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Shockeray

Alpha Team Vanguard
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  1. Like
    Shockeray reacted to Vorengard in Types of Colonization ships   
    Until we know more about the types of resources found in certain biomes, and the extent to which important elements can only be made with rare resources, we can't really judge how complicated colonization will be. However, given that players are capable of constructing most things themselves (or the elements needed to do those things they can't do themselves) then you don't really need much to colonize a planet besides yourself. Just fly there and start scanning down the basic resources necessary to building up a basic infrastructure, just like Minecraft. Major colonization pushes don't seem like a thing that will happen much in DU.
     
    However, I'm sure that after a few years there will be big colonization or assault ships stocked full of resources, constructs, and pre-made bases for invading enemy planets, or for colony races to newly opened systems. 
  2. Like
    Shockeray reacted to Costanius in Types of Colonization ships   
    I don't know if a colony ship like in SC will make any sense in DU. When the new planet has the ressources, You can just go there with a small ship and build there. Probably bring pre-made blueprints and construction schematics with You. It'll only be necessary to bring the needed ressources if the planet You want to build on doesn't have any or the wrong ones.
  3. Like
    Shockeray reacted to yamamushi in We'd love to have you!   
    When I got this in my email I misread it as "we'd love to hate you!", and I thought to myself "that's a pretty aggressive recruiting strategy, I like it".
     
  4. Like
    Shockeray reacted to Kurock in Hello!   
    Welcome. DU make yourself at home.
     
    There are plenty of flavours of organisations to choose from.
  5. Like
    Shockeray reacted to MookMcMook in Can't purchase game   
    Same here, happy to pre-pay for a couple of months or so upfront to "help" NQ with dev and market signal interest.
     
    The visions and evidence are convincing, as is the MVP state of the game (when reached) already looks like it will be high fun even at pre-alpha, so expect when it is MVP it really will be; which is (or will be) immense achievement itself if realized.
     
    That said, the combat game system, is something very big to consider how it feels when it is developed, as we've seen none of that major game system so far.
  6. Like
    Shockeray reacted to Dreamstar in The Order of Meru   
    Meru meru meru meru

    also meruism is hardcore, i think the mountain is just a metaphor for hardcore space exploration right?

    "we've lost half our food, and 90% of the mountain was still above us." 
  7. Like
    Shockeray got a reaction from Dreamstar in The Order of Meru   
    @Neopolitan on the forums!? What universe did I wake up in?
  8. Like
    Shockeray reacted to Glowtape in How hard (or easy) will it be to earn DAC?   
    Eh, guilds will probably set up tiny vault constructs in the safezones of the respective planets* and do things via bookkeeping and wealth transfers between the planetary vaults, regardless of locality of the trade. Kind of like your current bank account works, the money is anywhere but close to you or the merchant. Yet if you go into the supermarket and buy things, it still works and everyone's happy.
     
    (*: If there's none, it'll happen all around Alioth's one.)
  9. Like
    Shockeray reacted to Anaximander in Scripting and limited automation   
    ... you can't actually aim... at a cosine... it's like being asked :

     "How far is that object?

    and replying : 
     
    "33 degrees left on my FOV"


    ...that's... not what cosines are for.



    Here's the thing. ( @blazemonger feel free to read as well, you might understand more than non-EVE players).


    If NQ allows for people to trigger turrets and forcing them to raycast + fire, then this is how it will go.

    1) You set up a turret or group of them to face forward on your ship - fixed guns, like jetfighter noseguns.

    2) You use an operator or a control unit command, so when you press TAB, you actually fire the turrets, by making them raycast and if they lock-on to something (softl-locks, this is how the digging tool works on all the videos) the gun will fire at the enemy.

    This kind of dumb-firing weapon system is by all means, something you can do solo. But hold on your horses ladies and gentlement (and by popularity alone, furries)  this is not so simple.

