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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Yeah. The hard work of 5 hours
  2. Welcome! Very interesting idea, completely new and I hope this ai will be op
  3. True that, I want that huge Please-kill-me-I'm-a-VIP sign above my head! As for the offtopic thing: honestly, idc. I don't watch post counts, but I can understand the implications. New members may be deceived by some off-topic spammer and they think he's a legit, all knowing alpha member because of his 5038 posts.
  4. Exactly, but those people will whine anyway. All I'm saying is: no matter what you/some carebear/some pirate define as griefing - all that matters is what NQ writes in their eula. And I will definitely do everything what's allowed in there, even if it pisses off people. Cause not knowing doesn't mean you're right or helps your case of "mimimimi I lost my ship". Its more fun to be the honorable singing-ransom pirate, but if I dislike someone, I'll grief the he'll out of them.
  5. There will be such elements for sure, maybe at a later stage though. It adds much to the immersive gameplay so they will implement those at some point (maybe even as cosmetic rl-money shop for some elements as jc stated)
  6. If those special snowflakes can't handle what NQ writes in their EULA then they shouldn't play the game. Easy as that. There will always be some cases which have to be dealt with individually because it's not clear if the EULA was broken or not. EVERY PLAYER needs to read (I know that 99% won't do it) and understand the EULA and accept it in order to play. Not reading it doesn't give you any right to judge if that was griefing or not. That document is everything you will need for the difference of griefing to normal PvP. Otherwise every non consensual PvP is griefing which would kill the game entirely
  7. Not quite correct because their IS a difference between ships and buildings: the core unit. Either it's a moveable or a stationary so the game DOES know which one can move and which are supposed to just sit there
  8. Nothing more to add Except perhaps: no,it WILL stay subscription based and no, it won't be free to play
  9. Piracy (proper one at least) won't be easy at all. But if you do it right and live with the consequences, it'll be good. Even in late game - I think most of the bears who speak of 'our planet' have no idea how vast even one single planet is and that you just can't control every single square meter
  10. Plus hello games never said NO, THIS WON'T BE IN NMS. THAT was the reason why people were hyped because they never told them what NMS will NOT be. I agree that other games have nothing to do with what happened with NMS but I can understand people who got burned by it to not trust another indie company pulling something even bigger off. NQ have to go through this mess but imho they do a good job and tell people what this game WILL NOT BE like - that's the most important part
  11. Communities are a natural thing. Ze Germans will conglomerate, the Russians will and so on. Inside they will talk whatever they want but to strangers it will be english. If someone can't speak english - fyl. Perhaps someone from your community can translate, otherwise you're stuck with writing in GT and copy paste it in-game. In a world like this it's essential to be able to communicate with others and to me (non native speaker) this language is english. It's the language of this world, deal with it. If you can't speak english in a proper way (or at least in a way that others are able to understand you) - you're either ignorant or your schooling system sucks.
  12. Drink, but don't drive, laugh and have a good time folks
  13. Pinpoint accuracy as ever, my dear sir. Carrier V would be a bit harsh, that's true, but in a context of a game where we will most likely spend the first weeks to months anyway on the same planet, it's not that hard anymore. The first titan in eve was built 1k year or so after release - that would match. But your suggestion is all the way better. Since it's Christmas I don't have time to think more about it
  14. It was more because I wrote the same thing as you did. Well tying that tool to a hard to get skill (carrier V in eve terms for example) would change a lot indeed
  15. My quote: - If a BP is just some kind of overlay/UI thing -> more difficult imho because the boxship of doom is lurking in the shadows here
  16. Can't find the quote from Nyzaltar (maybe someone more capable can): Distances won't (obviously) be as vast as IRL, but the travel time will be considerable. You start with atmospheric thrusters and at some point get access to space drives - with those you can travel to other planets in your system which will take some minutes (moons) to hours (outer planets). At this point you COULD fly to another system but it would take months to years. Then there are warp drives with which you make the interplanetary trips in a matter of minutes. With those you can travel to other systems which will take you days to weeks (depending how far away those are). In some later patch they will introduce probes and FTL (as stated in the lore: the tech is "some years" away). Those you can send to another planet in an instant, build a stargate there and jump to it. Oh and btw: wormholes are NOT in release! MAYBE they will introduce anomalies like that at a later stage.
  17. I am a thoughtful pirate (whoa - that was unsuspected) and I love gameplay ideas. BUT you have to consider everything that is involved and I merely pointed that out. This is a discussion about a topic and I stated my worries - nothing more. Now that I know I didn't miss anything about BP production (and yes that is linked to building) lets take your argument again: We DON'T know how the production of BPs will be as I stated here So, as the thoughtful pirate I am, I just think out loud and speak my worries. I just can't see why this is wrong, sorry. I was using the wrong terms and words - DU is NOT SE with those blocks we all know - I completely agree with that. And I get your point about building stuff (which you described perfectly). But imho people have to think about the whole game and not just one aspect of it, otherwise this whole thing will be broken. So this whole tool boils down to: - If a BP is just "instantly" (may still take hours-days, depending how they implement it) produced -> sure, why not have this tool in that "creative space/VR/safe building zone thing" (ONLY HERE! As you can only build BPs). A large alliance with thousands of players can then "only" produce as many ships as there are resources - If a BP is just some kind of overlay/UI thing -> more difficult imho because the boxship of doom is lurking in the shadows here - In-game (outside that VR zone for BPs) -> more difficult imho because the boxship of doom is lurking in the shadows here too I'm NOT against this idea per se, I'm just against this idea being implemented in all instances of the game. It's fine if it's in that "creative space/VR/safe building zone thing" because then you limit the harm it can do to pvp
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