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Lethys

Alpha Team Vanguard
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About Lethys

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    Novark Citizen

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  • Gender
    Male
  • Location:
    Austria
  • Alpha 1
    Yes

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  1. Lethys

    Block Count System

    This Wall consists of 125l of concrete Yes, that totally works xD
  2. Lethys

    Organization Resource Tokens

    Or you know, just use quanta. Because you can only rp that org money but can't use it in any form to buy stuff from other ppl or on the markets
  3. Lethys

    Accessing the Alpha Forum Section

    @Darth_Sarcasm this isn't the nda forum so you can't Talk about ingame stuff. Go to Support.dualthegame.com and report that issue, That's all I can tell you here
  4. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    well yes, and that means you lose your mining levels and don't get a bonus there anymore but you gain scanning levels. You don't lose the SP but you lose the skill perk. Or you mean that in a completely different way? few things about that to consider: - yes some will have very high skills but it's always challenging because they only got a bonus from the talent tree to that skill (fuel efficiency for example) but that doesn't make them the best pilot there is or the best miner. You still have to know mechanics, learn and use them. That's what ppl will shine at - not their ingame bonus they get from doing something - point 1 goes for teamwork too. I may have all mining skills at 5 because I played DU from the beginning but some newbro might be way more efficient than me because he just knows the mechanics of mining better. Talents only provide a bonus to what you do, they don't make you automatically better - pvp: yes ofc, such things may happen. But then again CvC/AvA is a branch on it's own and you may need all those skills anyway to even learn higher ones. And besides: NQ always said that you can get fairly quickly to a reasonable talent level (3-4), mastery needs a lot of time. So this isn't "unbalanced" because most pvp skilled avatars might only miss the lvl 5 skill which only translates to maybe 5% weapon efficiency, 10% fuel efficiency or whatever - That being said: you just have to look at eve online where there is a similar tree. I can hop into the game right now, make a new char, train for 4h and go hunt other ppl. And I can even kill them, although they have millions of SP and play the game since 15years. Just because I know what to do, how to handle my ship, how to use the game mechanics in my favor and how to trick ppl into believing smth which isn't there. Same thing can and will happen in DU imho
  5. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    oh don't worry, I'm quite vocal and I voice my opinion you contradict yourself there: if a skill is respeced (even slowly) to another skill at the expense of the first one then the bonus/sp in that skill are lost. If you don't "lose" the first skill you would achieve mastery, which you don't want. That's not possible without losing the first skill. Why would it kill the job market? skill mastery in all skills will take YEARS (>10years imho). Not everyone will have that. Newbros who start later can master mining in let's say 1 year to fully specialize while a veteran only has lvl4 skills there. Specialization should take time but only few characters will truly master every skill in existance - there's plenty of room for newbros to specialize and be a higher level on certain skills than vets
  6. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    I adressed that and explained why it's really the same thing - we fundamentally disagree here then, that's fine that's the case with either system and I agree I disagree here too as this would be a mess for players. In a game like DU skill/talent progression and quanta are the only values which count. If you lose skills/talents you previously got then ppl will be fed up with the game and just leave as it would be extremely tedious to do something you want
  7. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    but that's exactly my point: it doesn't really matter how you get the tool (be it either because you buy it, magically get it, train a skill over time and suddenly that tool appears). Once you have it, you have to use it anyway to get proficient with it (you as a gamer, not your char). You as a player have to learn how to use it, get familiar with it. That's purely a RL skill. So in short: You propose: you buy a tool on some kind of market then use it and gain ingame proficiency with it along with some bonuses per level increase (+5% mining yield). So while you use the tool you obviously want to use (because you bought it in the first place) you gain RL skill/sp/bonuses with it. First levels will be quite fast, higher levels will take days and weeks to finally level up. What DU does: You have certain tools available from the start and queue up your talents to train for mining over time. When you leveld up (Mining 3) you get a new tool (+5% mining yield). While you use the tool you obviously want to use (because you train that talent) you gain RL skill with it. Meanwhile you passively gain sp/bonuses because you're training the next talent level which may also be very quickly at low levels but may take days to weeks to get higher levels. You can do other stuff meanwhile ofc and you don't need to mine all day to gain sp. Doesn't really change much does it? It's really the same thing but with three major drawbacks for the "active" system: you open the game to bots, you favor 24/7 nolife players and you force players to constantly do the same thing to level up that skill. You will encounter a lot of timers in DU - because they're neccesary in a MMO. Just think of timers regarding PVP, destruction of a city, killing territory units and so on. You need timers there too
