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STeelGear

Alpha Tester
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Everything posted by STeelGear

  1. STeelGear

    Creatures

    Ok, long time ago from our time, colonists... and... creatures? Yeah, rly, will be some kind of creatures in game? I mean some types how: mammals, insects, fish, alien. 1 and 3 - result of colonists work. I think people in future still need no-human friends like dogs, cats, fishes. Also animals for food (someone think organic better). 2 - result of random events when ship prepareted to start. Mosquitos, fly, bees and etc. 4 - alien. I think, if planet can take on humans, she can have animals before they will come. Not every time, not in every planet, but still have chance. And 2 questions: 1) Do u think about this in game? 2) And, if (1) - yes, can u add (mb at less time before release) in game?
  2. STeelGear

    Creatures

    Ok, long time ago from our time, colonists... and... creatures? Yeah, rly, will be some kind of creatures in game? I mean some types how: mammals, insects, fish, alien. 1 and 3 - result of colonists work. I think people in future still need no-human friends like dogs, cats, fishes. Also animals for food (someone think organic better). 2 - result of random events when ship prepareted to start. Mosquitos, fly, bees and etc. 4 - alien. I think, if planet can take on humans, she can have animals before they will come. Not every time, not in every planet, but still have chance. And 2 questions: 1) Do u think about this in game? 2) And, if (1) - yes, can u add (mb at less time before release) in game?
  3. We all forget stargates! It can be like... solution of delay between known and connected star systems.
  4. Ou, ok! I forget SOS signal! For alliances and SOS need to use somthing same, but more usable. For example, SOS signal can't damaged and can recive by anyone, but SOS must have distance like 3-5 l.y. (it's emergensy call, right?=) ) But for Ally we can say - u use dedicated net (or somthing like that) and your massages less or not damaged, but still have latancy. One more moment for that mechanic, I see, is jamming signal. For example - when fight started in star system, attackers use jamm devices and no one from outside know what happend in.
  5. Sorry if it repeat theme, but I can't find something same. Core of idea - Game chat must have different properties on different distance. I think we need 4 levels of distance. 1) Close distant (0-5km) - everyone can read and send massage, and every one can read this. Massage will be send full and immediately. 2) Low distance (5km - planetary system) - Massage can send only from ship, but player can read when out of ship. Massage will be send full and immediately. 3) Medium distance (star system) - Massage can be send and read only from ship. Massage will be send full and immediately. 4) High distance (between star systems) - Massage can be send and read only from ship. Massage will be send with "lags" (ex.: 1 light year - 1-3 sec) and can be randomly damaged (short massage have more resistance for this, but if it damage u have chance for fully unreadable massage, long massage have lower resistance for damaged, but more word can stay normal). It must work with public and private massage (except mail - it must have very low speed, but it will be invulnerable for damaging).
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