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July01

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  1. Hi, you honor your profession as an industrialist to sell it for a fair price, making it profitable and not undermine others. I am not only one who observed that lastly the market prices on Alioth are not reflecting the real production costs for some items. That's a fact. That may be because some corp or long time playing individuals have access to huge amount resources without having to pay the high price (24-25 quantas per unit). Thing is, to be able to sell a batch in a decent amount of time, I may need also to lower the prices very low. As I still mine mostly what is required for the production, I don't make a pure loss. Still this is not a viable way to do long term business. Market resource pricing should reflect ore offer/demand at some point. Ship building will require parts ok... but once you own ships of each and every size/purpose, what else would do you buy? You have limited number of cores anyway. So the demand would be up to new players/accounts joining or those who ventures in the non-safe PvP area? Ship parts have to eventually die, or/and to get a penalty/malus by loosing performances/features. So you may want to replace them by brand new ones. I crashed ships, know the pain, took days and lot of money to repair when all was destroyed. Still that makes this game realistic, not forcefully fun (somehow depressing to be honest) but with experience and stories to tell. No pain, no gain. ?
  2. Hi, I completely agree with that. The prices on the T1 schematics have been fair for most items (probably not for furniture). At least it gives a real challenge and goals, and you can start and progress from scratch and slowly evolve to get bigger and bigger. Making it easier now would just undermine the 0.23 update very purpose imho. I produce modestly ship parts and sell them to the market. The item destructions allowed at least a good turn-over and good demand on those ship parts. Removing it (but for PvP) would kill some businesses, and that new born economy. Beside that, the 24-25 quantas bots buying ore (temporary), just kill the market. Basically it is much more profitable if I would sell my non-refined ore to the bots instead of spending the time and efforts to invest in schematics, industry building and hours manufacturing, or even trading. I think the more you try to control the player-driver economy, the more you may ruin it. I don't mind adapting to new rules. I appreciate the efforts, the intents NQ's team brings and what they achieved so far. However nothing would revert and heal what the 0.23 patch did, but time. It is better to move on, and to continue on a mostly straight line instead of reverting, and possibly hurting back those who tried to adapt. Thank you for reading. Keep on the great work! edit: to be fair, new T1 schematics prices (those from today's patch) look good. It has not been really undercut badly, while the reimbursement seemed to work. Good job!
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