    See,  raycasting, given how NQ explained it, will work on a "cone of fire". Which means "you got a core in wihch yo ucast targeting rays that lock-on to terrain / voxels, if you lock on a voxel grids EMPTY voxel space, then the shot will go 100% a miss" . Yeap. Welcome to the world of unforgiving math. To be clear, this is ONE type of model they can go with, since it's far easier to implement given their model of programming (Actor Model). Don't ask how, it's math, it's magic, it's algebra.

    Now, add the very fact the game - as explained on Kickstarter Update #21 - follows the similar model of EVE Combat. So, your weapons have "muzzle speeds" in the form of optimal ranges and tracking speeds which determine how fast the weapon can turn around, which compares to the targets' "cross-section" and their transversal speed.

    So, your dumb-firing ship, has one way of aiming - zero in your nose onto the enemy, and fire, hoping to hit something. AT this point, I need to point out something... the guns are not manned. They don't get hit-chance bonus by their gunner since there IS no gunner to give skill training bonii to the turret itself. it's firing on its default settings, not modified. You are just piloting the ship and just dumb-firing the guns. Remember that, DUMB-firing. It's the equivalent of spraying and praying with a submachinegun, hoping to hit someone 500 meters away, while hip-firing. The chances are PRETTY slim.


    Now, let's move onto the thing about, you know, your transversal. Since your ship is essentailly a stick with some guns on its front, ti means your onyl way of shooting is :

    1) approach

    2) approach even faster or they will shoot you to death, you got no tranversal to throw off their aim

    You need to close the gap between you and the enemy so you won't miss your shots. Problem is, while you close in on them, they cna pepper you and kite you to death if they got a multicrew. Notice, they can shoot behind them or on their right, they got gunners to manually turn the turrets and give bonii to them for tracking / optimal range / damage. You got no such thing.


    IF you want this kind of thing, then sure, I guess NQ can make an exception, give some people te ability to dumb-fire weapons, I mean, starfighters HAVE to work somehow like that, right?

    IF you want that dumb-firing mode of a ship that only works for people who are vehemently against multicrewing, well then, enjoy the pros and cons. Just don't expect to be on any level of equal footing against a moving target, especially a moving target of more players than you.

    So, to recap, IF NQ WAS TO ALLOW FOR DUMB-FIRING VIA OPERATORS :

    1) you are forced to using CQB weaponry - pulse lasers, small caliber (for ships) ballistics, rockets, blasters (short range plamsa weaponry).

    2) you are forced to fly a lightly armored ship to bridge the gap between you and the enemy faster - less mass, more acceleration

    3) you are one guy on a ship, any boarding party that sneaks up on your ship, means you are outgunned.

    4) pray to the Spaghetti Monster the enemy has no tractor beams, cause you ain't getting out alive if they also got CQB weaponry and peopl;e mannning those turrets, their guns will do more damage cause thier guns are manned by actual people.

    Here's a quote from EVE for a ship that behaves exactly like that, the Interceptor class frigate, Taranis :

    "There's a reason the blaster Taranis is flown by mental cases. Fear is a handicap when you're travelling at 4km/s in a metal death tube with thin walls and three small nuclear devices strapped to the outside. Should you survive for more than two seconds inside web range, the poor sap you fire those blasters at is seriously going to regret not having a web/tank/neut/whatever as you rip his face off at a close enough range to go through his pockets as you do it. The other outcome is that you wake up covered in slime wondering where the bus that hit you went. The Taranis is a ship for angry people who prefer to deal in absolutes. None of that sissy-boy, "We danced around a bit, shot some ammo then ran away LOL", or, "I couldn't break his tank so I left", crap. It goes like this: You fly Taranis. A fight starts. Someone dies. There is no other possibility." - Stuart Price.
     
     
    The alternative, would be to have the Swedish S-Tank's scheme of controls.

    The driver is the gunner and the reload is automated. 

    What's the catch? You can't drive and shoot at the same time and you need to adjust the gun every time. In DU's terms, you can switch between piloting and aligning the turret(s) you use at one time, which means, you are spreading like butter over a giant slice of bread.

    As I said to the original post I made on this thread "the world's most taxing and stressful game of whack-a-mole".

