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sander

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  1. I get that, but hate to speak for the devil here, an mmo is not a solo game. A small group of people can form an org and work together but will not be as organized as a big org. it's like that in every game, whether it's orgs, guilds, corps, ... a group of 4 friends does not do raids in any other MMORPG. a big guild does. If you want to benefit from this gameplay and taste all parts of the game you should join a big org, and no, i don't mean you have to join one of the top 5... you can easily benefit from an org of 20 active people. that said, i feel you, I'm not 20 anymore and I have irregular work hours, so these kinda games are typically not my cup of tea due to the fact that an org can't depend on me and I honestely cant be *rsed to go do something i don't feel like in the precious little time i have online, just because it's my time to do a mining run. So I play and when I feel like i've seen enough of this game, i'll leave, and leave it to the active org members ... your situation may differ, but I honestly don't think you can expect from an MMO of this caliber to cater to solo players or groups of 2 or 3 friends.
  2. A bit off topic here but I can see missions work great in an organisation context. * base 1 on alioth needs X material which is mined and refined on base 2 on madis put out a mission so you can properly pay your logistics guys. * while i'm working on ships I bought items on X, I need someone to go pick them up and bring them here, * Previous mission but substitute bought with: 'the org factory made X and Y for you, someone has to pick those things up and transport them to me, cus I don't have a cargo ship..." * The org produced tonnes of goods to sell. Someone needs to come and take those to a market to sell * i want to upgrade my ship, i'm looking for a person with piloting skills lvl 5 to replace my fuel tanks and engines... ... It all depends if they are going to give us the tools to make the missions or if they are going to just give us some pre-made missions without mutch diversity.
  3. Would it hurt so bad to just think before you release something? It really feels like NQ is understaffed and just making things up as they go along. Please think of the impact you bring to players with your changes. especially if you charge us to play this beta (which is a misnomer since it is in no way feature complete btw). examples: * wiping talent points for everyone, ... i needed 30+ minutes to get em all set up again. yes 1 by 1 ffs. You could have given people a 1 time use item that wipes talents if they wish so. * introducing industry overhaul AND element destruction in 1 patch. Go figure people are mad. Nobody is producing that niche item they have to replace now. * dialing back schematic prices, nice, but how about all the money we sunk into it. every single org dumped all of the available money into getting the industry up and running again. how about some reimbursements there? you mention to do so for high priced schematics, what are those? which ones are high priced? * remember when you clicked execute on that query to clear constructs from the markets and that query apparently wasn't tested properly? we all know what happened then … I think, and this is an unpopular and honest opinion, that this game was not ready to be pay to play. It will be one day, I'm sure. but this alpha in beta clothes is not ready to be called a game just yet.
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