About a year ago, I wrote the 2D Voxel Planner now found on "dual.sh". I'm
now introducing a fully in-game construct that combines an enhanced 2D voxel
planner with an integrated voxel board.
Free blueprints for the planner/builder can be obtained at the Objective
Driveyards shipyards. The entrance is at ::pos{0,2,23.4393,73.7082,3.5773}
The blueprint is labled "2Dplus Voxel Planner Builder"
The "plus" refers to the support for multiple (12) "layers" of 2 dimensional
voxel plans. These layers can be stacked together to produce 3 dimensional
objects. In the picture, on the right, is a voxel board that is the source
of voxels placed on the assembly board on the left. In the center is the
planning terminal with a "scratch" voxel board behind it.
To illustrate how things work, I will walk through the creation of a truncated
cone. The process begins by sitting in the provided chair and activating the
program board. Note that your plan is saved in a databank on program board
deactivation, change of layer, or change of page. The plans for up to 3
different avatars are seperately tracked (the number can be increased by adding
additional databanks).