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MisterRobot

Alpha Tester
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Everything posted by MisterRobot

  1. I think it would help if they fixed the issues in the tutorial to help retain new players. I am very interested in this game so i have been perserveering with the problems. I understand this is beta and this is to be expected, but the thing is I think most people will just think.. I'll come and try in a month or year etc. I have been struggling all week with it because I had previously started out, got all the parts, went to sanctuary and due to work and RL issues didn't come back again for over a month. I respawned to refresh my memory (wanted to start again) to find that I could not get the parts again (already claimed) even though I did not have them any more. Started buying parts on the market but lots of game crashes. A solid tutorial will be important for new players who do not want to trawl YouTube videos for hours on end trying to work out what to do. So much potential though so i will keep perserveering, other new players may not who are in a similar situation.
  2. Maybe keep it simple, a contract system to hire mercenaries to hunt them down or a bounty system where whoever finds them first and kills them gets paid out?
  3. Hey guys, Very excited about this game. I have just been reading about the LUA scripting side of things here: https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/ I'm kinda curious, how deep will the LUA system go? So, for example, will we be able to chain event handlers together for multiple constructs to build fully autonomous factories with conveyor systems that would mass produce a certain item through a production chain? What about super high energy weapons such as nukes? I'm assuming the more powerful something is, the more energy it is going to consume, therefore more materials it will need to build it.
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