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clappoti

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  1. Hello ! First of all, I really enjoy dual universe and I am going to share the things that I believe are the most frustrating for me.I started playing about two months ago. Usually travel and ship crashes are the most horrific experiences I had in game. From constant repairs to being stranded and walk for miles and now with the new update, having to replace things all the time making money short. as a space game, if feel flying and transporting things should be a bit more forgiving, because now I am quite afraid of flying unless I really have too even if I do really enjoy ship building and travels in general I event started scripting an autopilot in lua. But any mistake can de VERY costly in money and time (and it's not fun game time). so basically I would suggest no breaking parts so easily, especially cores that are now not replaceable ( I'm only talking about damages linked to physics not pvp) Lagging is also a big pain but I think you already are aware of that. Mining is to me not THAT boring, I enjoy the various tools so to me it feels like a mini game. I however don't like how boring the underground looks, and how unsurprising it is. And feel minibg should be a type of industry, with different machines etc, you should va able to basically build a mine and rely on it for a significant (how much I don't know) amount of time. Not just spend 5 hours digging and go to the next tile. It would mean that for the same amount of ore you should be able to build more objects but that it should be more complex and I retesting to access, like building complex systems. Overall night time looks boring. Day time is pretty. I guess the lighting of night time is quite bland. In general I would think that instead of nerfing the current content to make the endgame further down the line, you could just add content that has this barrier. For instance no schematics for the existing items, but add new and really cool items that require schematics. Or if you want to force people to not be self reliant and isolationist, just enforce a limit of different items a specific player is allowed to industrialize, like industry license or various talent paths that you are not allowed to have simultaneously. Overall the game is nice, but so MANY times I had to execute boring tasks to get out of a situation. And the best parts of the game that is industry or flying feel more like a quanta sinkhole that Fun, especially flying, between parts repairs and fuel costs I have decided to literally just stay on alioth and never go to space, which is disappointing for a space game in my opinion. It should be more rewarding and easy to just explore and have fun with ships. I do enjoy the game and the concept is basically my dream game so that is why I sticking around despice all the hours of boring tasks. But in my opinion, a more casual gamer or someone without a strong love for the concept won't go past the first week of gameplay. It should be more immediately fun. That's it for me. Thank you for creating this great and ambitious game. I do appreciate the work you are doing and your dedication to your vision. Bye !
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