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Violet

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  1. Like
    Violet reacted to Anaximander in How will governments pay for all the employees?   
    Hi, you must be new to the forums please, feel free to read anything associated with the game, you'll find your answers there.
     
     
    Hah.. no.
     
     
    In EVE, there are "univesity" organisations, that teach newbros how to play the game and even give them some starting things for the game, like a Tier-1 frigates. The Newbros have to pay nothing and are paid in how easy it is to find PvP to do and maybe, share in some loot.
     
    The "univesities" real job, is to train canon-fodder for the alliance they work for.
     
     
    Nothing is for free. Never was, never will be.
     
     
    See, favouritism is the main reason why the greatest back-stabs have taken place in EVE. You favour someone else because they rubbed shoulders with you a lot instead of how much they actually contributed? The guy who flipped the bird to is gonna sell you out to the enemy on an opportune moment and rub it in your face.
     
    Salary systems take care of all that.
     
     
    The alternative is a simply API key solution with an add-on that automatically issues payment to all memberso f the org, depending on their rank.
     
    AKA, don't sweat over it. It will come, one way or another.
     
     
     
     
     
    Thing is, in EVE, at first, when I needed to make money I could :
     
    1) mine & haul minerals back to the trading hub to sell them (which is a long and boring trip)
    or
     
    2) mine and sell to my corpration at a 90% price on the main trading hub. 
     
     
    Guess what is the sane thing to do. Yup, the second one. I mined, put up a contract for the minerals in a price associated with the 90% of the main trading hub's average, and through the magic of time, someone from the org that needed minerals for industry, validated the contract, I got paid and they got cheaper than average minerals (hauling time / fees excluded)
     
    Same thing will happen in DU. It's what jobs boards are in the game for. I know many of you hate the very mention of EVE, but you need to drill it through your heads - learn how to work Excel, or risk your guys bailing on you because you pay them less than the bigger fish in the region.
  2. Like
    Violet reacted to Lord_Void in Terminals/Computers   
    The game does have survival elements AKA players have to survive each other. You're right, many features are not being fast-tracked right now because of the small size of the studio. Many of these will come later, as the game will be perpetually expanded upon. The game's initial form is focused on the big picture: the battle between organizations. It encompasses logistics, politics, and espionage. As survival elements (as you have described them) are not essential to that gameplay they are features of secondary priority. 
     
    I'm sorry that you do not like the way the game is heading, but the developers have been very open and honest from the beginning about what the game will include and what it won't. There are plenty of other games that are similar, sure, but none like this. It seems a little early to say the game is down the tubes, and there will be wide range of ways to compete. 
     
    Good luck and we hope to see you again o7
  3. Like
    Violet reacted to yamamushi in Terminals/Computers   
    Wouldn't it have been more valuable to propose a solution to the client-side script limitation than to just abandon ship completely 11 posts into your account? 
     
     
    Since we're on the topic, it's worth discussing -why- scripts have to be executed on the client side as opposed to being uploaded to the server as well as limitations that causes. 
     
    To get a better sense of why simply just uploading a script to the server and expecting it to run wouldn't work in DU, one only needs to watch the server technology video:
     

     
     
    With all of the dynamic clustering going on, it's not a simple matter of just running a script on a single cluster at a time, as player density shrinking the area sizes per-cluster would mean ultimately having to figure out a way to synchronize the execution of scripts across the dynamic clusters. 
     
    Alternatively one could imagine a whole other server resource running externally from the cluster that does all of the script execution and makes calls to the cluster with the output. However, now we're talking about adding a whole other step to the client input process, adding precious latency. 
     
    Regardless of the approaches, that still doesn't resolve issues like infinite loops bottlenecking server-side performance, which goes into a whole other topic of trying to also add in a static analyzer to the process. 
     
     
    I think the process of just having the server stream scripts with version checksums to clients when needed for any particular task would be much easier and provides more performance value overall. Whenever a user with the proper permissions accesses a terminal or device or whatever (something that sends an event to a DPU), their client would request the script from the server to execute locally. 
     
