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Posts posted by Feriniya
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On 11/18/2021 at 10:57 PM, HangerHangar said:
this game does have pretty realistic combat, assuming you ignore how short of range it is. Baseline humans are just not good enough for anything except giving “future orders” in space combat.
they really should do something about the approachability, or ease of access. Their competitor Starbase lets you get away with tossing a gun and some ammo at a newbie and letting them be essentially a turret, salvaging party, or boarding party. No skills to train over the course of weeks/months, the ability to forgo investing in a whole ship of you want, and the GUI is pretty much just First Person Shooter (compared to gunner seat, or messing with pilot widgets).
Starbase is no longer a competitor to anyone .. Starbase is already more than dead .. forget about it
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On 11/18/2021 at 10:45 PM, Kobayashi said:
Anyone who thought that the pvp in DU could be anything like Elite, has zero understanding of game development. There was never any chance that it was going to be anything other than tab targeted. It is one of the sacrifices that needed to be made with no instancing.
That doesnt mean NQ cant do a lot more to add layers and tactical variation.Finally, at least one clever conclusion .. and I completely agree that those who want an FPS shooter in a game with a single server (with global huge world) have no idea how this should work. It is immediately obvious that the combat system will be - as in one space game .. let's not name it, everyone knows it .. lock targeting.
But add more variability, balance, elements of radar warfare, etc. it is quite feasible here .. and we really hope it will be, as other things can make pvp more interesting. -
agree.. +1
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+1 ..
In my mind make them more more much more low brighting.. and less rock on surface.. but just make them more liter per rock. And when you get harvest tool - keep color and brightting -
4 minutes ago, Warlander said:
This game does need a wipe before launch with how different it is from the start of beta. But if for whatever reason NQ decides not to wipe then yeah people could come back either side of the coin flip Wipe/No Wipe. But let me ask you then if DU is already fairly unpopular and has bad player retention as is making it more unplayable with punishments and infinitely finite ore and whatever else NQ takes away next is going to make more players join or less? Without adding fun or PvP. If you alienate groups like casuals you get less PvPers if there are nobody to fight and you lose the hardcore players if there is nobody on top to fight, and it breaks down and more people leave.
This game needs to get people into the game first before you pull the cart before the horse. Whatever DU is isnt fun for a lot of people and NQ needs to do something about that which does not end up with killing off more people from ever subbing to this game. Whatever that takes does not involve taking everything they own from them to never want to come back. Its not like coming back wont take you 10 times longer with the current system then when you started not including whatever NQ tries to punish people next.
Yes, no one punishes anyone, the game promised to be not only a construction casual game, and it is slowly becoming such. More complex and not only construction. The only problem is that they did not correctly give the players the beginning of the beta, and later took a course to make the gameplay more complicated - I only welcome this. But the problem is that at that moment a casual opinion about the game was formed in the game and 2 camps of players gathered. And when they began to complicate the game, the second part of more casual players or just builders who were no longer interested in anything began to rebel.
But alas, they will have to choose. And as only one part of the players remains, then only those players who are interested in such gameplay will continue to come. The same as in EVE online. Everyone else will just be quickly weeded out. The question is whether these players will be enough for them for the life and development of their company. Well, it's not up to us to decide anyway. -
As already said, it's great that you appeared on the forum.
But a lot of what you offer will make the game too simple and therefore not very interesting very quickly. It is interesting when there are obstacles and they need to be overcome, a kind of level. Without obstacles, it will not be interesting.
But I definitely agree with some points. There are some rather important notes that would be relevant.
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5 minutes ago, Warlander said:
Yeah but what is the point of kicking people out of the game if NQ needs subs and this game has like 800 people +/- playing and we still barely even have proper PvP in deep space only so its not like its really even necessary to purge people who might sub later if the game goes live and NQ does not wipe is still a bad idea until there are tons of people playing this game to help NQ to afford to improve things or expand their team to make DU a reality.
