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Kairos

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Everything posted by Kairos

  1. Kairos

    Space Whales

    Those would be awesome, then I can truly be a pirate like Edward Kenway. http://img.gawkerassets.com/img/18gf56wtbqoddjpg/original.jpg Except, you know ... in space
  2. Kairos

    Hover Boards

    Let's just say you'll at least have one guaranteed customer
  3. Kairos

    Hover Boards

    Nah, man I was just thinking how cool it would be to be zooming through the environment on a hoverboard a la:
  4. Kairos

    Hover Boards

    Those would be pretty cool also!
  5. Kairos

    Hover Boards

    That's fine dude, each to his own, but while you're off going from point A to point B, I'll be doing some sick tricks. Kinda, but for me personally it would be less like rollerblades and more like a skateboard, or actually a snowboard would be closer.
  6. Kairos

    Hover Boards

    I just had an idea, wouldn't it be awesome if we could have our own personal hover board. A fun way to traverse planetary environments that looks like we're "surfing" the land. Just a thought, like I'm sure there could be some way the devs could put in some hover technology and a means for propulsion that's not too large for said hover board.
  7. Found you a cover photo for your magazine http://www.valscreativedesigns.com/biosuit-122.jpg
  8. Yeah, I see your point there. I just thought it would add an interesting game mechanic as you'd have to make a balance between carrying the most essential gear while trying to decide which valuables to bring and what not to bring. Adds a bit more risk to the game
  9. Yes! I just want to run around the Arkship waving around my pillow like a crazy person. However, I think that would increase the stress level of some people
  10. Candy and reality television, did I die and go to heaven?
  11. Should be a minigame called 'Dual Universe's Got Talent'. A way to entertain the masses with an over-glorified show and tell. We could even have News segments and platforms for political debates and such. Actually, it's looking like we're going to need a whole television system here with real players to run it. I'm starting to think I should make my own organization, the Coalition of Broadcasting Stuff (COBS).
  12. For my preferenced play-style I would definitely enjoy there being a perma-death feature to the game. Adds a certain realism to the game and creates a sense of high stakes whenever entering battle. However, for those who don't want to lose everything I think the ships and buildings that they create (except for those involved in the battle which can also be destroyed) should still be where the player had built them. So when you die everything you have on your body disappears, while those still in storage at other locations can be accessed by the player as a 'consciousnesses in a new body'. This way you can have a sense of permadeath while not losing all or the most important possessions you have worked hard to obtain.
  13. Amazing, jaw-dropping and absolutely beautiful. Give us the game already!!!
  14. The Shelter Celestial Station The New Genesis
  15. Love, all these ideas as they add a great deal of realism to the game and the espionage aspects of it! This may be less in scope to the whole spy thing, but it would also be good if the plastic surgeon could remove 'fatal scars' if that particular defeat was especially embarrassing.
  16. It would be pretty cool to have locking systems that open due to different scriptable passcodes and passwords. This would add a good measure of security to your bases and maybe secret rooms, etc.
  17. Welcome to the world of Dual Universe!
  18. Hello and welcome to the forums! Ruins are definitely an awesome idea as it can contribute to the lore and history of the universe. Look forward to running into your creation.
  19. That's what the idea was based off, kind of like an interstellar highway between close planets that aren't far enough for stargate use. A form of transport that has low fuel consumption as well as acting as strategic battle targets, like the way bridges were big targets to disrupt the enemy's movement and material transportation.
  20. Damn son! You really know your physics. I've only done like high school physics and was really only going off some scientific articles. But you did the maths and everything, kudos to you. I guess its back to the drawing board for me.
  21. I was searching for space-related MMORPGs when I came across Dual. However what really drew me in was the concept of realistic economy and politics that were determined by the players ideologies. Something about that gave the game a feel of realism I hadn't come across yet and as a result I was hooked.
  22. Yeah, that's why my original idea was for light-weight space crafts that could transport materials between planets. Thankfully physics in space exploration is always expanding. Hopefully the technology in-game is more advanced than what we have today (yet still grounded in real-world engineering) and thus able to create stations with the ability to shoot a multitude of powerful enough photons to propel a space craft with substantial mass for transportation.
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