    They've said they're looking into ways of allowing for offline script execution, for bases with automated defenses/etc. I imagine that would be handled by some sort of upkeep cost, in in-game currency, to provide some balance. I also imagine it would work similarly to the external server resource I noted above. 
  4. Like
    Violet got a reaction from Thokan in Agriculture   
    I really like this idea but not at launch, this would be an update down the line.
     
    Food is something that should act more like a buff/debuff rather than something that will cause you to starve to death. Games like ARK are really annoying because you burn calories in that game at an insane rate, like seriously you don't need to eat every 5 minutes!
     
    It should be like if you don't eat for several hours you get a "hungry" debuff that makes you a bit slower and your aiming a bit worse, nothing that would bother you if you are standing around in a safe area building but enough of an edge that it becomes a factor in PVP
     
    The ark ship should give out free "nutrient paste" a bland tasteless food that is just enough to remove this debuff. 
     
    Coffee could heighten your senses, make your aim better and give you a better results from crafting. Perhaps even narcotics, that cause you to have a severe withdrawal debuff when it wears off
     
    Farming should be as involved as mining, I'm thinking there could be areas with high/low PH, Nitrogen, Temperature, sunlight, presence of water as well as each planet having its own atmospheric properties. Finding a good place to farm potatoes should make a significant difference to growth rate. And if you want to invest the skill points you should be able to make hydroponic bays for growing food in space.
  5. Like
    Violet reacted to Lord_Void in Agriculture   
    Agreed. I would like to see plants or renewable resources used in more industrial processes as well. Perhaps it wouldn't even have to all be plant based. Perhaps it could be algae that is grown in large vats and then distilled down for materials. I would also like to see an indepth refining and processing system, although that will probably come later.
  6. Like
    Violet reacted to HurrayItsRaining in Agriculture   
    I have heard this about ARK but as JC has said, it will be very difficult but possible to do things on your own.  You need to rely on the market.  In this game you don't need to waste time with farming/resource gathering if you don't like it.  You just make a grocery run to your nearest/cheapest market and stock up for the month.
  7. Like
    Violet reacted to yamamushi in Evolution of a DU City   
    I made this using one of the concept art pieces
     

  8. Like
    Violet reacted to yamamushi in Ingame Names   
    No word yet on changing character names in-game. I have to believe that character names are going to be static though.
     
    In Eve Online your name was your badge, it meant that if you did something bad to someone, the reputation went with your name. I would argue that Dual Universe is going to be very similar, wherein your reputation goes along with your name. If that's the case I'd say that we shouldn't have the ability to change our names in-game, otherwise it would be too easy to do something nefarious without any consequences.
  9. Like
    Violet reacted to Kytheum in Terminals/Computers   
    Correct me if I'm wrong but so far from what I've seen and read you can program vessels but only the vessel and its functions. But what if there was a terminal you could place anywhere and program? Similar to Computercraft (Minecraft mod), Which allows you to interact with a Small virtual computer with a basic LUA os. This would be difficult for the Devs and if introduced it would most likely be after release.
     
    There are many uses, one of the biggest uses I have and I will use for an Example is, the Empire is planning on a network to keep information on every player who joins the Empire. And it will be private until you register with the Military which will extend your file and add information about you such as what Squad you're in and where you are located. It will also carry a small history and criminal record. This system could be accessed from anywhere in the Empire by members above a certain rank. From there they can write and modify reports on players files. A small LUA system that runs like this can also help run other organisations and businesses as a way to log all shipments and expenses.
     
    I see it being a real help to the Economy of the Game.  And there could possibly be a way to send signals wirelessly. You could have a Computer send a transmission on a Frequency, and if another Computer receiving on frequency is loaded it can read the signal and decrypt it if needed.  
    This could also grow the diversity of Organisations as now you will have organisations that produce software for other Organisation use. 
     
    What do you think? Is it Easily Exploitable? Is it asking for the Impossible?  Do I even know what I'm talking about? I'm interested.
  10. Like
    Violet got a reaction from Borb_1 in Limiting Script Automation will Hinder Economic Growth   
    I think the actual mining part of mining in DU is going to fairly short and easy. The time consuming and difficult part will be finding meaningfully sized deposits to start with.
     
    EVE is easy you scan, select a rock and press buttons, with DU you have to scan, scan, scan, combine the results, dig a mine shaft and then you can mine the deposit, all whilst either trying to keep hidden or keep people way who are going to try and skip the hard bits and steal the ore from right under your nose.
     
