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TheCrimsonPeon

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  1. Like
    TheCrimsonPeon reacted to JayleBreak in Gathering your questions for the Q&A on Wednesday, December 1st   
    While building, I placed a ceiling using the deploy voxel tool and was warned that the complexity of the voxel chunk had reached 79%. The chunk had almost no shaped voxels (I do detailing like door frames and such afterwords) but it did span the exterior wall, interior wall, floor, and ceiling (for 2 floors). The walls did have header and footer textures. But all this is typical in a build. I continued to build putting a second floor above the first floor ceiling and the chunk's complexity rose to 85%.
    Why is such a straight forward construct on the threshold of being too complex? Will adding shaped voxels (e.g. door frame) push complexity over the limit? What is the complexity measure trying to tell me, and can it be put into words that I can act on?
    Addendum: I completed the chunk by adding a 45% slanted wall using a material already present. The complexity went from 85% to 104%.  The location of the chunk is: ::pos{0,26,1.9579,12.0628,347.0015} if you care to see for yourself. A picture of the offending wall is below.

  2. Like
    TheCrimsonPeon reacted to Zarcata in Demeter will probably Kill the game if it goes to live servers..   
    I don't know any good city builder who would build a city in a PvP zone only to lose it or have it destroyed.
     
  3. Like
    TheCrimsonPeon got a reaction from MediatorJ in Call for Demeter-related questions   
    I own a fair amount of scans. I was able to read through a lot of them and find which tiles had value and which was worthless. This is a significant advantage over people who don't. And since the ground content is reset people with scans will have an insane advantage over anyone else. For such a resource reset it is important to put everyone to the same level. At first I was happy with me keeping my scans but when I realize that minutes after getting into the pts I had goen though all my scans and found which ones were valuables I realized how unfair that was.
  4. Like
    TheCrimsonPeon got a reaction from MerlDT in Call for Demeter-related questions   
    I own a fair amount of scans. I was able to read through a lot of them and find which tiles had value and which was worthless. This is a significant advantage over people who don't. And since the ground content is reset people with scans will have an insane advantage over anyone else. For such a resource reset it is important to put everyone to the same level. At first I was happy with me keeping my scans but when I realize that minutes after getting into the pts I had goen though all my scans and found which ones were valuables I realized how unfair that was.
  5. Like
    TheCrimsonPeon got a reaction from JaegerWolfgang in Demeter will probably Kill the game if it goes to live servers..   
    each major patch seems to be put together in a rush, nothing seems to be thought through, and everything thing is considered from the "end game" perspective where you have millions of quantas and you've done everything and need more troubles to stay interested.

    The huge change to the industry simply sent off half of the player base out over night and they have no intent to come back. Constant screw up regarding pvp exploits and wrong decisions are pushing more people out. These new changes will simply put a nail in the coffin of a game that is in a really bad shape.

    The tax on tile makes no sense whatsover. If you are a little artisan like me you do simple stuff for their beauty not for the pvp nor the greed of constantly selling. I make very little money in the game and I have 7m in my wallet. I own 4 tiles. I don't even own half of what my tiles will cost me per month. This is ridiculous.
     
    The message in the video stating that tile tax numbers where not real and just place holders... That was straight up a lie.

    The mining units will never cover the need one has to pay for all the taxes in the game. The mini game is completely borked. Each use of a charge is a waste of time.
     
    Game designer should really stick their head out and stopped getting stubornely idiotic in their decision.
     
    I agree 100% with Hagbard. This patch is the death of the game in its current state.
  6. Like
    TheCrimsonPeon got a reaction from DontPanic in Call for Demeter-related questions   
    I own a fair amount of scans. I was able to read through a lot of them and find which tiles had value and which was worthless. This is a significant advantage over people who don't. And since the ground content is reset people with scans will have an insane advantage over anyone else. For such a resource reset it is important to put everyone to the same level. At first I was happy with me keeping my scans but when I realize that minutes after getting into the pts I had goen though all my scans and found which ones were valuables I realized how unfair that was.
  7. Like
    TheCrimsonPeon got a reaction from hdparm in Demeter will probably Kill the game if it goes to live servers..   
    yeh but for instance I own 4 tiles because I want to create some sort of beach town. I do work a lot of quite detailed elements. if tiles goes up exponentially I'm still scrtewed even with 100k as a starter.
  8. Like
    TheCrimsonPeon reacted to Celestis in Call for Demeter-related questions   
    If these figures are indicative of the taxes to be paid on all territories, I will not be able to continue playing the game.
     
    I will have to pack up all of my bases. I have one on every planet and moon because I am an explorer and have enjoyed the game as an explorer but the taxes will force me to bring everything I have back to sanctuary and just hang out there until the game goes live.
     
    If there are taxes on all territories, including the first on each planet or moon, I will not be paying to play this game.
     
