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Zilcher

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Posts posted by Zilcher

  1. 18 minutes ago, Daphne Jones said:

    NQ published a pretty PB/lua tutorial on youtube. It's a little out of date, but iirc correctly, the only updates needed are that timer ticks now have a name (character string) rather than a number and are located in unit instead of system.

     

     

    To answer your title, you don't need all elements connected to your control unit (so you don't need a PB for this purpose unless your ship is huge or you're using a cockpit and want to see the HUD in third person. Core, fuel tanks, gyro, warp drive, and antigravity need to be linked to your control unit. (And you can link the AGG to a PB instead if you prefer - I usually do, so I don't need to add support for the AGG to my flight script.) Engines, hovers, wings, and adjustors do not need to be linked - they are accessed through methods in the core.

     

     

    Daphne thx for the reply! I should have been more specific about the build, when I take off to fly and I reach space, only 3 out of my 4 L Space engines come on and if I try to add it manually it tells me the controller is full so yes it is a pretty large ship, there’s like 6 vert boosters, 6 hovers, and 10 engines total and a radar, I’ve literally spent at least 3 hours just searching and reading and watching every single thing I could find on the topic but being fairly new to the game none of what I found actually address my particular issue, anyway thx again and I’m gonna check out the one you linked here right now 

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