    I don't even see how you can automate this? We have discussed mining element for constructs but how do you even automate mining in any efficient sense when the ore is hidden deep underground and you are in a totally free space with 6 degrees of movement.
     
    Turtle mining in Minecraft worked because ore deposits were fairly common and small so strip mining out an entire area made economic sense, in this case you would probably need to much fuel.
     
    This is why DU excites me, the devs seem to understand all the "perverse incentives" that happen with other games and have found clever ways to make something that was particularly grindy and easy to automate into something that is hard to automate and much more satisfying from a game play perspective.
  11. Like
    Violet got a reaction from Wardion2000 in Limiting Script Automation will Hinder Economic Growth   
    I think the actual mining part of mining in DU is going to fairly short and easy. The time consuming and difficult part will be finding meaningfully sized deposits to start with.
     
    EVE is easy you scan, select a rock and press buttons, with DU you have to scan, scan, scan, combine the results, dig a mine shaft and then you can mine the deposit, all whilst either trying to keep hidden or keep people way who are going to try and skip the hard bits and steal the ore from right under your nose.
     
    I don't even see how you can automate this? We have discussed mining element for constructs but how do you even automate mining in any efficient sense when the ore is hidden deep underground and you are in a totally free space with 6 degrees of movement.
     
    Turtle mining in Minecraft worked because ore deposits were fairly common and small so strip mining out an entire area made economic sense, in this case you would probably need to much fuel.
     
    This is why DU excites me, the devs seem to understand all the "perverse incentives" that happen with other games and have found clever ways to make something that was particularly grindy and easy to automate into something that is hard to automate and much more satisfying from a game play perspective.
  12. Like
    Violet reacted to Anaximander in Using vs Selling Mined Resources?   
    That's the CORRECT way of doing things, but you should never underestimate of people's need for entitlement. Having only ONE person with refinery skills, means that you can end up with 100% lockdown on refining if that person goes AFK for weeks - or decides to coerce you into a bigger share of the profits.
     
    You should have at least three people with refinery skills, the only real problem is, setting up the proper schedule for refineries, since it's not gonna be something intanteneous, like in eVE (I'm only guessing ,given the concepts behind the foundry units). So, these refinery operators of yours, are the people who will pretty much, have to stay all day and do nothing but refinery minerals into materials, of proper quantities and the such.
     
    Also, setting up trading networks, means you also have to sacrifice at leat 3-4 hours a day, issueing contracts, checking the market influx on volume-to-price ratios, running spreadsheets and the such. It's not something you should commit to if you are not determined to play the world's most complicated gambling game - that being the market. 
     
    Now, setting up a safe network for delivery of goods, that's an appealing business, locking down all major shipment of products from facotires to markets across the stars, is the way to go. That's actually interesting and requires little to no spreadsheets, only distances, times of flight and fuel-to-distance ratios to calculate wages for your spacetruckers and the cost of the shipping for the client.
     
    Plus, you won't have an aneurism every time some smartass does a bubble scheme and makes you lose 30% of your money by devalueing an item to oblivion - yeah, that is what a Realistic Economy means.
  13. Like
    Violet reacted to Vyz Ejstu in Freedom? How about No: -Kuritho   
    "
    Freedom is subjective. That is a truth we must come to terms with. What works for one person or organisation may or may not work for another. The fact is, that I may prefer three rules to govern my play style and another person may need only one - yet another individual may prefer an entire page of those rules. It doesn't mean anyone of us three is wrong, neither does it mean that any of our three different opinions is the universally right one. 
     
    There is reason governments and nations have 300-500 page Constitutions - because it's necessary. A government cannot work effectively using the simple and few rules that keep factions, mercenaries or NGO's together; neither can it use the End User License Agreement (EULA) of a company to run its affairs: it won't work. The other way round, none of the four latter groups above can use (effectively or otherwise) the Constitution of nations to run their affairs. Let's be sincere, most of us don't even glance through the Terms and Conditions of what we use, how then will we read 400 pages cover to cover of an in game organisation? Who will invest the time to write it in the first place?  
     
