. Aan invincible flying box covered with weapons has nothing to do with aerodynamics. They HAVE TO balance the weapon payload anyway. No need for aerodynamics here
  20. And where's the point in having "a little bit of aerodynamics"? It just increases the load. If they implement too "hard" aerodynamics (windspeeds, layers of density, drag,...) it's too complicated for most players even to take off. If they just implement an atmosphere for flying without engines then it only increases load and adds nothing to the game. Gravity for running around planets yes but orbits bound to that gravity will go too far (as I mentioned)
  21. Orbits are hard. Very hard. The consequences are vast and not what you wanna face in an mmo. Try ksp and rethink your statement. Even atmosphere is hard. You have to build a plane that really could fly. You need jet engines for suborbital trajectory and rockets for orbits. That goes too far in a mmo. The load on the servers would kill the game
  22. Ofc they want to cover their expanses AND make money, no one will work for free. I don't get those arguments. When someone can't afford 15$ per month, then you have worse problems and probably should sort your life first. You don't see the huge expanses the game devs have per month, want a free game (at least only buy it once) and get all the support and servers for free for a (assuming eve's history) decade. All those f2p crap games just survive because of a store. If they go for plex, you CAN play for free -grind for hours and enjoy DU for free. If you can't or won't afford 15$ then stop smoking, stop wasting fuel on your 20l/100km car, stop drinking or whatever. But don't whine that 15$ is too much when you spend $$$ on senseless stuff but want to play a game
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