Well, not who say that they will return after the wipe, well, there will be a personal wipe for them. They will just come back, because they want a wipe? ... so they will start first
No one kicks out anyone, people do not pay a subscription and do not want to play even in theory, if they left and do not even follow the news, to enter and announce their tiles as headquarters, and if a person does not even follow the news, then he does not will be back soon.
I do not see any big problems in this, and I think it is also the right decision to introduce such a mechanic, and it is high time.
And regarding whether they will return or not, such improvements in the game will just be an incentive for people to come back and play, because such mechanics have been lacking for a long time. And if you sit, do not do anything and do not change, then nothing will change in the game so that people will return. The question remains whether NQ will manage at all - well, I really hope so, but time will tell.
Py / sy And also we all have been waiting for a very long time to enter breakdowns from falls, etc. They promised to return NQ as soon as possible, but for half a year there is no news .. really looking forward to it.
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43 minutes ago, Warlander said:
This is a beta after all and even if you pay for a 6 month sub you should be able to front load 6 months or 1 year of tax and even if you dont pay the tax there is no reason to immediatly tear everything down and loot hard work or vast sums of money without ever firing a shot. in territory wars.
Many people come back to check out the updates like every 6 months when the decent sized patches hit to test and see if its worth coming back to play DU. What is the point in coming back if everything is gone you worked for or some new feature gets added that makes DU fun to play again.
How are we supposed to build a society if everything is erased and looted that fast.
Even typical forecosures take a year to kick you out of your house if you can pay taxes. It should be the same here if we have to deal with this IRS sim.
dont forget.. we have sanctuary.. and we have HQ tile.. ppl can make them HQ and not pay any and go how long they wanna.. no body tuch them things. And i agree with TS.. Who wanna already doit this things.. who no.. dont thinkso they are come back.
Have many game where work this system.. include EVE.. everything what not in NPC station - in PVE zone - can be lost .. when you come back. -
I completely agree with the speakers above, there is a minimum number of people on the forum, and most of them "stopped playing" or actually stopped playing, but they constantly express their negative opinions, including polls, etc. To be honest, alas, but this forum is really the worst place in the community. And I agree that discord and other communication methods are more convenient and cleaner than this dump. .. there is clearly something wrong with people.
After spending time reading everything here ..
Purely my opinion and nothing more. -
On 12/5/2021 at 6:54 AM, Warlander said:
Oh I get it Jake. But its not nearly as bad as you say.
You get 150,000h per day and 1,050,000h per week free.
You get 5 HQ tiles, 1 free sanctuary tile and potentially another free mining tile per week for 7 free tiles if you log in every day.
On top of that in order to make a ship to haul it just takes:
- XS Dynaic Core = 1,284h or S Dynamic core = 21,087h
- 1 L container = 340,000h
- 4 hoverpad L's = 33,675 ea or 134,700h total
- 6 M adjustors = 5694h ea or 34,164h total
- 4-6 Wing M's = 37,491h ea 149,964-224,946 total
- Hover Chair seat = 4,999
- Atmo fuel tank M = 32,471h
- 2 Atmo Brake L = 37,000h ea or 74,000h total
- 1 basic atmospheric Engine L = 80,000h
- Total 584,580h.
This is a game of choices and there is nothing saying you should have a territory scanner right off the bat. Getting a hauler going for 600k-h is easy to start hauling with no effort but like 4 days of loging into the game with 5 HQ tiles and even if you drop another tile for industry and MUs the least of your concerns are what is produced in the tile at that stage of the game.
With just 5 charges for MUs with no exp you can get like 20kl-25kl worth of ore playing the minigame. Lets say that ore is coal for an example you can do ever 2 days at 40h p/l you make an additional 1mil h every two days at current market rate. Seeing as you can do that 3.5 times a week you get 3.5 mil a week on top of the 1,050,000h just logging into the game. You can almost buy a scanner with just the mini games in the first week not including the 84kl you make per week with just a 500 l/h standard tile they would likely drop in. seeing as youll likely get T1 dropping blind plus drop cost you will likely make around 3 mil in just what the MUs produce on their own.