    You use a horse to ride and an eagle for recreation, hunting or scouting. This isn't Lord of the Rings or some fantasy, where you jump on an eagle and expect it to fly to the Middle Kingdom (you will nearly kill the poor bird and it definitely won't thank you for breaking its back). It isn't "ponyville" either where horses go scouting, hunting and fighting with a mind of their own. Trying to ride an eagle doesn't make the eagle stupid, it makes the person stupid. Eagles excel at what they do: flying and hunting. Horses excel at what they do: beasts of burden, galloping, et cetera, et cetera. The eagle isn't weak in its own regard and the horse isn't stupid in its own regard. For every situation, there is something that works best and it doesn't necessarily have to work for all.
     
    I see no reason to throw a tantrum over the freedoms allowed in organisations. Yes, "freedom" as it applies to Dual Universe is a marketing technique and whether you like it or not, it's working. Look at the descriptions of top organisations. Marketing isn't wrong and if the populace is misguided by such means, experience should have taught people to call a timeout when they were promised a castle and handed a brick.
     
    BOO's rules vis-à-vis the TU are a lot fewer. Does that make BOO's laws inadequate or the TU's laws too many? In the crystal clear sense: no, it does not. BOO finds what works for it and the TU likewise. It is unfair judgement to regard either as wrong using the other as a measuring stick. The player-base of both organisations know what they want, and they found a group that has it. From merely reading above, it is not hard to realise that fingers are already being pointed. Who made you a judge over other men's affairs, yourself? They like many laws? Let them be. They like few laws? Leave them alone. Solely using personal opinion to determine whether an organisation's laws are too many or too few, without consulting the player base or the leadership is naive and outright silly. That's nothing but looking for trouble.
     
    Most of us act maturely here, so why be a drama-queen when leaving an organisation? Should the freedoms of one group be inadequate for you, or excessive for your taste, there are 1,195 others you can join. All it takes it to click the "leave" button on one page and click the "join" button on another. That isn't hard, even children can do that without much thought.  
     
    Granted, there are times when the laws are too many or too few. No problem there, grab an axe and chop some rules off, or grab a spade and heap some more rules. For those who have the interests of their members at heart, interaction is the safest bet. No human being that invests a lot wants to be told what to do again and again without a chance to speak his/her mind and no one likes being ignored. No, not even me. Subjecting humans to your own laws and your own rules paired with the unwillingness to hear or change will bring discontent, make no mistake about that. Interaction opens up other ideas and paths. I have learnt a lot more from interacting and heeding the advice of my fellow team members than I would have learnt by myself. Besides, if you do interact, and they say everything is fine, you can't be blamed if they start complaining that the laws are tyrannical and the point that the leadership never listens will be rendered null and void. 
     
    We all have a pride and ego and certainly do believe that what we do is the best in many cases. Ego never keeps people together for long and God have mercy on you, if you are kicked out of the organisation you founded with your own hands and dare to force your way back in. Cut down some high opinion of yourself before it gets out of hand.
    It's better to deal with a single rodent than struggle with a civilisation of rats staking claims in your own house.
    Ego is in everyone's character, it doesn't mean it has to be in the forefront. Save yourself the trouble and deal with it: it's only in literature that having a large ego pays off. Good leadership shows its qualities and those qualities can be seen. Ignore people that only know how to criticise and have nothing else to offer: rather than fret over them, mind your own business. There are hints and lessons to picked in many arguments and morals in some insults, but constantly changing plans because of some disgruntled characters will get you moving round and round; not forward.
     
    As yamamushi noted above, a lot of us have jobs in real life and we paid to enjoy the game. There's no fun in having to take up another job with something that's meant to be employed as leisure. Bigger organisation have more to take care of: more rules. Smaller organisation have less to focus on: less rules. 
     
    Lastly, I will note that friends and acquaintances are less likely to voice discontent than enemies or unaffected parties. Be wary of your enemies, yes, but play closer attention to those in the close circle. If they say the laws are too many, believe me, they have a point. They aren't saying it because they want you to gulp down dozens of cups of coffee and stay awake for nights writing and rewriting hundreds of laws and rules. Except in rare cases, they actually have your best interest at heart.  
     