    And yes, that means such "solo" ships are only effective if you actually have a PhD in DUAL Universe and are a Jedi to predict when people will burn towards you to use their momentum to close the distance between you two.

    The max speed may be 5,5 Km/s in DU, but combined velocities can reach 11 km/s  
  10. Like
    Shockeray got a reaction from Nebenfigur in Alioth size   
    The tiles are not perfect hexagons, not even all hexagons. As is normal with geodesic domes, there have to be a few pentagons (normally made of 5 triangle sections).
    If you look at the map of Alioth, it is similar to this just with smaller territories (notice all of the hexagons are skewed because you can only build a plane with Regular hexagons):

  11. Like
    Shockeray reacted to Anaximander in Alioth size   
    But, what about KFC chickenwing shaped claims. I seen a bucket of KFC - many a times - it can fill perfectly to the brim with chickenwings.
  12. Like
    Shockeray got a reaction from Veln in Alioth size   
    Too many calories, the planets would get overweight and collapse into black holes.
  13. Like
    Shockeray got a reaction from Armedwithwings in Alioth size   
    Too many calories, the planets would get overweight and collapse into black holes.
  14. Like
    Shockeray got a reaction from Lethys in Alioth size   
    Too many calories, the planets would get overweight and collapse into black holes.
  15. Like
    Shockeray got a reaction from Anaximander in Alioth size   
    The tiles are not perfect hexagons, not even all hexagons. As is normal with geodesic domes, there have to be a few pentagons (normally made of 5 triangle sections).
    If you look at the map of Alioth, it is similar to this just with smaller territories (notice all of the hexagons are skewed because you can only build a plane with Regular hexagons):

  16. Like
    Shockeray reacted to Hotwingz in The Outpost called Zebra   
    Hello again citizens.
    Thanks to real life it's been a while since Oz has been active. But like George Harrison said 'All things must pass, and so did the reason for the inactivity.
    Today Oz started with a first in a series of articles focusing on the organisations behind Dual Universe. 
    I invite you to visit Oz and read the latest entry.
     
    If you want your organisation to be included in this series feel free to contact Aetherios, ATMLVE or myself.
     
    Until next time. 
  17. Like
    Shockeray reacted to Haunty in DU Discover DU   
    Well JC already says "See you soon in Dual Universe" so when finally in DU, could just be shortened to "See you soon." Which can either be a nice parting expression, or a super creepy threat.
  18. Like
    Shockeray reacted to Armedwithwings in Scripting and limited automation   
    Don't get me wrong i'm aware of your sentiments towards the whole matter.
    From a realistic perspective,it makes complete sense to have automated weapon systems in a universe set in a far future era.
    But like the pre discussioned ramming mechanic,we ought to make some sacrifices for the sake of game balance.
    If people had the avaliabilty to fight without men-power then the scale would surely tip much further towards the most wealthy individuals.
  19. Like
    Shockeray reacted to Armedwithwings in Scripting and limited automation   
    That's all fine and dandy,but how else is JC going to push teamwork if a single player is able to fly a Titan Class Battleship with full automated weapons?
    I believe his mindset is in the right place already as manually controlled weapon systems complimet the combat ability of each crew member individually.
    Furthermore,it renders expensive crafts virtually incapable without a large crew which is something great for balance purposes.
  20. Like
    Shockeray got a reaction from ATMLVE in Shockeray's Dual Universe Community Map 1.1.x   
    A few name changes I noticed:
    The Cinderfall Syndicate -> Aeonian Federation
    The Aether -> Heimera Trade Exchange
    Both The Solar Empire and Soul Nebula have grown noticeably.
    Shockeray's Dual Universe Community Map 1.1.10 11-11-17 (<--click here for interactive)
    Image as usual:

    (Soul Nebula be top 10)
  21. Like
    Shockeray got a reaction from CoreVamore in Shockeray's Dual Universe Community Map 1.1.x   
    A few name changes I noticed:
    The Cinderfall Syndicate -> Aeonian Federation
    The Aether -> Heimera Trade Exchange
    Both The Solar Empire and Soul Nebula have grown noticeably.
    Shockeray's Dual Universe Community Map 1.1.10 11-11-17 (<--click here for interactive)
    Image as usual:

    (Soul Nebula be top 10)
  22. Like
    Shockeray reacted to Captain_Hilts in Happy Birthday United States Marine Corps!   
    242 years - Oooraah!
    Semper Fidelis Devildogs.
     