The other factor is they can mine rocks on top of that and just mining rocks for two hours netted me about 30kl in random ores that netted me roughly another 4mil+. So its not like new players dont have options or that a lot of stuff can be made inefficiently in the nanocrafter if they dont flat out buy it from the market.
Nothing is unobtainable within a week with little to no effort with demeter. And there has never been a point in DU that the game just handed you everything right off the bat that didnt require choosing what you wanted to improve and making hard decisions.
The other factor nobody talks about is that every time you play and ace the mini game the more MUs are able to mine from the territory in terms of L/h. Some of our S miners are now pulling 150+ l/h and our L's are now sitting at a top end of 250 l/h. So you dont need a lot of MUs as much as acing the mini game.
Also good for you counting.. but almost all this things can make in nanopack from stone on the surface for 1-2 evening gameplay .. so yes.. i agree no any problem here.
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There is no problem assembling a ship that can carry 60 tons. In your rock nanopack, you can make such ships in 1 or 2 pm.
And you do not need to pay tax immediately after the claim, in order to claim you need to pay 500,000 quanta, and the claim already has payment for 3 days in advance, so you don't need to pay anything extra. 500,000 quanta are earned even without doing anything, for the entrance. 3-4 days.
And also do not forget that beginners, before going anywhere, if they play solo, will receive starting resources, etc. on Sanctuary. So no one is forcing him to run at breakneck speed to clasp something. A person may well collect 20 million quanta and then hit the road.
In general, I do not see any such serious problems with this.
And I would also like to ask, do you even play the game? And that was not much confused by not knowing about paying taxes. And the forum is trying to suck out any available problems that NQ did not take into account. Although why are you doing this? Some times i start thinking you guys here make more and more harder everything then is real
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6 minutes ago, Warlander said:
Well NQ did say they were not happy with the geometry and would wipe at some point once they got the hexes better aligned.
There was no way of knowing that however and im sure its going to ba a job and a half having flattened 7 tiles worth of mountains and valeys to a flat sheet. I feel for you and anyone else having to go through that again or the people who sent in requirests to NQ to dig out cores and they just come in and dig out a core and ignore the rest of your requests they they did us bogus with.
A add/remove landscape voxel tool would have saved a ton of time for everyone if you could use it in a core.
Though it does nothing for alll the work you have to do teraforming.
Exactly. They suggested that you clean only within the core voxels, and only CLEAR .. but not fill or flatten the hexes that you leveled, etc. In my case, this is 95 +% of the work. So I didn’t even write requests to clean up kernels, so what do they clean up? landing sites. alas .. In my case, this does not help much. So you have to do all the work all over again.
And i know more ppl in my org.. who need still doit terraforming at 1 month.. for make the same like was before. -
For example, I've been building a base for almost a year and a half. Since the launch of the beta, this is a huge HQ measuring over 80L of cores. After the terraforming changes, I still have 2 months to work on the land to fix this "soft wipe of the land" .. But if it happens that I lose all my progress, then in fact I will not build it a second time. Too much time spent and money (paid subscriptions) to build it. And why should I, as an honest player, suffer because someone accumulated something or did not use exploits? Let them roll back, let them withdraw, let them write off the balances. Why should I suffer, someone who pays money and plays fair ... and spent thousands of hours building their base. This is complete nonsense with this "next" wipe.
That is, the main problem, not in the wipe as such, but in the fact that NQ is not able to track some "X" of the player's values per day, relatively speaking, a system that evaluates all the player's property once a day and sends messages with suspicious players for manual moderation , in which, for example, in 1 day "X" has grown, say, 2 times. Next, NQ looks at the player's logs and finds out why and where he got the "doubling" of the state right away .. This is a simple system that helps to track RMT and people who use Exploits ... and Make adjustments to the accounts of those who use bugs, give them warnings repetition - ban. But why should we suffer?
