admsve
Member-
Posts
28 -
Joined
-
Last visited
Everything posted by admsve
-
LUA is here: https://du.w3asel.com/du-mocks/web-codex/index.html Anything else interesting there?
-
You have cool ideas, but incredibly expensive. And deadly for servers. Remember that for NQ, updating the description of the anti-gravity generator is a challenge
-
How many voxel layers does the platform have? I noticed that one is not enough.
-
NQ does not want your ideas (or do they?)
admsve replied to blazemonger's topic in General Discussions
This should be pinned to each forum section -
Energy Management Part 2: A Look at the elements
admsve replied to Demlock's topic in The Gameplay Mechanics Assembly
You're right. What I meant was that fusion reactors need energy to raise the temperature. They currently use much more energy to maintain the reaction than can be obtained from this reaction. Therefore, they are not yet in common use. I'm not good at English and google translate doesn't help. I am writing as short as I can so as not to offend English speakers. Perhaps I used too many mental shortcuts.- 11 replies
-
- nq programers
- pvp
-
(and 10 more)
Tagged with:
-
I put the voxel in the wrong place, nqpleasewipeimmediately... This is the only good solution. Wipe is not and never will be
-
Energy Management Part 2: A Look at the elements
admsve replied to Demlock's topic in The Gameplay Mechanics Assembly
fusion consumes more energy than it gives back. Only cold fusion has a positive energy balance. That is why it is called "cold". It does not require a huge amount of energy to initiate it. Also fission = nuclear (and it is opposite to fusion). Sorry for the criticism. Cool post- 11 replies
-
- nq programers
- pvp
-
(and 10 more)
Tagged with:
-
Loss of Territory due to lack of activity or some such nonsense.
admsve replied to UKFatGuy77's topic in Idea Box
I would like to buy a neighbor's territory on Alioth, but how do I buy territory from someone who no longer plays? New planets are a cost for developers and another wound for ingame economy. In my opinion, territories without any static cores should be released after a long absence of a player. Half year without logging in seems to be ok. We were supposed to build cities, not empty deserts. -
The best thing about force fields is that someone forgot to code collision detection with other ships. Just turn off the engines (vertical/hover) when you fly through them. As I can see (you are waiting 25 DAYS!) there is no point in reporting it...
-
Help- How to get all elements to connect to ship control
admsve replied to Zilcher's topic in Builder Forum
Connect fuel tank to engine (not engine to tank, it doesnt work anymore). Do not connect to seat/core/whatever. After that right click on seat and run default autoconfigure - > flying construct. It should work. -
Use CSS instead of HTML. Google will help you. Example: <div class="bootstrap" style="font-size:10.000000vw; BACKGROUND-COLOR:GREEN; COLOR:RED">TEST</div>
-
Crashed because of lag and almost lost my ship
admsve replied to aliensalmon's topic in General Discussions
And then they are surprised that people prefer to produce themselves instead of buying in a market ... -
There is a tutorial on YT
-
So how to sell something that does not fit in a inventory?
-
- emergency brake. Something like agg plus alt f4. Stops ship immediately and keeps it in the air for a few seconds. Burns a lot of fuel. - parachutes. For drop cargo from orbit. Cool when atmo warfare. - atmo engine xl - transparent voxels - warp beacon xs , s, m, l - hypersonic forceshield. Negates atmo effect. - terrain radar. Shows height of the tallest object in the nearest territory. - docking properly implemented - water physics - more planets. Jupiter, Venus etc. Time for something fresh. - animals - discovering new flora for xp (for now exploration is pointless) - "insurance" for new players. - better linking. Links placeable like electric cables irl. - batteries for ships. Temporarily increasing ship parameters. Shift + W thrust x2, Shift + Ctrl brake x2. Need energy ofc. - rotors - movable element. Programmable in lua. - co text menu in lua editor. - minable gems. With ability to turn them into schematics in research lab.
-
Why did you write this post? They will limit smooth tool just like maneuver tool.
-
You mean "major nerf"? Also based on observations how NQ (now) works. Sadly.
-
Or semi-transparent black background under text/UI.
-
As far as I know, not in the near future. Maybe in a year or two