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Lethys

Alpha Team Vanguard
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Everything posted by Lethys

  1. Lethys

    Bunch Of Ideas

    Plus this idea is completely against the spirit of a sandbox (like peace mode, no scam, no avoxing, no rapecage and so on). It's not YOUR choice if you have an encounter, it's up the pirates/bad boys choice. You can avoid it or render it useless by figuring out mechanics against it though but bad boys should and will have opportunities to kill you. Like you have the opportunity to whiteknight and kill them
  2. And ship fuel is mentioned in the construction video
  3. Lethys

    Bunch Of Ideas

    1) terrible. It takes long because that's the point. You need members who are dedicated to build something big 2) funny 3) war and allies will happen even w/o a system but it's discussable 4) hmm more diversity, interesting 5) I'm sure there will be plenty of weapons 6) no. Just no. In a sandbox? No. Exploitable and very bad 7) think this will come at some point
  4. You really have to watch your language on the internet, salt everywhere. Especially from people who have no clue what they are talking
  5. Hahaha possibly, I get money for free to waste on ze gang \o/ Every time I see the word mate it reminds of that hilarious story where someone thought mate was insulting.
  6. I don't even know where to start..... wow. just wow. Why should that PLAYER BUILT WEAPON FROM RESSOURCES THEY GATHER cost 1000times more? Sure there will be a bit of a drift in prices but just look at EVE markets - a titan costs like 50bil incl equipment. For like 3 Years now. You obviously don't understand markets or mix something really badly. I strongly suggest you READ my post again. Plex seller has lots of ingame money. So what? He cannot achieve anything with it, because HE IS BOUND TO BUILDING TIMES, RESSOURCE GATHERING (of others - he buys them) and FOR F**** SAKE: he is NOT born with an inherent talent to build/maneuver a ship! Yes he has more money than you, but guess what, with enough time and intelligence you can even make MORE money than a PLEX seller ever does! There are plenty of billionaires in eve who never bought anything - they just play a lot and are SMART about buying/Selling stuff. Do you want to punish or limit the online time of people too? Because a dude without work and living off social welfare playing DU 24/7 will definitely have a LOT of money....more than a plex seller I also f****** up the markets in EVE. Alone. Because I could. So what? happens in a sandbox, who cares? that's the POINT of a sandbox! You said it: 30 (!!!!!) people. Who cares in a world with thousands of players? Don't, just DONT, compare a theme park mmo with like 500 players to a sandbox. Don't That will be a legit tactic. Even without selling plex. What do you think big organizations can (and at some point will) do? They have the manpower to mine 24/7. They will build ships 24/7. They will rapecage you 24/7. No need for selling plex. only manpower and dedication. If you can't figure out a way to win (diplomacy, bribes, spies, terror, scams,...) then....just leave and build up anywhere else? enough?!
  7. Austria here, so maybe I start an organization followed by germans....oh wait
  8. Lethys

    Orbits

    It's not all about server load and computation, it's about how hard or easy they implement it for players. Take KSP (yeah whole other idea and deep mechanics, I know): thousands of players needing to understand orbits first before they even manage to get to a station, manage their velocities, trajectories, insertion burns, brake burns and so on....that's kinda hard at first. I see no problem in implementing a much easier system which adds something to the game - all good with that. Making it too hard and speaking of orbits with all that includes, as I mentioned, would be not good whereas making orbits too easy and it adds simply nothing - that was all I said. When someone writes about an idea, people should consider EVERY aspect of it and I just mentioned a problem when the idea would go to deep.
  9. You do know that there are conversion rates? I agree on the fact that, for a Brazilian guy 15€ is way more money than for an European guy because of salary and life cost issues. Now you could argument with: so this P2P rate has to be lower! But guess what would happen then And besides: pc gaming is not a human right. When the company wants to charge 15€ EVERYWHERE ON THE WORLD then you have to pay or you don't play. With PLEX you ignore one huge fact: players (be it EVE or DU) are not born with an understanding of the game mechanics. Lets take EVE: sure you can invest 5000€ to buy PLEX and have like 900bil isk. No Problem there. BUT: - a new player can't fly titans and kill everyone (because of skills) - even if he buys a character with that money (for lets say 100bil) and THEN buys a titan to kill everyone - he dies horribly. - he just has not the understanding of the game (because he never played) and he doesn't have the skills (hard and soft) to do so A veteran player could invest money to speed up his gameplay (as I do - I hate pve grinding). So what? What do you think will happen when I just bling out my ships or buy super-uber-extreme-mega weapons? I die horribly. Why? Because it's a MMO - for you: a massive MULTIPLAYER online game. ONE person (even 1000) would die horribly because of THOUSANDS of other players.....
  10. Yeah I had that written and open for like an hour while I read articles about the eve servers.... didn't realise I read for an hour \o/
  11. Well it was directed at aeon but whatever buddy, idc And again: don't assume things that never were said Mr. Narcissist
  12. Ok so you will run one server for DU then? You know that this doesn't work right? You have no clue what SINGLESHARD means do you? People these days....posting nonsense everywhere
  13. There are plenty of videos and tutorials online, it really looks not that hard
  14. I can't see the first year of a space captains (or everyone else's) life on board will be shallow with little depth...there will be plenty of stuff to consider and to learn through trial and error before a ship with it's crew is able to be effective and pull off great stunts. As I said, there would be plenty of possibilities to do with g forces but the crew will have problems of their own in the first place, no need to swing the hammer at them more than necessary. Let them learn the ropes first, without complicating it too much at first I can imagine g forces to be implemented in a later patch, but for the first few iterations it's not that important. Oh and I would appreciate if you don't assume stuff I never said, thought or said.
  15. Well if griefers and pirates annoy you, just get a police force up and running for YOURSELF and hunt em down. It's a sandbox. If you don't want pirates to be around, be the police to stop em and don't cry for guidance from the devs
  16. What would be the point? Black/redouts? (Counter by flightsuit), Toppling over when walking in a ship? (Magnetic boots ) Lying flat on the ground and not able to stand up? System failures of some sort? Think it's not that good of an idea
  17. Sad for you but as you said: better to commit to life than playing games and spending money on space pixels and not really important stuff before you haven't sorted out your life (and income)
  18. So no griefing, piracy, smuggling, betraying and just messing around with others? Sadly, nothing for me then
  19. Lethys

