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ShellCarnage

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  1. Problem is this could be seen as favourtism towards certain orgs, then you need responsible players to guide every new player as they come in the game and show them every little basic function. Pretty impossible to do. Then you have the issue that even after completing the tutorial people are still very much confused how to play the game, although I understand you felt it was a lot, others have said it wasn't enough and there is nothing wrong with either as some people learn by playing whereas some learn by tutorials. Eve Online found out very quickly that the better they made the new player experience the higher retention the game had and now has a super good tutorial, WoW has also gone down this route with their new 1 - 10 new player leveling area. My idea is more to use what we currently have but streamline it better, implementing this should be fairly easy as its already ingame just requires moving.
  2. Hello NQ! Firstly I want to share my experience before my idea so you understand why I believe this is a very important thing to be fixed, as soon as possible. Unfortunately I turned off my stored broadcasts otherwise this could be better explained by watching my 1st day in Dual Universe. Once I got through the great streamlined tutorial I got shoved out into a landing pad with absolutely no idea where to go for the rest of the tutorials leaving me very confused. I finally found the tutorials after around 30 minutes I then had to go to different buildings/floors to do each of them. 4/6 of the tutorials I ran crashed my client. Honestly I was ready to quit and probably would have if I wasn't running my stream at the time and had help from some veteran players. Idea Streamline all the extra tutorials into one place preferrably before you exit the tutorial area OR easy noticeable teleportation to the additional tutorial areas & back. Now, I believe this is a fairly easy change to make and would massively help player retention aslong as the bugs in the tutorials are also fixed to avoid crashes. I know NQ must have a good reason as to why they made the additional tutorial area but lets be honest, its far over complicated for a new player to find and should be easily accessible for all, hell some people still don't know where the additional tutorials are.
  3. But why does that matter? Even if we called it Combat, people would called PVE carebear leaving you with "Combat Orgs/Carebear Orgs". The Divsion will be there no matter what because they are different game styles. It just seems like you've making an issue out of something that isn't even an issue.
  4. This reminds me of the years of arguing on Eve Online that shooting a miner was not classed as "PVP" as the person didn't have the ability to fight back. If you play an mmorpg you are pvping period, any of these activites you are playing agaisnt another play : Mining, Trading, 'Combat' as you would call it. Regardless, PVP is what it is and has been for a long time. Honestly, I don't know why it even matters that much
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