And also one more moment, suppose NQ will wipe the server.Ask yourself why?
- Because they made mistakes and made bugs on which someone earned?
- They wipe the server
- They start it up again, so what? Where is the guarantee that they will not make a mistake again a month after launch, which will allow players to enrich themselves in a matter of hours? So what ? cleaning again?
Stupidity and nothing more. It is necessary to treat the disease and not the symptoms. And I do not believe that NQ cannot fail to make mistakes. And this is normal, but there should be tools for the correct and quick elimination of these errors, including tracking those who used the errors and punitive measures for these players according to the EULA, period.Otherwise, all this cleaning will be in vain, and does not make any sense. Except it will anger many honest people, and rather lose them. And these are not just signatures, these are people who have gone through all the hardships with NQ and loyal fans. Such people cannot be lost.
P \ s .. It was my personal opinion.- merihim, Sabretooth, CptLoRes and 1 other
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28 minutes ago, Jake Arver said:
Keep an eye out for an announcement of extended maintenance for tomorrow. If it comes later today. I'd say it is likely NQ will roll out Demeter tomorrow..
I would not be surprised if they do..
Are there any reasons for this? Or why do you think so and not be surprised?
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6 hours ago, Olmeca_Gold said:
In Eve you spend time to collect resources. With this design (once you deploy your setup) you just passively conjure them without sinking time. Thats whats meant by "infinite resources"
The Eve experience dictates that people can and will acquire dozens of alts if it means low effort passive income. Not just ingame income but also illegal RMT income. Eventually 48 miners worth of monthly ore will approximate 7 dollars which sounds extremely cheap to me.
People are worried they wont be able to mine large quantities. They do not see yet ore will be so abundant you will just do a couple of missions then buy huge quantities off narket, from people who mass deploy the passive miners.
I do not really agree, EVE existed for 15 years with POS that dug the moons themselves and the player did not do anything for this AT ALL .. And now the citadels, they do not require anything .. they drag the resource themselves, a week after which you just collect the resource for 1 -2 hours. Planetary production, in Eve, also requires almost no action from you. And yes all of them - never finished. So .. DU doit now exactly the same.. so EVE not really good example if you wanna other system. But the miners will not be mining continuously, they will also need to be restarted and "run" the mini-game - which is roughly equal to planetary production in EVE.
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6 hours ago, Raiivein said:
I can mine 100k an hour free farming on any planet, on a super I can mine 400k an hour if it is tier 1. I had a Saturday that I mined nothing but supers for 18 hours. We had quite the backlog.
For sure.. but dont forget when you sleep and etc is continue mine.. And before you mine you need find it.. you not calculate this also. And dont forget.. before t4 t5 also can easy mine.. now no.. and after 6-7 month same coming with t2 t3.. and after 1 y.. t1.. any way we need some system like this.. Also it can allowed for NQ control economy
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1 hour ago, Raiivein said:
We have over 7000 scans, we worked hard for those scans, but you don't want to give us an advantage, fine.
I have totally maxed mining and terraforming talents. I can get through the dirt and mine literally millions of liters of ore a day, by myself.
Under the new structure, with limited calibrations, how can anyone with 1 account ever hope to amass anything? I have 6 accounts. All six accounts calibrating synergized mining units will take more than a week to mine what I can mine in an hour now, free mining on any planet.
Unless you plan to DRASTICALLY reduce material costs or enact a way for us to mine more efficiently with our own time investment, you are setting a hard cap on what can be mined that is minuscule compared to what we can mine now. And now we have to pay taxes to even mine.
And asteroids in PVP space is not a replacement for planetary mining. Also why are you refunding mining talents if you can still use them on asteroids?