    Let us all define what we deem as the correct measure of "freedom" that suits our play style. Did you find an organisation that has it? Go ahead and join. Perhaps you didn't find anything close to what you want? The "create your own organisation" button is right here, or you can find it on the Community Portal. Should you find a group that's close to what you want, but not quite the perfect match, offer your opinion. This isn't a romance story: being shy won't help you here. If they refuse to compromise, look for another or create your own. There's no need to throw a tantrum about it. 
     
     
    Cheers.
     
     
     
    "
  14. Like
    Violet got a reaction from ForlornFoe in Limiting Script Automation will Hinder Economic Growth   
    I think the actual mining part of mining in DU is going to fairly short and easy. The time consuming and difficult part will be finding meaningfully sized deposits to start with.
     
    EVE is easy you scan, select a rock and press buttons, with DU you have to scan, scan, scan, combine the results, dig a mine shaft and then you can mine the deposit, all whilst either trying to keep hidden or keep people way who are going to try and skip the hard bits and steal the ore from right under your nose.
     
    I don't even see how you can automate this? We have discussed mining element for constructs but how do you even automate mining in any efficient sense when the ore is hidden deep underground and you are in a totally free space with 6 degrees of movement.
     
    Turtle mining in Minecraft worked because ore deposits were fairly common and small so strip mining out an entire area made economic sense, in this case you would probably need to much fuel.
     
    This is why DU excites me, the devs seem to understand all the "perverse incentives" that happen with other games and have found clever ways to make something that was particularly grindy and easy to automate into something that is hard to automate and much more satisfying from a game play perspective.
  15. Like
    Violet reacted to Lord_Void in Using vs Selling Mined Resources?   
    I think that depends on the time frame you're talking about. I imagine there will be two groups of people in the first month or two: Those who sell everything they mine to the npc traders in order to gain currency, and those who keep it all for use in construction/industry. As time goes on, the economy will settle down as people start to meet their basic needs, and commerce will pick up with the more industrial focused groups probably selling their goods and services.
     
    I know my group, Evil Inc. will (hopefully) be working with bulk resources for trading and manufacturing purposes once we get established and there are some trade hubs.
  16. Like
    Violet got a reaction from yamamushi in Limiting Script Automation will Hinder Economic Growth   
    I think the actual mining part of mining in DU is going to fairly short and easy. The time consuming and difficult part will be finding meaningfully sized deposits to start with.
     
    EVE is easy you scan, select a rock and press buttons, with DU you have to scan, scan, scan, combine the results, dig a mine shaft and then you can mine the deposit, all whilst either trying to keep hidden or keep people way who are going to try and skip the hard bits and steal the ore from right under your nose.
     
    I don't even see how you can automate this? We have discussed mining element for constructs but how do you even automate mining in any efficient sense when the ore is hidden deep underground and you are in a totally free space with 6 degrees of movement.
     
    Turtle mining in Minecraft worked because ore deposits were fairly common and small so strip mining out an entire area made economic sense, in this case you would probably need to much fuel.
     
    This is why DU excites me, the devs seem to understand all the "perverse incentives" that happen with other games and have found clever ways to make something that was particularly grindy and easy to automate into something that is hard to automate and much more satisfying from a game play perspective.
  17. Like
    Violet reacted to Anaximander in Limiting Script Automation will Hinder Economic Growth   
    Exactly. More automation, means less M in the MMO.
     
    Which is why alliances in EVE claim to have 50000 people in them, while in reality, are 5000 with 10 alt accounts for multiboxing.
     
    Quite frankly, that's the lamest part of EVE. And most of them just do that kind of multiboxing mining, because mining takes no involvement at all, which hopefully, won't be the case with DU, either by mining lava or mining a hole on the top of a cavern, thus risking falling in and, well, dying, something to make mining something as little as possible to automate.
     
    Now, having giant mining lasers, that work like the nanoformer works, only on ships or land rovers, as a means to mine en masse on an asteroid, then yes, that would be spiffy, as long as the mining lasers can only be automted - if and when that may be - to repeate themselves at x10 times slower than a person would via script automation, for balance's sake. I mean, they would not actually work if you were to mine underground, or at least, they would not be ass easy to deploy said constructs in the deep reaches of a planet, so manual albor is still worthwhile and if you were to work for a corporation that needs manpower as a newbro, you could be making quite the profit doing so.
  18. Like
    Violet reacted to yamamushi in Piracy != Griefing   
    I played my fair share of Ark: Survival Evolved on PS4 over the holiday break, and without a doubt I experienced more griefing in that game than any other game I've ever played. 
     