    I backed this game because it promoted itself as appealing to many different styles of players but it is turning into a game where money is more important than fun.
  9. Like
    TheCrimsonPeon got a reaction from Eviltek2099 in Demeter will probably Kill the game if it goes to live servers..   
    each major patch seems to be put together in a rush, nothing seems to be thought through, and everything thing is considered from the "end game" perspective where you have millions of quantas and you've done everything and need more troubles to stay interested.

    The huge change to the industry simply sent off half of the player base out over night and they have no intent to come back. Constant screw up regarding pvp exploits and wrong decisions are pushing more people out. These new changes will simply put a nail in the coffin of a game that is in a really bad shape.

    The tax on tile makes no sense whatsover. If you are a little artisan like me you do simple stuff for their beauty not for the pvp nor the greed of constantly selling. I make very little money in the game and I have 7m in my wallet. I own 4 tiles. I don't even own half of what my tiles will cost me per month. This is ridiculous.
     
    The message in the video stating that tile tax numbers where not real and just place holders... That was straight up a lie.

    The mining units will never cover the need one has to pay for all the taxes in the game. The mini game is completely borked. Each use of a charge is a waste of time.
     
    Game designer should really stick their head out and stopped getting stubornely idiotic in their decision.
     
    I agree 100% with Hagbard. This patch is the death of the game in its current state.
  10. Like
    TheCrimsonPeon reacted to Hagbard in Call for Demeter-related questions   
    i just opened another thread just before this Q/A was created...
    Ok, usually i am not negative but the balance of Demeter on the PTS server has some severe problems.
     
    1. Territory costs of 1m per week:
    this will lead to almost nobody claiming any tiles any more outside of the sanc moon unless the territory can produce some serious income. so all "player made content" will disappear after some time
     
    2. Scanning results do not get deleted and show l/h for mining units
    this will lead to ALL really valuable tiles being claimed within the first 24h after demeter goes live, as it is really easy to identify  the most powerful tiles for mining units if you have containers full with scanner results.
    so after day 1, the fun is over and the "mega tiles" will be claimed by those players/orgs that have all the existing scans.
     
    NQ, as demeter is balanced on the PTS, it would kill the game if it goes to the live server
     
    - New players some days later would not have a chance to find income opportunities despite missions.
    - earning quanta will be a lot harder, so people would stop spending.. this would kill industrialists workflow.
    - the imbalance between experienced players/orgs and new players would get worse and even more players would demand a wipe or simply not enjoy the game

    please reconsider your decisions.
     
  11. Like
    TheCrimsonPeon reacted to Hagbard in Demeter will probably Kill the game if it goes to live servers..   
    Ok, usually i am not negative but the balance of Demeter on the PTS server has some severe problems.
     
    1. Territory costs of 1m per week:
    this will lead to almost nobody claiming any tiles any more outside of the sanc moon unless the territory can produce some serious income. so all "player made content" will disappear after some time
     
    2. Scanning results do not get deleted and show l/h for mining units
    this will lead to ALL really valuable tiles being claimed within the first 24h after demeter goes live, as it is really easy to identify  the most powerful tiles for mining units if you have containers full with scanner results.
    so after day 1, the fun is over and the "mega tiles" will be claimed by those players/orgs that have all the existing scans.
     
    NQ, as demeter is balanced on the PTS, it would kill the game if it goes to the live server
     
    - New players some days later would not have a chance to find income opportunities despite missions.
    - earning quanta will be a lot harder, so people would stop spending.. this would kill industrialists workflow.
    - the imbalance between experienced players/orgs and new players would get worse and even more players would demand a wipe or simply not enjoy the game

    please reconsider your decisions.

    Hagbard.


     
  12. Like
    TheCrimsonPeon got a reaction from hdparm in [Discuss] We've Heard You!   
    First thing first, I do acknowledge the need to slow down players progression overall. We are indeed going fast and that's not always for the better. But..
     
    This is still making a paywall as a ladder. not only does it not achieves what it should do on the long terms, but it also creates a feeling of disconnection. There is nothing engaging in just mining for money. There is no point, no fun. It's a tedious process which cuts you from what you want to do: industry.
     
    I'm not against gating schematics behind a Research and development process that would require actions and interaction from the player in order to discover new schematics. But if it consist of sending players to plunder planets of their resources and then send these resources in the void (selling to bots) for Quantas, that's stupid. It does not provide anything as a whole. I'm just wasting time and resources for in the end very little gain.
     
    You guys NEED to implement a true and engaging process to unlock schematics. My proposed solution is Research and Development feature that would require a player to monitor elements of a ship (airfoil, atmo/space engine, atmo/space brakes, etc...) and one type at the time to "collect data". We can then imagine a contract between two players where one is putting the data collector on his ship to collect data for an other player that then would have to proceed these data through a dedicated interface in order to gain progress points that would lead to in the end with a few resources and a few quantas to unlocking schematics.
     
    The idea of one schematics per machine is also stupid and while it might slow down progress in the short term in the long term it won't do nothing.
     
    The main idea was needed, but the path chosen is bad, wrong and shortsighted. We need a really engaging and interesting way to unlock these schematics that does not require us to brainlessly mine for hours before sending all these resources in the void.
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