    Orbits

    I think it's a wonderful idea to implement orbits of Planets and have them revolving around themselves. This would add at least a little bit of randomness and thinking before you attack (sucks when your fleet has to fly 3AU in addition). BUT (and this is a big, bad nono as stated in the aerodynamics thread) You simply can't implement orbits for ships. Then Players would have to think about periaps/Apoaps, slingshots to even get somewhere far (this could be countered by "I have a scifi engine"), escape velocities and then again orbital velocities (it's kinda hard to get to the inner most planet, because your falling to the sun...) This proposal also includes then orbits for every structure in space. Like the first two drawings of https://what-if.xkcd.com/58/ : space is not vertical, its horizontal. A station/ship/satellite/debris needs SPEED in order to keep it's orbit (because gravity is always there). Try docking/landing on that moving thing with your just build ship from ground. Even with a minimalistic model it's not that easy - and again: if made too easy, why add it in the first place? Those calculations only consume ressources and don't add anything practical. I agree, that it would allow for interesting strategies and tactics but it would not work out well.
  20. Aan invincible flying box covered with weapons has nothing to do with aerodynamics. They HAVE TO balance the weapon payload anyway. No need for aerodynamics here
  21. And where's the point in having "a little bit of aerodynamics"? It just increases the load. If they implement too "hard" aerodynamics (windspeeds, layers of density, drag,...) it's too complicated for most players even to take off. If they just implement an atmosphere for flying without engines then it only increases load and adds nothing to the game. Gravity for running around planets yes but orbits bound to that gravity will go too far (as I mentioned)
  22. Orbits are hard. Very hard. The consequences are vast and not what you wanna face in an mmo. Try ksp and rethink your statement. Even atmosphere is hard. You have to build a plane that really could fly. You need jet engines for suborbital trajectory and rockets for orbits. That goes too far in a mmo. The load on the servers would kill the game
  23. Ofc they want to cover their expanses AND make money, no one will work for free. I don't get those arguments. When someone can't afford 15$ per month, then you have worse problems and probably should sort your life first. You don't see the huge expanses the game devs have per month, want a free game (at least only buy it once) and get all the support and servers for free for a (assuming eve's history) decade. All those f2p crap games just survive because of a store. If they go for plex, you CAN play for free -grind for hours and enjoy DU for free. If you can't or won't afford 15$ then stop smoking, stop wasting fuel on your 20l/100km car, stop drinking or whatever. But don't whine that 15$ is too much when you spend $$$ on senseless stuff but want to play a game
  24. P2p would be best for DU for mentioned reasons - no instances/New area with patch is the best one. Plex system works fine in Eve, no unfair advantages here. No one in DU will be a millionaire on day 2 or even month 2 after release and f*** with everyone simply because no one can buy those plex because of no in-game money L I pay for eve with 2 accounts and buy plex from time to time to sell. Because I don't have time for that stupid PVE to earn money in order to buy new ships in order to f*** around with people. I hate PVE, it's only a burden to do in order to do the things I REALLY want to do in a game. So plexes are fine, they don't give an advantage that's superhuge or unfair. It will take months and even years (like in Eve) that we will see big ships or cities, that's why P2P with Plex would be best.
  25. Van Neumann machines have to be killed and annihilated every time you see them - they would be very bad for obvious reasons
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