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Zekain

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Everything posted by Zekain

  1. I think the 2773 comes from the time it takes to craft it, and all of the parts that take to make it.
  2. Look, the majority of your player base does not like this patch. and you should be more than aware of it. There were things that could have been done, things that have been suggested on here a multitude of times in the past. This patch... despite your Discord Q&A, and all of your live streams, all it showed us is that you simply did not listen to your player base, or their ideas. We are the beta testers, and we have given our feedback on so many, if not all of the currently available aspects, and tools of the game which could increase the enjoyability for everyone. your testers are leaving. I've seen several people cancel their subscription, myself included. My sub ends on JAN 11 2021, and from how things are looking, I do not think Ill be resubbing after that date. However it isn't too late. There are other updates which could fix this, patches that can draw DU's community back to the game. After watching your discord, the forums, and talking to so many other players from in game, and on other discord servers. I think I can summarize the changes needed which could bring some the faith back to DU's community. 1: SCHEMATICS: Now I want to say this first. Schematics are not inherently bad, however the way it has been implemented is the biggest problem we have here. It was implemented to bring value to intermediate parts, and to suck money out of the world. You want to have players buy them off of the market. you want the market to be used, correct? There were better ways to handle this problem. Schematics can stay, but not for everything. By placing them on absolutely every item that we can produced through a factory unit, you have effectively placed a ransomware on your own game. We cant do anything anymore without forking over absurd amounts of cash to get access to the game. This is not a model for any level of play. New comer's will be turned away from this, and more experienced players will simply give up on the game, which they have done. Basic Items of all types should be free of schematics. Doing this allows everyone to at least experience the core aspects of DU. we can build, fly around and explore. DU can feel like a game again, and not a second virtual job. Schematics can be on everything else. Military engines, advanced, or uncommon parts, advanced weapons. Everything that isn't tier 1 should have a schematic in order to give your player base a goal, a reason to want to improve, to invest time into DU. (but maybe release tier 1 weapons as civilian weapons that need T1 and T2 ores only. just so that newbies can get the feel of how combat works in this game, yea?) 2:RECYCLERS AND SCRAP: recyclers are sitting In a weird spot, right? they only have 2 uses. To make scrap, and to pump out gasses. These two simple jobs makes recyclers relatively useless in the grander scheme of the game when compared to all of the other industry elements. What if they didn't have to be? what if they could be redesigned to be one of the most important industrial units in the game, and provide a way to fuel the economy in way we currently cannot reproduce on our own through emergent gameplay? What if.... they could... Recycle? Scrap as it stands now was an OK Method to repair our elements in the earlier days of this game. but those days are long gone, and you need a reason for the market to exist, you need a reason for people to sell small parts, intermediate parts on these markets! Ok. We can do that, and recyclers are the answer. Allow recyclers to break down elements, and damaged elements with less that 3, or 5 repairs left. Allow the amount of "lives" of an element determine how many intermediate components a recycler can pull out of any particular element. Allow it to be random in which parts are chosen. For example, if you recycle one space engine, you get the ionic chamber, and a few screws. If you recycle a second one, you could get the reinforced frame, and a burner or two. It could also produce scrap still! Scrap can come in the form of a useless item that needs to be further broken down to remake pure metals. But wait. what will we use to repair our elements if scrap becomes useless? INTERMEDIATE PARTS! look at Space engineers for inspiration. we use components to repair their broken blocks. You do not need to equip the parts you need, the welding tool simply pulls the correct parts out of your inventory, and applies them to the damaged block until it is repaired! Its simple, its elegant, and immersive. Doing this creates not only an actual engineering role for crew members, but it creates salvagers, recycling plants dedicated to breaking down old parts. It creates jobs in DU that people can take their roll in, and enjoy. This can be even furthered with skills to make recyclers more efficient at pulling out parts, and breaking down elements faster. Intermediate parts will be in high demand on the markets after this because they are NEEDED to repair elements as opposed to scrap. PS: make cores repairable with intermediate parts too. larger dynamic cores are already hard to make, having the ability to restore them with the rare parts they require would be a nice thing to have.
  3. Lol this post ages well. Alioth will be ok for a little while longer. Thades is relatively untouched around the highlands because of the difficult in hauling on the low atmosphere. Maddis is getting stripped bare. Theres a lot of active orgs on maddis, and nickle is essential for heavier medals. Sodium does not have much use other than fuel and catalysts. My friends and I have probably mined roughly 1000 kl in nickle in over a week, and other orgs have probably done so much more. We have mone out so many mega nodes, and still have more than a dozen locked down. Maddis will be swiss cheese by spring. Gold is all but extinct on the outerworlds because of its PVP use. Tier 1 ores will be the only thing left shortly.
  4. Why do a wipe when you can just do a voxel reset, and replenish all of the planets resources? Why do the players need to lose everything?
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