    @GalloInfligo
  23. Like
    Shockeray got a reaction from Bacabab_ in Reputation Boosting   
    Yeah, I'm not going to support this...
  24. Like
    Shockeray reacted to Lethys in Reputation Boosting   
    Cause actually posting useful stuff and writing useful comments which other can like is too much effort?
  25. Like
    Shockeray reacted to NQ-Nyzaltar in Single Player?   
    Hi RadFallout100,
     
    Technically, yes, it would be possible to have Dual Universe playable in single player mode or LAN multiplayer mode, given the appropriate amount of game development time.
    However it won't be done because of the two following reasons:
    - because it's not the game vision.
    - because of game development time necessary to adapt the game to such configuration.
     
    That being said: 
    - Nothing will prevent you to play "solo" if you're not interested in activities that could involve PvP (like building your base in a secure area).
    - If you don't like to pay a monthly subscription, there's a high chance to see a yearly subscription once the game will launch. While it makes total sense to prefer paying only once for a single player game or player-hosted server game (where you can invite your friends to join in multiplayer mode), it makes more sense to pay progressively for an online game managed by a company, as paying only once won't give you the same pros (and cons) of buying a single player game or a player-hosted server game: you won't own the game. you will own the right to play the game for a specific amount of time.
    - There was a lifetime subscription option for exactly one year (from the 7th September 2016 to the 7th September 2017). This was a limited reward to thank early backers for having given us their trust and backed the game to a such exceptional level.
     
    Many people who like to play solo or just with a small group of friends see the current development of "games as a service" as an evil thing attempting to force them to change their way of playing. Nothing is more wrong:
    1) The number of available games enabling players to play solo or in small groups has never been so huge (a short glance at Steam will convince anyone at that).
    2) Seeing games released as services is not necessarily an attempt to force these people to pay more than before: it's just that these games are not meant for them. If they prefer to play solo and/or with a small group of friends, it's totally their right. However, they often forgot that not all players want the same thing, far from it: there are also many players wanting to play in a huge world/universe populated with many other players. MMORPGs (like Dual Universe) are meant for this second category of players, and from there, it's just a matter of financial viability:
     
    Players want a huge world/universe with many other players (or even the whole community, in the case of Dual Universe) around them?
    =>  as no player will have the hardware to host a server powerful enough, this is where it becomes necessary to have the hardware managed by the company developing the game.
    => such server will be expensive to maintain (hardware + staff behind it), and the cost will never end. Moreover, as many people will have different material, may encounter problems, due to a technical issue or a social issue with other groups of players (harassment, griefing, etc), it becomes necessary to get teams able to handle such situations (customer support, community managers). Moreover, as such games generally continue to evolve a lot after the release, to provide new features and new content (development team). All this can't just be paid once, with the wish that the game can live forever: if there are bills to pay at the end of each month, then the healthy to maintain the game is to have a subscription model.
     
    Some will say "Yes, but there are a lot of MMORPGs free-to-play or buy-to-play". 
    Sure, but to be honest, it would be interesting to ask ourselves the following:
    - how many have lived for a very long time (10 years or more) with such model?
    - do those games have been beyond reproach regarding the three following points: permanent server availability, high quality customer support, regular content/feature updates?
     
    Dual Universe has the ambition to be a game that will last a lot more than a few years, with regular updates. Obviously, the vision will not appeal to all types of players (as no game can appeal to all players) and or the service to have a decent quality, it needs to have a regular income, hence a monthly subscription, and no "this monetization model is obsolete" or "look how many went free-to-play" will change that fact.
     
    Best Regards,
    Nyzaltar.
     
     
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