I understand you had a database issue, believe me my high end computer struggled to dig what I dug. But you have gutted the core game play of this game and created a hard cap on the resources an individual or small group can gather while increasing the cost to do so.
I think our manual mining single scoop record is about 525L. Please tell me how going from 300-400 tier 1 every 5 seconds is going to be replaced by 100L an hour? I guess if I only mined 3 minutes a day it is an improvement. But as someone who's personal record was almost 6 million ore in one day, your new system leaves a lot to be desired particularly from those that are will to put in the time and effort to get ahead.
Your new system will promote lots of accounts and afk game play. May be good for subscription sales, but is horrible for the game in the long run. All hexes will be claimed. Then after you finally get a good hex you will enact pvp and make us defend it 24/7.
You all have your sights set right down the crapper and are destroying the gather/crafting aspect of this game which draws the majority of your existing fan base. You want to cater to the PVP community because PVP games have the highest player base.
Problem is your PVP interface is frankly boring. Compared to the likes of Elite Dangerous PVP feels more like an arcade game and less like a space simulator.
Frankly I don't care about PVP besides the obvious and inevitable march towards PVP everywhere with making it very difficult to manufacture what is needed to even PVP effectively.
So mine forever to make items that you will allow anyone to destroy. Add a tax because you can't figure out how to create a functional economy. Having bots buy ore sets a cap on what anything is worth. Make it difficult to mine and the cost of ore goes through the roof making the manufacture of anything not worthwhile.
I hardly play this game anymore if it is because of the pending operations while digging the the dirt or because I see the writing on the wall that you a making a slow methodical march towards and all out PVP MMO when that is not the community that is bolstering your subscriptions.
Sure watching someone that talks like a used car salesman that has had too much coffee create explosions on the screen is more fun to watch then the player that spends days, weeks even months mining and creating structures and ships that I know you will eventually allow the first to annihilate the second in the hopes it will sell more subscriptions.
Good luck with that.
you can mine over 2-3 mill liter ore on 1 h? wow mate.. you looks like a hero?
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7 hours ago, Olmeca_Gold said:
I left the game a while ago but just logged back to tell NQ this.
The bottom line currency of every MMO is active time players spend to achieve things. In any MMO, resources/items take time to extract/acquire. In DU, ore used to cost significant active player time (even when extracting meganodes) which in turn made it valuable.
This design removes the time requirement to achieve anything in DU. It gives any player the capability to do one-time time investments in setups to passively acquire virtually infinite resources. It is practically only slightly different than giving players buttons to conjure as much resources as they want
If I am not mistaken, one look at the numbers is enough to understand each tile will yield at least 1-2 milion M3 of ore to it's owner per month. A single account can run perhaps 25 or more tiles (on it's own and it's organization's name) until the taxes get too costly. That's 50m m3 for each account. And people get more accounts, let alone the subscription-free alpha accounts until the launch. 50m of ore can be turned into so many ships and elements. And that only costs 7$ (if accounts are paid at all), plus a negligible amount of active time (calibration) and taxes. All that can be equivalent to approximately one hour of one's time. And can be scaled up to hundreds of accounts. That's a ludicrous amount of ore for just one hour of player time. Basically infinite ore. The only check and balance is the total number of tiles. I'm pretty sure that number is way higher than what's needed to support the entire DU economy. Infinite ore availability. That's where the economic meta would end up in 1 year or less (the time it takes people to spool accounts, gain territories, deploy their stuff) with the current design.
It all goes downhill from infinite ore. Infinite resources means infinite ships. Infinite ships means PvP loss does not matter. Losses mattering is an enormous premise of any space sandbox MMO.
I'm not even starting with why active resource gathering activities are important in MMOs and how there will just be no value in actively mining after the meta settles.
This is not how you design a proper space sandbox. This is how you end up with a glorified Minecraft. You could as well design a non-MMO where people construct on their own servers then invite bunch of friends to fight or show off their constructs.