    That includes the multitude of other Sandbox games like Minecraft, Rust, DayZ, Eve Online, etc. that I've played over the years. 
     
    For a long period of time, my tribe of 35-40 members was completely locked down in our tiny stone house because the main tribe on the server felt it necessary to harass us constantly. We couldn't step foot outside of our house at any point without being shot by people with rifles and rocket launchers when we barely had stone spears to throw. Regardless of our levels, we were being picked up constantly by birds and dropped into the ocean.
     
    All of this originating because we didn't want to join their tribe, so they decided to just eliminate us from the server entirely, or at least make the game as unenjoyable as possible. 
     
    It made the game not very fun, and not really worth playing. You'd think after an hour or two of bothering us they'd just move on to another group, but for a week straight we were the target of all of their harassment. It got so bad that I had people messaging me on Reddit bothering me, and one guy even sent me 20 voice messages on PSN of him just screaming for 20-30 seconds at a time into his microphone. It was getting ridiculous so I just quit playing, I have plenty of other games on my backlog and it really wasn't worth the headache to be considered "the best" on a server with only 100 people max. I just have to wonder who raised these people to act like that. 
     
    That's just the surface of it, and I don't particularly feel like diving into the griefing we suffered from disgruntled people in our own tribe who felt it necessary to start destroying our own buildings because they were having a fit.
     
     
    The point I'm trying to make is that at some point you do cross the line from "pirating" to just plain old griefing and harassment. That line is going to get a bit fuzzy in Dual Universe, but I think it's a fair request that it be kept in-game at the very least. I don't want to get into another situation where 50 people are sending me harassing messages because of something that happened in-game. 
     
    I'm not the kind of person who is going to cry "griefing" every time my ship is destroyed, but when someone is killing me constantly as I spawn when I have absolutely nothing on me, or destroying everything I build everywhere I go simply because they dislike me as a person in real-life for days and weeks on end, then I have to wonder if that is grounds for making a report. 
     
    If I just destroy a random base I find, I would argue that is very much different than repeated targeted harassment of an individual. 
  19. Like
    Violet reacted to mrjacobean in Piracy != Griefing   
    May not be related to topic, but I just thought that if people were going to complain to NQ that their ship was destroyed because someone thought it would be fun to do so, and they want their ship back, I should make an insurance company. Emergent gameplay solves the problem yet again!
  20. Like
    Violet reacted to mrjacobean in Piracy != Griefing   
    I feel that the community team may have quite a bit of work on their hands with all the "HE DONE GRIEF ME" reports. Lets just hope they don't get a shoddy automated system to deal with it.
     
    In terms of the definition of certain actions (robbery at sea = piracy, killing someone is murder, etc.), none of them will be against the rules as NQ has no rules for ingame activity. It's when you start doing things whilst not in character (like verbal harassment in chat or disclosing where you live and threatening to kill you irl) is when NQ becomes involved. Yes, your character can vow revenge against their character. No, you cannot threaten/blackmail them with irl information (especially if it is personal or sensitive).
     
    As a butler once said, some people (griefers) just want to watch the world burn. As long as it does not spill into real life (or bypass ingame systems, like a bug), then NQ does not need to do anything.
  21. Like
    Violet got a reaction from Ardour in What are you most excited for? Poll   
    Player drama.
     
    I want to see how well the current crop of declared organisations fare when they actually play, whether they can turn talk into action
  22. Like
    Violet got a reaction from Warden in Freedom? How about No: -Kuritho   
    Haha. Yeah, its pretty ridiculous just because someone can write a nice bit of lore and do some fancy graphics doesn't mean they are going to be a good leader.
     
    If you want to be "free" then playing as a freelancer is going to be your deal, I suspect that most orgs will be relying on freelancers to fill a lot of the gaps when they need to gather a lot of resources for a project and getting an income from renting out "safe houses" to non org players.
     