  8. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    Where's the real effort when you aquire skills through grinding? That's just plain boring and there's no effort involved either. The effort you're talking about is understanding the mechanic itself- like mining or building, piloting a hovercraft or spacecraft. It's learning the ends and odds of those things which require effort and A LOT of thinking on the players part. As you said, players never worked with that new tool they have to earn it. But even with an "active" talent system, players wouldn't magically get that tool. In both systems the player gets the NEW tool at some point and for that it doesn't matter at all if he was forces to spend the last 5h using another tool which basically has nothing to do with the new one or if he just got it because he waited 5h. In both systems, the player gets a new tool and has to learn it. If the player doesn't want to go that talent path any further then he wouldn't use the Tools in any way, regardless of the system you're using. If the player wants to go that path (say mining and digging) then he obviously has to use the tools anyway and learn how to use them, regardless of the aquiring system. An "active" system doesn't automatically make everyone good in what they do just because they rinse and repeat some boring activity. So all in all those arguments aren't rly strong
  9. ¯\_(ツ)_/¯ when you only write a simple answer, ppl get mad with you when you elaborate a little bit and try to give more details, ppl get annoyed with you xD np mate - enjoy
  10. because, as seen there, 24/7 isn't a thing yet. Since nothing was stated on that topic, that page is all you got atm - everything else is just speculation and doesn't mean anything. because the alpha announcement is a big thing - that's why it's there first. If you just would scroll down just a little bit.....then you instantly see the latest news from May 7th 2019 (R0.15 Build Talent System). So no, development hasn't stopped, nothing burned, nothing crashed.... But ofc, as you put it, all those "mechanic updates" automatically mean that development stopped.....which it clearly didn't Since you haven't been following closely, I gave you some links to read up for yourself - indicating that Alpha 2 might be near (which in turn means the game is progressing as planned). Since there is no info about 24/7 tests I can't give you anything on that end (which I should have stated more clearly - mea culpa). We're pretty much bound due to the NDA so I can't give you any other information that what you find via this board, their website, their youtube videos and twitter announcements.
  11. hey, https://www.dualthegame.com/en/server-status/ for the server status Also, If you just click NEWS you land here https://www.dualthegame.com/en/news/ and can see and read up what NQ is up to lately - like Alpha 1 launch which happened a while ago. There you can also see several updates and devblogs about recently added mechanics (barter system, character progression,....) which all Point to Alpha 2 launch soon (tm) as "promised" by this rough roadmap here EDIT: also for reference you can read the devblogs here https://board.dualthegame.com/index.php?/forum/19-devblog-feedback/
  12. Lethys

    Need for more Voxel Brush shapes, and options.

    didn't read everything and not interested at all in building - but well written and nice pics 👍 well done EDIT: oh and just because I saw that: https://twitter.com/dualuniverse/status/1128014611540840450 so it's not only blocks rn
  13. Apart from what you can see from videos we can't answer any questions due to the NDA
  14. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    No thats not what NQ wrote there. If you don't have a queue running you again X amount of sp/hour. If you queue up your skills you get Y amount of sp/hour (Y > X). A skill needs for example 200 sp to train => 200/Y = minutes to train that skill OR you have Z amount of "free" so because you haven't queued anything for 2 days thus you have 24×X sp at your disposal. Then you can just "buy" that skill.
  15. Lethys

    DevBlog - r015 Udpate (part 4): Talent System!

    this isn't the NDA section so be careful Skills gained with time is better than gained by doing it in MMOs for obvious reasons. For the different skills - it's the first iteration. Surely, some are just misplaced and will change. I think they just need to think of skills to train so ppl have smth to test there - because a lot of mechanics aren't in yet -> thus a lot of skills aren't even ingame
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