You are from Eve, I see by your avatar ... Well, in Eve, too, the resources are endless And I will reveal even more mystery - in all MMOs the resources are endless, yeah .. If you did not know.
And the mining of miners will not allow you to have more than 48 miners per character, which will give you + -150,000 liters of ore per day, which even a week it will be several times less than you would dig with your hands. And finding tiles and tiles with a sufficient number of t3 + is no longer so and easy as you described to yourself here. So you obviously did not attend the PTS and did not try to figure out how it all works .. not to mention the decrease in the mining efficiency after 2 days.
Do not worry that there is a lot of ore, here people worry that there will be little of it.
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On 11/15/2021 at 1:12 AM, Warlander said:
If they were smart they could just give you 5 free tiles and in the Territory management system just let the player decide which tiles they want to apply it to. Since I have no idea how it will work with existing tiles and they never said these tiles included industries or mining units being present on them so I would love to actually make my HQ tile(s) my HQ tiles but they just tried to gives a candybar because they felt bad for killing my puppy but the terms and condistions need to be spelled out for these TUs.
And honestly I really wish they would for once incentivise actually playing the game with some kind of loyalty system like most MMOs have these days with logging in you get some random perk like hers your usual 150k quanta but consequtive logings give like some kind of random element, voxel box, rations, skins if you play the whole month or somehow dependant on time played that month.
Then apply that to ore output from tiles for like 1L per hour across the board for consqutive logins with no upward limit and reset completely if you miss a day and not bind the system to some 24 hour timer but anytime during that day based on when the day actually starts.
This system wouldnt be bad if it got better over time with gains over time.
Agree with this realisation.. need some things more than just 150 000 quanta. Can make you time in game more surprized little bit .
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23 minutes ago, Warlander said:
You would be surprised how much change you can affect if you actually tried.
Its not my fault you accept what you are given as it is what it is and sit their complacent and compliant and are happy. That aint me I like talking mechanics and have seen all this industry has to offer in terms of mechanics, pitfalls, etc. I enjoy diving intot he meta its what I do to break up the monotony. Its not you, I get it your just looking for high fives and some kind of cumbiyah singalong as the titanic goes down accepting your fate.
Im not dumbing anything down for you sorry.
"You would be surprised how much change you can affect if you actually tried. "
And you are right, but the second factor, I did not come here to play my game or the game of the community, I nevertheless came here to play THEIR game. And I don’t want to change it, they set the rules, I either adapt and grow, or I’m not happy - I’m not ready to pay and I leave.
It's like falling in love with a girl you like, but not accepting her lack of wealth and trying to change her, forcibly, or under pretexts. But you will not achieve anything good, and what is even worse, many beginners after reading your posts will think that ooo horror in the game. But in fact, the game is only getting better, it can be worse for you personally. But the problem is that a beginner takes data from everywhere without having his own experience. Thus, such things are even more often done by the anti-PR of the company, even if they try, and often the community itself kills the project, and not the developer.
So, even if you can change this girl, only she will no longer be the one you fell in love with, too, here too .. I came to play this game from NQ .. and if I make efforts to change the game as I want, I it will get bored and I will quit the game, because it will not be the game that I came from.
I'm not trying to insist .. on something .. you have the right to have your opinion and decision, but the very fact that you would understand how many people have so many opinions and if you think so does not mean that everyone thinks the way you do. All the best to you .. I will not continue the conversation here any longer ..
with my respect. -
21 minutes ago, Warlander said:
You would be surprised how much change you can affect if you actually tried.
Its not my fault you accept what you are given as it is what it is and sit their complacent and compliant and are happy. That aint me I like talking mechanics and have seen all this industry has to offer in terms of mechanics, pitfalls, etc. I enjoy diving intot he meta its what I do to break up the monotony. Its not you, I get it your just looking for high fives and some kind of cumbiyah singalong as the titanic goes down accepting your fate.
Im not dumbing anything down for you sorry.
