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xNeroX

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  1. Like
    xNeroX got a reaction from UNIX101 in Red Hat Systems   
    +1. Although in absence of this, fuzzy logic should work. Simply use a naming convention, so a certain prefix would mean "This function is meant to be wired to the GUI". Still guesswork at this stage - but where there is a will, there is a way
  2. Like
    xNeroX reacted to Cybrex in BOO - Band of Outlaws   
    Welcome XNeroX to Band of Outlaws and he wants to bring his background of coding to our band of miscreants. 
     
    Again, welcome to the fold.
  3. Like
    xNeroX reacted to Shadow_1 in Red Hat Systems   
    This is a wonderful idea. I can't wait to see how it grows 
  4. Like
    xNeroX reacted to yamamushi in Selling Software on Ingame Markets   
    The first two lines were about the keyword in LUA that allows you to import libraries/modules for use in your own LUA scripts. ie:
    // Create an example file mymodule.lua with the following content: local mymodule = {} function mymodule.foo() print("Hello World!") end return mymodule // Now to use this new module in the interactive interpreter, just do: > mymodule = require "mymodule" > mymodule.foo() Hello World! And to your second point, yes I think a hard drive type item would be useful. I don't know that they'd be using hard drives necessarily that many years in the future, but some type of physical object that stores code that works in the lore would be useful. 
  5. Like
    xNeroX reacted to Cybrex in Red Hat Systems   
    This receives my seal of approval.
     
    Love the concept, good luck buddy!
  6. Like
    xNeroX reacted to UNIX101 in Red Hat Systems   
    Definitely one of the most interesting organizations for me so far. Looking forward to it!
  7. Like
    xNeroX reacted to Vyz Ejstu in Red Hat Systems   
    "Splendid. Even more programmers are joining Dual Universe. We wish you the best in Dual Universe."
  8. Like
    xNeroX got a reaction from Hunter in Selling Software on Ingame Markets   
    I'd like to see Lua Scripts sold in the markets as compiled libraries. This way the source code could be protected, but the functionality preserved. Just like in real life.
     
    Now lets say someone wanted to improve your library they could simply reference it and override certain functions and add new ones. They would still need to purchase the original library but could resell the newer updated library at a higher price.
     
    Copying and Pasting scripts manually, without being able to protect your scripts "blueprint" would kill off an entire industry. Imagine you built a ship and created a blueprint, which people could just re-use over and over again without paying the owner... You could not make money from designing ships because "piracy" would be rife - the same applies to software.
  9. Like
    xNeroX got a reaction from Anslem_Vry in Red Hat Systems   
    OUR VALUES We expect nothing of our members, other than a passion for coding and/or a desire to learn. Your time is your own, we will never try to manage our members in any way shape or form. Simply put, you have absolute freedom to do what you want in Dual Universe.   OBJECTIVE To become a hub of individuals who love to code and game, and to make in-game money along the way. As a software developer, hacker or a scripting enthusiast you are in a unique position to make your mark in Dual Universe. You have skills that others do not posses, we are here to organize and focus our efforts and create world class code that will be used over and over again by Dual Universe players, willing to pay for the privilege.   HOW WE OPERATE We will maintain a list of planned features. Any member is then free to contribute to those features. When we release a DPU, the lifetime profits will be shared amongst the contributors depending on the share of their contribution. So if you write half of a module that goes on to make in-game money, you'll get half the profit. You'll also get a cut for other contributions such as testing, or even for simply coming up with the idea in the first place.   LEADERSHIP xNerox is the founder, however we are a self organizing meritocracy. You simply have to prove your worth, and could become the de-facto Leader until the next genius comes along and unseats you.   NEWBIES PROGRAM Red Hat Systems recognizes the value of sharing knowledge with those who desire to learn. If you are thirsty for knowledge we will do our best to bring you on board and bring you up to speed.   AFFILIATIONS Band Of Outlaws - We are proud members of the Band Of Outlaws. We are bound by one universal value: Freedom! The freedom to do what you want, where you want, when you want. We encourage all members and non-members alike to take a look and join Band Of Outlaws. There awaits your place in the dual universe.
  10. Like
    xNeroX reacted to yamamushi in Selling Software on Ingame Markets   
    First of all, it would be cool to even have the ability to use the 'require' keyword in LUA for importing libraries for use in our LUA scripts.
     
    Even if that was limited to a list of provided libraries from NQ, that would be awesome. 
     
     
    However, I'd like to take that a step further and let people distribute their own code via disks/memory units/whatever ingame. Thus people could actually make a living ingame doing nothing but selling their own software. 
     
    Not only do I see standalone LUA scripts being distributed this way, but also libraries. So instead of a programmer having to go to your elements and manually copy in code for each one on your ship, if you don't want to code everything yourself, you might just go buy the premade software off the market for installation in elements like consoles. 
     
    As was discussed in the GrayStillPlays interview, the stated goal was to allow us to buy a ship off the market, change it up a bit or improve it somehow, and then sell the differences on the market as an "upgrade" to the base ship. That could even be extended to software, so you might add a better navigation UI into a ship you buy and decide to sell it on the market. 
     
    We're likely going to be sharing code online anyways, it would be cool to see it integrated as a game mechanic. 
  11. Like
    xNeroX reacted to DaSchiz in Selling Software on Ingame Markets   
    I remember this part of the interview and TBH I didn't like hearing it.  If I come up with something then I should be able to sell it without a buyer taking it, using it as a start and change it.  If I make something good enough to have high demand then I should cash in until something better come along ... without using my own creation to do it.
  12. Like
    xNeroX reacted to CosmicDragon in Selling Software on Ingame Markets   
    A market tab for LUA sounds amazing and the best case scenario, and I don't know why it couldn't be done. And they might as well include the functionality because I would say that this will probably happen even if it's not tied to the in-game market. I could see a posting on a job board asking for someone from a specific organization to come and optimize(?) their scripting(??), or access the DPU for that ship and paste-in (I guess?) the correct scripts for construct. Or if it came to it, posting pay us 42 million moneys, and we will fix how your ships fly. Sorry for my basic at best vocabulary on this.
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