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Lethys

Alpha Tester
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Everything posted by Lethys

  1. For a simple dscan you just need to know IF there are any vessels nearby and how far they are away. To start evasive maneuvers. For the radar there should be more relevant stats: what kind of antenna? how big? Are you near some sort of field which disrupts it (possibly introduced at a later stage)? How high are your skills with operating it? Does the "enemy" vessel have any means of protection on it? Then you get, depending on how well you did on scanning that ship, different aspects of it as mentioned
  2. It's a game ... just define one standard time and your good
  3. ? just define one timezone for the whole planet? who cares? with spaceships you can cross it anyway in minutes
  4. If a player org can establish that on 1 or 2 or even 5 planets...why not - emergent gameplay. the whole known universe won't be that way. Just take off to another planet and you can do what you want
  5. lava/magma like in minecraft confirmed by devs
  6. So Solar secure will also use those star wars copycat ships of yours?
  7. Just answering to spam and say nothing? I think there will be more systems in place. Depending on skill/antenna lvl. Directional scan like in eve to know if there is something at all atin what angle to you in which distance. The "radar" then can come up with additional information like velocity, vector, possible lifeforms, armaments, engine types, ...
  8. As quoted. Wildlife: possible, Farms: possible. But definitely no npc monsters to kill for some bad gameplay which has nothing to do with DU at all
  9. The mysterious pirate powers reject equality and I am the king
  10. I always suspected the us to be a major fuck dealer in the world
  11. you better gaf when idgaf cause when fucks are given, fucks are taken
  12. https://board.dualthegame.com/index.php?/topic/10215-kickstarter-ama-event-third-last-part/ no npcs for release. POSSIBLE later, but nothing fixed. It would just not fit with DU if you introduce that random crap npc like in every other game. It only adds boring and stupid gameplay which is NOT EMERGENT GAMEPLAY
  13. as said before: no npc creatures or tasks or quests. emergent gameplay -> only players
  14. This game is about rebuilding society. Building stuff, destroying stuff, exploring and interact with other PLAYERS. It's not about killing stupid npc for a grind
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