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Violet

Alpha Tester
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Everything posted by Violet

  1. Uuuuh considering all of the kickstarter rewards were 100s of euros worth of DACs I sure as hell hope the dev's provide some sort of secure storage in the ARK otherwise there is going to be a lot of tears when people start getting robbed for serious amounts of real world value in the first few hours. Definitely going to have to confirm this and possibly sort out some sort of housing in the safe zone before ever setting foot outside.
  2. I'm not concerned about the underlying mechanics of how damage is calculated I just want engaging game play. If I'm playing in first person and I'm using a ranged weapon I just want to point and shoot, the game should handle the targeting and all that stuff for me same as if I was flying a fighter it should just target whatever is in front of me so when I shoot it intuitively shoots the thing I expect it too. If I have to make some kind of selection by tabbing through available enemies that's super lame and frustrating. I don't want to play counterstrike, I just don't want to think to much about the game mechanics
  3. If you are going to do it it should be at least synced up so that all players see the same thing at the same time. It would be cool to have the galactic news network on in the background in my bar.
  4. Real life is free to play, but pay to win. Games can never truly be a closed economy because players will always be able to trade real worth value for in game value.
  5. If players are the type to be willing to throw a lot of real world money at getting an advantage in a multiplayer game like this, they would always be able to do so anyway, the only games that didn't have gold farmers were the ones where money had limited number of uses. I don't like it, but I think the "genie is out of the bottle" in that big organisations with serious conflicts and huge amounts of time sunk into building an empire are going to feel pressured to invest real cash DACs or not. I don't see how you can get around that reality, its the high stakes inherent in a game like EVE or DU that incentivises buying an advantage but also the high stakes that makes this game so appealing. I can see from the perspective of it being announced before the game has launched that it looks awfully sketchy but I think it was a pragmatic decision based on seeing how other games like this have gone. At least this way your real life euros or dollars are going to the devs and not the Chinese gold farmers
  6. You can have it both ways, in both Defiance and Tabula Rasa those games play like a shooter but it is masking the mechanics which is traditional stats based roll the dice to see if you hit, the only thing you did by aiming was select your target it did not simulate actual bullet phyiscs. Cover might be interesting should be easy to estimate how much cover your avatar has based on its proximity to voxels.
  7. Enough people like myself care about the game and the future to work together and with NQ to try and make the new player experence pleasant and ensure that the area around the ark doesn't become a mess or a bad reflection of the game. I expect, that some authority either as an in game organisation or some ark region specific game mechanics will control property rights for "ark city" with properly allocated areas for recruitment, a noob bus service and areas for organisations to build embassies, trade hubs and factories. Expect a plaza with a sign "Welcome defrosties"
  8. The endorsement from Chris Roberts is goigng to knock this kickstarter into overdrive
  9. So whats the deal with respawn nodes? If I kill an bandit near my town, will he respawn at the town? Is there going to be a way to limit to only neutral players or above? I hope so. If I kill a pirate I want to kick his ass back to some sort of outlaw town or even back to the ark. Taking the guys stuff will be payment for wasting my time and effort
  10. You could make bounties org specific so that only people you trust to actually make it hurt can claim it.
  11. It would be nice to have some in game mechanism to do this but I think the scope of thing's people might want to do means that detecting completion and enforcing it between players would be difficult. So it should be more like if you break the terms of a contract with someone and they are affiliated with an organisation they will put a bounty on your head and you wont be welcome around certain parts anymore and organisations will have a reputation for either scaming people or being honorable. Having the mechanic handle some of the admin like automatic payments and transferring items would be nice.
  12. "Don't take with you what you cant afford to loose" I thought the idea was that you drop *everything* in your inventory when you die, the only thing that should be safe are your credits as they are an electronic item and not store on your person
  13. Looks good, if it continues to get similar amounts of daily pledges it looks like its going to blow through the target and get to 1 million https://www.kicktraq.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/
  14. Genuinely curious, if not Visa, Mastercard or Amex what type of debit cards do they have in Germany? I'm from the UK American express is pretty rare but literally everyone has either a mastercard or visa debit card
  15. I think it would be cool to need to build bridges and roads
  16. Hey NQ, What ever you do don't do this to new players: https://www.youtube.com/watch?v=fv58jkDR9KQ
  17. I disagree, having a bunch of cool stuff created by the alpha team is going to be important for marketing the game to a wider audience.
  18. If you cared enough to choose someone to bequeath your stuff to why wouldn't you change ownership before deleting your account? Personaly, I think it should just become abandoned so anyone can claim it if you decide to quit without getting you affairs in order
  19. I like the idea of having different ores with different chemical compositions that are harder to refine but yeild better quantities of iron, I think maybe requiring players to solve chemical formulas might be a bit hard though. But having them have to grind the ore and combine it with limestone to produce pig iron + slag and then further steps to make steel sounds interesting.
  20. Yep, couldn't agree more. There should be some ineficency loss from conduits and they should have maxium power ratings and where you place your engines in relation to your center of mass should have an effect on the flight model.
  21. "They dug too deeply and greedily for Mithril and to their loss they unearthed a nameless terror in the depths beneath the city. This dreadful creature wrought destruction throughout the city wiping out most of the Dwarves and slaying King Durin VI. Thereafter the creature was named Durin's Bane. After the Dwarves had left, Khazad-dûm gathered dust and stood dark and empty, but for the sinister creature that lurked in the depths. This was when it was named Moria, the Black Pit."
  22. Well I like the idea that you can build a simple stone furnace that is wasteful and it produces a lot of waste slag and isn't very efficient or you can build a massive electric furnace that has a much better efficiency and if you put all your training into a refining skill you can increase that even further. Anyone should be able to pickup the game and have fun but to be competitive and make huge stuff you need to invest in skills and work as a team. edit: Basically make industrial craft with more benefits for working as a team and I will be hugely happy
  23. My concern is that they dumb down the logistics chain so that you can just dig metal out of the ground then instantly build anything (taking this to the extreme version). There should should be a requirement to smelt ore and the use factory blocks to assemble components before creating elements. There should be scope for a skilled factory operator to optimize their production system by automation and clever factory design.
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