Yes, I understand you perfectly, only it's not a matter of complaisance .. but in the understanding that the mechanics that are introduced are necessary for the game, otherwise we will drown in tons of garbage. Yes, and already drowned. And also the overproduction of spare parts is crazy. And one and the second breaks the game and its base and economy. Therefore, such changes are simply necessary. That is why I agree with them. That is why I am not on your side either.
Yes, and it wouldn’t be .. if something just didn’t suit me, so it would lead me to protests - I would just leave, why should I waste time and nerves, this is a game and not my family .. I can just cancel subscription and leave anytime - and this is the best lesson and indicator for a developer, since you have so much experience, but for some reason you are just trying to arrange coups .. That mean you dont really go from game.. you just wanna game and devs fallow your way and your understanding.. if not.. you any way not go.. what i can see..
Canceling subscriptions and leaving people from the game is an excellent indicator for a developer - in my mind.. And if i realy dont like i just doit..
But if 20 people leave and 500 for example return, then I'm sorry, you were probably wrong. And if it is the other way around, you have nothing to do there, because there will be no people left and you were right. I do not know why you complicate it .. As if you are engaged in mazahism,
"I do not like it, but I will continue to pay to suffer and make coups". you not a tree mate, you can always go where you like.. -
26 minutes ago, Warlander said:
Oh im aware, like many here im also a Neverquest Last: Landfill refugee. I sat in the forum trenches day in day our trying to make suggestions and talking sense there too with people constantly saying trust the cashgrab to sell SoE until the lights went out after EQN "wasnt fun". Same with Crowfall.
Voxel games sound cool in theory but are not practically feasable for at least the next 10 years without limiting how fast you can dig, reasonable world healing, and not just allowing people to sprint through the wall without huge imposed limits unless you go hybrid with a static mesh with voxels overlaid onto the landscape.
Nothing will change from your trench wars, so just let them do as they see it, and then either they will succeed - and ok .. or they won't, well, okay, let's go elsewhere. But from the current exclamations, loss of time and nerves, nothing will change, and you have already understood this from your own experience.
Just try to be a little simpler about it.
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6 hours ago, Novoca1ne said:
If you think that's bad, in the original video announcing this release they didn't even use the correct flag for Australia. They used the NZ flag. That's like using the Canadian flag to represent USA. If they can't get a simple thing like that right, it means they didn't put ANY effort into making the pricing structure fair.
Buddy, it looks like you're just chasing nonsense, and you don't even know what flag is there. But if you still live there and do not know, then it would be better to keep silent.
And then on the forum here anyhow to carry nonsense
I am not from that country but not be lazy for try to check what about you talk.. and.. .
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8 minutes ago, Warlander said:
Ok so....
How is inciting people to QUIT the game in the forums and even in this very thread not the reverse of calling people to actuin to SAVE the game and get the devs to listen long enough to come to their senses?
Guess what all the people who used to care to save this game are gone and all we have left is the white knights of the round table in the chamber of echos with their fingers in their ears. Just wait until all that is left here is people all saying the same thing that this game is great keep up the good work. You should really be scared then.
I understand you perfectly, and your frustrations, experiences, and the fact that the game was different earlier and what NQ said A did B .. But still, you shouldn't raise "rebellions" .. this is just my advice. How to be up to you.
For the rest, I perfectly understand your situation and the cry from the heart, but in this case you should not "torture yourself" like that.
But yes, the game is changing, and the contingent in the game will also change today, those who liked the game before and those who like the "new" game. Here you are most likely 100% right.
I just don't want people to do stupid things, even if NQ does them. Be smarter than them.?
PVP Sucks
in General Discussions
Posted
If you look at the promo videos of EVE online there is also action and other things .. but in practice, fleet pvp in eve .. ends for the happy pilot by pressing 1-2 buttons. and apart from tables and a square, there is nothing on the screen .. But after all, no one died or whines ..
And then some terrible misunderstanding.