    Inevitably though, if you want to do anything more than just survive and not be so completely vulnerable to bandits you have to work with other players and working with others means giving up some freedoms. What is the point of an org that does not place some duties on its members? This is the essence of it. The more an org asks of its members, and the better it inspires people to work together the more sucessful it will become, people will want to give up their freedoms to be part of a successful organisation.
  23. Like
    Violet reacted to Kuritho in Contractual Corporate Peace Accords {CCPA}   
    I do not support this motion. We need to test the server for straining it, and making sure turrets work correctly.
  24. Like
    Violet reacted to DarkTemplar in What are you most excited for? Poll   
    Seeing player interactions.
  25. Like
    Violet reacted to yamamushi in Freedom? How about No: -Kuritho   
    Couldn't have said it better myself. 
     
    I will say that I play sandbox games so that I can make my own choices and have the freedom to do what I want, not so that I can sit down and have a second job with even more bureaucracy than my real-life one. Too many organizations act like they are giant corporations with needless bureaucracy and that just turns the game into a series of arbitrary rules that suck both the fun and freedom away.
     
    I would much rather just play with a small group of friends than be stuck in a role that I dislike because I have to get x-number of people to sign off on allowing me to do something else with my character. I'm paying the subscription on my account (well technically not because I have a lifetime sub, but same difference), nobody gets to tell me what I am doing at any given moment, I should have the freedom to make those choices on my own. 
     
    Too many people are acting like "Freedom" is something you have to earn, and forgetting that all of us have already earned it by simply backing/subscribing to the game.
     
    I am also pessimistic about organizations assigning leadership roles before the game is playable. Leadership to me is something that someone earns by proving themselves through their actions in-game, not something that they get simply because they were first in line. If you want me to look up to this person as the "Fleet Admiral" that's great and all, but what has that person actually done to show they are really competent at that job? In Eve a new Fleet Commander both needed the necessary skills to manage a fleet of a given size AND they needed the hands-on training from more experienced Fleet Commanders to actually know how to effectively manage one. 
     
    DU is in a completely different ballpark, and it's unfair to assume that skills in one game are necessarily going to carry over. So what you knew how to manage a fleet in Eve? When combat is first-person based and the mechanics are completely different than almost any other game out there, what does "Experience" really mean? The closest thing I can think of would be Star Citizen, and even that is a poor example until 3.0 drops.
     
    That being said, I don't think numbers will really dictate success in Dual Universe either. It's all pretty meaningless if you have poor leadership and your smaller enemy knows what they are doing and is more tight-knit in their tactics, has nobody ever heard of the Spartans? 
     
     
    It's no big secret I quit TU several months ago over this exact problem. I wanted to recruit someone into my part of the organization, and they told me I had to get permission from someone else who was much newer than me to the group. I didn't know this person, I didn't particularly care for the way this person talked to or about other people, and in no way whatsoever did that person show that they were someone I should trust with that kind of decision-making process. 
     
    It seemed more like they got that position out of an arbitrary "First come first serve" decision process. So I decided to quit because I'm not going to put up with arbitrary bureaucracy managed by people I have no trust in simply because they want some artificial semblance of power in a game that isn't even playable yet.
     
    I am quite aware of the drama storm that a certain org-leader threw out privately because the published Dual Universe Lore guidelines didn't match up with the backstory they decided to write for their organization despite NQ telling everyone not to yet, and wanted the official lore changed to suit them because "Theirs was better". Don't tell me that wasn't about feeling like there was a loss of power happening. Yet this is a person people are entrusting their time to. (Oh I have screenshots, I'm just not going to throw them under the bus publicly here, they know who they are)
     
    It's one of the primary reasons I don't believe that many of the "large" organizations will be around post-launch (or even very far into Alpha).
     
     
     
    For all those reasons and more, I refuse to be part of pretty much any organization in almost any capacity until someone can prove to me they are worth trusting with my time (and money). Otherwise, I fear I'm going to feel like a slave to people I'll end up having no respect for.
     
    I've put a lot of money into Dual Universe, not only into Kickstarter but in -many- other ways, I'm not going to throw all of that away on people who have Little Prince Syndrome. 
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