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RumRunnerI

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  1. I have been saying this too, I totally agree. It's easy to think quanta is flooding into the game but taxes and schematics have kept me very poor and very much in the rat ace to stay afloat. The qunta faucets do not on average offset the sinks so less money circulating will bring prices down as ore sellers are desperate for buyers to pay for taxes else go bust so the price is chased down.
  2. Yea this is frustrating and I feel your pain. My T1 flowers weren't making more money then the taxes on it and paying those kept me in a constant state of broke. I was never more than a few days of missing a tax bill. I was running missions but it takes too long and isnt fun so to survive, I pulled all of my miners, left my flowers to the dust bin of history and have been far richer since. It doesnt solve your problem but it is a bandaid until your issues are finally resolved.
  3. What I loved about this game and I really mean loved, is the fact I could start on a tile, mine the 4 basic rocks and turn that into a base, then that base could become a factory and start producing ship parts and I could build that ship and fly to space without ever leaving that tile. The only thing I would need is a core or 2 but really that's it. That concept is really attractive to me. In a sense, I am self reliant and I honestly dont think that's an issue. It's the way I wanted to play before 0.23 and I dont want to be forced to play together. (I'm not opposed to it, just the forced play style) Either i can build "everything" myself or I wont play the game so is the game better off without me? Is NQ better off with one less sub? The mistake NQ makes is looking across the whole game and making decisions that fit their way of playing instead of a case by case basis. It really comes down to a player and if I want to build everything and I can't, is the game better without me? I'm not sure how it is but I'm sure many will disagree.
  4. This exactly! Many including myself refused to come back despite the threat of losing everything but it seems, cooler heads at NQ finally woke up and confirmed at the same time that the bluff had little effect. Oddly enough I was hoping to lose all this stuff so I could put this game to bed in my mind.
  5. Great post. The defination of stupidity is not seeing the indirect and long term consequences of something and demeter fits that description. Your posts confirms that this change isnt fun. It has drastically changed your game time and priorities to constantly overcome the challenge of paying that *^%$ tax bill meanwhile your income per hour has dropped from 30M an hour to less than 7M. That's close to an 80% drop and that's with setting timers and alarms to log in and kick the mining cans. Quite a chore for 20% of what you were making.
  6. If only NQ had a test server to try thse out on before going live.......oh wait a second. I definitely see the pain here. Taxes are so high and with thse bugs, so many wont be able to keep up and people will start losing those tiles. This will be devastating for whomever is left playing this game right now. Crazy, you just can't make this stuff up.
  7. So what bug have you seen? I'm curious since this does not surprise me about NQ at all. Does picking up and replacing the MU fix anything? I'm sure you have tried a few things? So glad im not playing.
  8. Some studios have a knack for making simple things fun for example, NQ on the other hand has a knack of doing something and it has the opposite effect they want. It's really uncanny. They need more subs to keep the lights on quite likely so they drop demeter which only nails the coffin shut on my friends ever returning. If our tiles and constructs are gone, noone is coming back. What would help is NQ has an internal development meeting, record decisions and ideas as a result and then implement the exact opposite. That might be a game worth playing if it happened over a long enough period of time.
  9. NQ will never say there is a wipe because who would play? Subs would go down if we knew there was a wipe outside of bps and skill points. They are already desperate for subs.
  10. This would fit the trend since 0.23, remove content, eliminate game play loops and take things out of the game rather than add content. I dont think it's a great idea, more NQ resources thrown away to add nothing of value. On the other hand, if we remove planets we might as well remove ship elements needed to get into space and limit flying to atmospheric only. Then the ppl who are left in game we "feel" like the last planet has more people playing. NQ would probably save money on server costs.
  11. So this was one of the awesome *NOT* nerfs a year ago in 0.23. There were some "abusing" this and instead of a sensible limitation so someone couldn't move a ship over a large distance, the limitation now hits those with scanning ships. We all complained but it doesnt seem this was ever adjusted since 0.23. Agreed it's a problem but it wont be adjusted since NQ already "fixed" it.
  12. Agreed, I realize you were using best case numbers to start which are really not achievable so reality would sadly tell the true story as you did above. I assumed there was a good chance on many tiles that your production would go to taxes with nothing or very little left over. Knowing NQ since "beta" I can say there is very little chance we will see a meaningful rollback, at best they will "listen" to us and increase some mining outputs but nothing meaningful.
  13. I really enjoyed your post and have read it a couple of times. Each time I feel the itch to resub I read this over again and realize it just doesnt sound fun. I do wonder what numbers you are seeing now that demeter has dropped assuming you play anymore? I do wonder if so many people have to mine now to pay for taxes (yes I know there are missions and asteroids but that doesnt fit everyone's playstyle), who is buying all of the ore? There are no bots from what I can tell so we all are suppose to sell to each other? I dont see myself ever buying ore so who do we sell to?
  14. That's what the industry calls a glorified mobile game, log in to get your bonus, kick the cans and log out untill you progress enough to stop "playing" for 5 min and progress over weeks and months to playing 30 min and then an hour. Fun!
  15. I do have sympathy for new players. I also dont understand the point of even having auto miners on sanctuary if the limit is 2000 measly liters a day. That's 5 min of surface rocks which if I was new, I would just mine surface rocks. What's the point of autominers starting out on sanctuary? All the work for autominers that contributes 5min of surface rock harvesting tells me I am either missing something or NQ firmly remains as the most incompetent studio I have ever seen.
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